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Impulse drive: Difference between revisions

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{{Era|HCW|Post}}
{{Era|HCW|Post}}
[[File:HaloReach - T31XMFs.jpg|thumb|right|200px|Seraphs maneuvering with impulse drives.]]
[[File:HaloReach - T31XMFs.jpg|thumb|right|200px|Seraphs maneuvering with impulse drives.]]
{{Quote|Anchor 9 to UNSC ships: impulse drive signatures detected. Fighter-class.|[[Anchor 9]]<ref name="reach">'''[[Halo: Reach]]''', campaign level, ''[[Long Night of Solace (level)|Long Night of Solace]]''</ref>}}
'''Impulse drives''' are a form of sublight propulsion system used by the [[Forerunner]]s and later by the [[Covenant Empire|Covenant]].<ref name="terminal">'''[[Halo: Combat Evolved Anniversary]]''', ''[[Terminal/Halo: Combat Evolved Anniversary#Terminal 7|Terminal 7]]''</ref>
'''Impulse drives''' are a form of sublight propulsion system used by the [[Forerunner]]s and later by the [[Covenant Empire|Covenant]].<ref name="terminal">'''[[Halo: Combat Evolved Anniversary]]''', ''[[Terminal/Halo: Combat Evolved Anniversary#Terminal 7|Terminal 7]]''</ref>


Forerunner [[monitor]]s possess impulse drives for long-distance travel,<ref>'''[[Conversations from the Universe]]''', ''343 Guilty Spark's Log''</ref> while their primary form of transit on their assigned installations is the local [[teleportation grid]]. [[Sentinel]]s use an exotic form of impulse drive to fly, while otherwise using teleportation grids for transport.<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 133''</ref>
Forerunner [[monitor]]s possess impulse drives for long-distance travel,<ref>'''[[Conversations from the Universe]]''', ''343 Guilty Spark's Log''</ref> while their primary form of transit on their assigned installations is the local [[teleportation grid]]. [[Sentinel]]s use an exotic form of impulse drive to fly, while otherwise using teleportation grids for transport.<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 133''</ref>


The Covenant used impulse drives as propulsion systems on their [[Type-28 Tick]]s,<ref name="tick">[https://www.halowaypoint.com/en-us/universe/vehicles/tick '''Halo Waypoint''': ''Tick'']</ref> [[Type-27 Banshee]] and [[Type-31 Seraph]]s fighters,<ref>'''[[Halo: Reach]]''', campaign level, ''[[Long Night of Solace]]''</ref> [[Type-44 Phantom]]s, [[Type-54 Mass Deployment Carapace]]s, and [[Type-56 Lich]]s.<ref>'''Halo 4: The Essential Visual Guide''', ''pages 118-122''</ref> As craft fitted with impulse drives are capable of accelerating and decelerating at bone-crushing rates, the crafts require inertial dampers to keep occupants safe.<ref name="tick"/>
The Covenant used impulse drives as propulsion systems on their [[Type-27 Banshee]]s,<ref name="reach"/> [[Type-28 Tick]]s,<ref name="tick">[https://www.halowaypoint.com/en-us/universe/vehicles/tick '''Halo Waypoint''': ''Tick'']</ref> [[Type-31 Seraph]]s,<ref name="reach"/>[[Type-44 Phantom]]s, [[Type-54 Mass Deployment Carapace]]s, and [[Type-56 Lich]]s.<ref>'''Halo 4: The Essential Visual Guide''', ''pages 118-122''</ref> As craft fitted with impulse drives are capable of accelerating and decelerating at bone-crushing rates, the crafts require inertial dampers to keep occupants safe.<ref name="tick"/>


==List of appearances==
==List of appearances==

Revision as of 00:17, March 21, 2016

Seraphs maneuvering with impulse drives.

"Anchor 9 to UNSC ships: impulse drive signatures detected. Fighter-class."
Anchor 9[1]

Impulse drives are a form of sublight propulsion system used by the Forerunners and later by the Covenant.[2]

Forerunner monitors possess impulse drives for long-distance travel,[3] while their primary form of transit on their assigned installations is the local teleportation grid. Sentinels use an exotic form of impulse drive to fly, while otherwise using teleportation grids for transport.[4]

The Covenant used impulse drives as propulsion systems on their Type-27 Banshees,[1] Type-28 Ticks,[5] Type-31 Seraphs,[1]Type-44 Phantoms, Type-54 Mass Deployment Carapaces, and Type-56 Lichs.[6] As craft fitted with impulse drives are capable of accelerating and decelerating at bone-crushing rates, the crafts require inertial dampers to keep occupants safe.[5]

List of appearances

Sources

  1. ^ a b c Halo: Reach, campaign level, Long Night of Solace
  2. ^ Halo: Combat Evolved Anniversary, Terminal 7
  3. ^ Conversations from the Universe, 343 Guilty Spark's Log
  4. ^ Halo 4: The Essential Visual Guide, page 133
  5. ^ a b Halo Waypoint: Tick
  6. ^ Halo 4: The Essential Visual Guide, pages 118-122