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Halo 2: Anniversary: Difference between revisions

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(Other release date must be cited. So far I've only heard November 11 and I'm assuming that's worldwide.)
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Like the preceding games, ''Halo 2 Anniversary'' will contain [[Terminal/Halo 2 Anniversary|hidden terminal videos]]; these terminals have been stated to be easier to find than before.<ref name="venturebeat">[http://venturebeat.com/2014/06/10/understanding-halo-the-master-chief-collection-faq-playlists-forge-control-schemes-and-more/ '''Venturebeat''': ''Understanding Halo: The Master Chief Collection (FAQ) — playlists, Forge, control schemes, and more'']</ref> However, the videos are not hosted on the disc and require an internet connection. The game will also feature new [[skull]]s.<ref name="waypoint"/>
Like the preceding games, ''Halo 2 Anniversary'' will contain [[Terminal/Halo 2 Anniversary|hidden terminal videos]]; these terminals have been stated to be easier to find than before.<ref name="venturebeat">[http://venturebeat.com/2014/06/10/understanding-halo-the-master-chief-collection-faq-playlists-forge-control-schemes-and-more/ '''Venturebeat''': ''Understanding Halo: The Master Chief Collection (FAQ) — playlists, Forge, control schemes, and more'']</ref> However, the videos are not hosted on the disc and require an internet connection. The game will also feature new [[skull]]s.<ref name="waypoint"/>


All of the original multiplayer maps (including the extra ones in the DLC [[map pack]]s and ''[[Halo 2 Vista]]'')<ref>[http://www.neogaf.com/forum/showpost.php?p=115814609&postcount=185 '''NeoGaf''': ''Frank O'Connor on maps'']</ref> are featured in the classic multiplayer mode, while six of the maps have been completely re-imagined<ref name="waypoint"/> in a separate multiplayer engine described as a combination of the multiplayer of the classic ''Halo 2'' and that of the more recent ''Halo'' titles.<ref name="IGNinterv"/> A [[Forge]] mode will be featured, albeit only in the six re-imagined maps.<ref name="venturebeat"/> The game will also have an online co-op mode.<ref name="IGNinterv"/>
All of the original multiplayer maps (including the extra ones in the DLC [[map pack]]s and ''[[Halo 2 Vista]]'')<ref>[http://www.neogaf.com/forum/showpost.php?p=115814609&postcount=185 '''NeoGaf''': ''Frank O'Connor on maps'']</ref> are featured in the classic multiplayer mode, while six of the maps have been completely re-imagined<ref name="waypoint"/> in a separate multiplayer engine described as a combination of the multiplayer of the classic ''Halo 2'' and that of the more recent ''Halo'' titles.<ref name="IGNinterv"/> A [[Forge]] mode will be featured, albeit only in the six re-imagined maps.<ref name="venturebeat"/> The game will also have an online co-op mode.<ref name="IGNinterv"/> The ''Halo 2 Anniversary'' multiplayer has been stated to be post-patch as opposed to that of the original game's shipping version.<ref name="bulletin61914">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-6-19-14 '''Halo Waypoint''': ''The Halo Bulletin 6.19.14'']</ref> Split-screen multiplayer will be laid out in horizontal view.<ref name="bulletin61914"/>


==Gallery==
==Gallery==

Revision as of 00:31, June 22, 2014

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"Because the seeds of our future...are sown in his past."
Arbiter Thel 'Vadam[1]

Halo 2 Anniversary is an upcoming remastered edition of Halo 2. It will be released November 11, 2014 as part of the Halo Master Chief Collection for the Xbox One.[2][3]

Features

Like Halo: Combat Evolved Anniversary, the game will allow users to switch between the remastered version and a "Classic Mode"; both visuals and audio will be remastered in the Anniversary mode but will remain original in the Classic Mode. The switch between the two modes is more seamless than in Halo: Combat Evolved Anniversary, being instantaneous as opposed to the screen fading to black in the interim,[4] and will function in both gameplay and cutscenes.[5] The remastered cutscenes are pre-rendered by Blur Studios as opposed to being in-engine like those in most of the Halo games.[3] Similar to its predecessor, Halo 2 Anniversary will use a combination of 3D models from several of the prior games as well as modified and all-new assets.[6] Music and sound effects will likewise be redone, with the soundtrack rerecorded by Skywalker Sound.[7]

Like the preceding games, Halo 2 Anniversary will contain hidden terminal videos; these terminals have been stated to be easier to find than before.[8] However, the videos are not hosted on the disc and require an internet connection. The game will also feature new skulls.[3]

All of the original multiplayer maps (including the extra ones in the DLC map packs and Halo 2 Vista)[9] are featured in the classic multiplayer mode, while six of the maps have been completely re-imagined[3] in a separate multiplayer engine described as a combination of the multiplayer of the classic Halo 2 and that of the more recent Halo titles.[6] A Forge mode will be featured, albeit only in the six re-imagined maps.[8] The game will also have an online co-op mode.[6] The Halo 2 Anniversary multiplayer has been stated to be post-patch as opposed to that of the original game's shipping version.[10] Split-screen multiplayer will be laid out in horizontal view.[10]

Gallery

Cinematics

In-game

Sources

Template:Halo Games