Forum:Halo: The Master Chief Collection (General): Difference between revisions

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(→‎New prologue: A subject that I would like to address before the game is out.)
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So, since we've dealt with that issue, I'd like to address another one. 343 have announced that they're making a new prologue to resonant with ''[[Halo 5: Guardians|Guardians]]'', so it's no spoiler to talk about it. But where do we put these scenes? In ''[[The Heretic]]'' and ''[[The Great Journey]]''? Or somewhere else? -- [[User:SFH|SFH]] ([[User talk:SFH|talk]]) 21:33, 5 November 2014 (EST)
So, since we've dealt with that issue, I'd like to address another one. 343 have announced that they're making a new prologue to resonant with ''[[Halo 5: Guardians|Guardians]]'', so it's no spoiler to talk about it. But where do we put these scenes? In ''[[The Heretic]]'' and ''[[The Great Journey]]''? Or somewhere else? -- [[User:SFH|SFH]] ([[User talk:SFH|talk]]) 21:33, 5 November 2014 (EST)
:I would say the prologue and epilogue will get their own pages placed before The Heretic and after The Great Journey for the infoboxes.[[User:Sith Venator|<span style="color:green">Sith-venator Wavingstrider</span>]] [[File:Fett helmet.jpg|20px]] ([[User talk:Sith Venator|<span style="color:blue">Commlink</span>]]) 23:21, 5 November 2014 (EST)


==Halo 2 Anniversary cinematic impressions==
==Halo 2 Anniversary cinematic impressions==

Revision as of 00:21, November 6, 2014

Forums: Index General Discussion Halo: The Master Chief Collection (General)
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Well, rumor was proven true. What do you guy's all think of this? I think that this is amazing. Halo CEA, Halo 2A, Halo 3 and Halo 4, all on one disk, all somewhat remastered, plus loads of bonus content and forge (except in HCEA) and theater. So much to do. Over 100 multiplayer maps, and so much stuff to go with that. I now have a reason, a great reason, to buy a Xbone. Can't wait for it. tell me what you guy's think.Siphon 117 00:32, 10 June 2014 (EDT)

I'm ecstatic. Especially by the news that the multiplayer will be preserved - not because I play multiplayer, but because now at least you won't get fans bitching about how that was the only thing that matters in a Halo 2 remastery. I also love that they're bringing back Blur Studios to do new, CGI versions of the original cutscenes. The H1A cutscenes looked a little off to me, but prerendering them would hopefully fix that.
Also, some part of me rejoices that we're getting a more detailed texture for the Stalwart-class frigate and Marathon-class heavy cruiser, since those looked great. I'm hopeful they preserve the Cairo Station Vacation glitch so we can explore it, or heck, even get campaign theatre for Halo 2! -- Qura 'Morhek The Autocrat of Morheka 03:24, 10 June 2014 (EDT)
Basically I'm in flux as to whether I'll purchase this collection (let-alone the XboxOne right away). Like I said in the H2A forum, I'm not too interested in buying remakes/"reruns". And what makes this worst is that it's all the games that I already have including H4. Though, the advantages, from what I've been reading here, is that we got theater mode, the original multiplayer engine for H:CE/A, new terminals, and updated graphics for H2 (which look impressive...I'm talking about the CGI scenes). I've been missing campaign theater mode which has been absent since H:CEA. My question is that, will it be available in ALL the games & modes including H:CEA & H4/spartan ops where it was absent? Also do we have campaign scoring for those games as well including H2A? These are the things I'm looking for. Nonetheless I'm going to wait on purchasing the game & system even if the XB1's price was dropped down to $399. I rather get the game at a much cheaper price.--Killamin7 [Comm|Files] 12:52, 10 June 2014 (EDT)
I agree about getting the XB1 right away, I wasn't planning on getting it until next year for H5. Unfortunately I really want to see the H2 terminals and Nightfall so I'll probably get them both this year.File:Colonel Grade One.pngCol. Snipes450File:Colonel Grade One.png 19:27, 10 June 2014 (EDT)

Pre-order bonuses

Some pre-order bonuses have been confirmed. Most of the bonuses seem to be skull-based as of now. - NightHammer (talk) 23:55, 10 June 2014 (EDT)

I've gotta say, I'm kinda pissed off about the extra skulls being retailer-specific bonuses. I didn't mind it so much in Halo 4 where the bonuses were purely aesthetic, but these can be used to affect gameplay. Offering a skull as a pre-order bonus worked in Halo: CE Anniversary because it wasn't retailer-specific, but now people will have to choose which one they want most, or else buy 4 (or more) copies of the collection, or hit up eBay and overpay for the codes. They'd better offer the skulls as DLC fairly soon after launch.--Emblem 1.jpg Rusty-112 Admin comm 02:05, 21 June 2014 (EDT)
After reading the ShopTo description of the Bonded Pair skull, two of my questions appear to be answered. First, it looks like these skulls will be available for unlock or (more likely) DLC purchase after Dec. 12, 2014, as the Shopto description of the skull states that it will be "exclusive until 12/12/2014." It also confirms that the skulls are only for Halo 2: Anniversary, and not the entire collection. This makes sense as two of them were already available by default in Halo CE Anniversary. Still, it would have been nice to have the Bandanna skull in Halo 3 and 4.--Emblem 1.jpg Rusty-112 Admin comm 22:52, 23 June 2014 (EDT)


Halo CE and Halo 2 (non-reimagined) multiplayer

So far, I haven't heard anything as to whether Halo CE's multiplayer and the non-reimagined portion of Halo 2's multiplayer will feature retextured maps/items or not. According to this screenshot it seems like the multiplayers will be their original, non-prettied-up versions. This is a pretty big disappointment. I guess it is a huge undertaking to completely "Anniversify" all of those maps. But it can't take much longer than doing the same for all those campaign missions though, right? And it's not like they'd have to create a brand-new engine for it like with the "reimagined" maps.--File:PENGUIN4.gifFluffyEmoPenguin(ice quack!) 19:54, 1 August 2014 (EDT)

From what I've heard and everything, the most logical reason as to why the original multiplayers of HCE and H2 will keep using the original graphics most likely has to do with lag issues. This is because to have the updated graphics on the older mops, would require two engines running at the same time. Or maybe they wanted to update all the maps, but chose not to due to time constraints? Just speculating. Even though it will still be in the original graphics, it'll be at 1080pi and 60 frames per second. I honestly could care less about the graphics, as graphic don't make the game, but I do see your point.Siphon 117 14:11, 2 August 2014 (EDT)

And another thought: do you think they'll include the regular versions of each reimagined Halo 2 map? Because I can see some "purist" fans of Halo 2 multiplayer getting annoyed that their favorite maps don't use the original Halo 2 rules/weapons/vehicles.--File:PENGUIN4.gifFluffyEmoPenguin(ice quack!) 17:53, 2 August 2014 (EDT)

As far as I'm aware, the Six remastered maps will still have their original versions in the original multiplayer. At least, as far as I'm aware.Siphon 117 01:37, 3 August 2014 (EDT)

Possible Return of Theater Mode?

This makes me wonder what with the release of HMCC that maybe we will finally be able to save Campaign and multiplayer films and screenshots made in Theater mode on Halo Waypoint. So does anyone know if this question has been asked and what the answer might be? If not, then someone should ask. Personally, I hope this does mean we can do so for Halo 3, if not Halo 4, HCEA, or Halo 2 Anniversary. Sorry, I realize this might be a bit garbled. --Xamikaze330, Halopedia Team Talk 12:07, 4 August 2014 (EDT)Xamikaze330

Unfortunately it is only available for Halo 3 & Halo 4. As far as multiplayer is concerned, I'm not sure. But of course the Xbox One has the capability to record gameplay so that may be the least we'll get.--Killamin7 [Comm|Files] 17:33, 4 August 2014 (EDT)
Actually it looks like we'll be getting theater for Halo 2A multiplayer as well. Unfortunately still not campaign nor Halo CE.--Killamin7 [Comm|Files] 09:14, 19 October 2014 (EDT)

H2A Delta Halo redesign

H2A - DeltaHalo.jpg

I just wanted to say I'm really happy they didn't go the Halo CEA route with their redesign of Installation 05. The CEA version looked more Covenant than Forerunner and the surface detailing was so big it made the ring look way smaller than it's supposed to be (this is also a problem with the Mantle's Approach)—on a really large object, any secondary features are most likely going to be minutely small, or at least that's a good way to convince the human eye something is really huge. The original Halos 1 and 2 were created with textures and the H2A version is a pretty faithful recreation of what the 2D details might look like in a 3D model—there's depth, but it isn't overstated. Those little blue divots on the sides could pop out of the surface a little less and they could've toned down the blue lighting, but I suppose that's an inevitable byproduct with Tron being in vogue with the Forerunner aesthetic these days.

However, does the ring look too wide to anyone else? If you look at the image on the right with the original version, the other side seems much slimmer in the original. I had a similar concern with this image and it's something a lot of fan artists seem to miss about Halos; they're really, really narrow and that's one thing that helps make them look big along with the minute scale of the detailing. I wonder if Blur modeled the ring according to the canon dimensions (10,000 km diameter, 318km wide) or at least proportionate to them, or if the camera perspective is just more flat than in the original. --Jugus (Talk | Contribs) 03:22, 19 October 2014 (EDT)

Yeah, I agree with the redesign, CEA went overboard on the aesthetic detail, and the Halo lost something as a result. I think what's key to the design of the Halos is their minimalism; the focus shouldn't be the little details up close, the focus should be the fact that it's a gargantuan 10,000km artificial ringworld hanging in space. I quite like the blue circly things myself, they look like engines or thrusters to keep the ring spinning at a consistent rate, adjusting the orbit and whatnot. Also, given Nightfall's revelation that the rings are far more mobile and self-sufficient than we initially thoughy, I think this design helps to sell that. - File:Black Mesa.jpg Halo-343 (Talk) 08:55, 19 October 2014 (EDT)
I agree, I prefer the ring's more simple design over the HCEA one which was outrageous and had too many kibble and gribbles in it. And I do see what you mean about the latest iteration being a bit wider than the previous designs. Nice comparison by the way.--Killamin7 [Comm|Files] 09:14, 19 October 2014 (EDT)

Installation 04, on the other hand, looks absolutely wonderful to me. The exterior plate material looks appropriately solid and featureless and the tiny lights convey the ring's massive scale. The circle parts are also much better looking than in the 05 model. I'm still not a huge fan of the amount of lighting (the Halo looks more abandoned and ancient without big glowy things on it) but I suppose they work with the rest of the design well enough. And it looks as though they got the ring's proportions right with 04, so I wonder if the Delta Halo in the achievement screenshots is an older model and will be replaced in the shipping version. And Threshold actually looks like a gas giant now! Now if only they'd replace the ring model in HCEA too so we could all forget that version ever existed. --Jugus (Talk | Contribs) 14:11, 29 October 2014 (EDT)

Well, it's clear now that they're using that same I05 model. Why they'd choose to make the two Halos so different is beyond me, particularly as the proportions of the Delta Halo one are ostensibly mangled (it looks like a toy version of a Halo). Previously all of the final seven Halos have been depicted as being identical in surface patterning and proportions (which implies the original rings, at least Installation 07, were also 318 km wide, given I07's appearance in Halo 3) so I don't see any good reason not to just decide upon one model and use it for both rings. --Jugus (Talk | Contribs) 10:55, 5 November 2014 (EST)

Warthog design

I'm sorry but what the heck is wrong with Blur (and by extension 343i) using "their" Warthog design instead of adhering to the canon Warthog design at the time of New Mombasa incident?! I could accept the bad Johnson lip-sync as an oversight but this?! — Hacame 12:35, 28 October 2014 (EDT)

I would have preferred them using the classic design for nostalgia's sake. Fortunately, it's established that the 2554 Warthog (the Halo 4 model) entered service in late 2552. I'm okay with their decision since it's canonically consistent. Besides, I think the newer model looks better. --Our vengeance is at hand. Gravemind.svg (Talk to me.) 13:00, 28 October 2014 (EDT)
While it is canonically consistent, a retcon (visual or otherwise) shouldn't have been done simply because they can be done. I wouldn't say much about your taste of the design since that's your opinion and not mine, so I'll just say I have to agree to disagree with that. I'm still waiting to see how they're gonna fix the Dawn's appearance when Halo 3 receives its anniversary treatment. — Hacame 13:07, 28 October 2014 (EDT)
I'm otherwise OK with the Halo 4 Warthog (I almost like the sharper and more defined angles) apart from the unnecessary change of the iconic shape of the LAAG's armor plate and, above all, the suspension. Seriously, if we're still using wheeled vehicles in the future a little innovation like the classic Hog suspension architecture wouldn't be too far out. As for placing it in Halo 2, I'm not a fan of the decision but it's nowhere near as egregious as the redesign of the Dawn in Halo 4. But then I'm also a purist who would prefer the original versions completely untampered with, otherwise awesome-looking CGI cinematics be damned. --Jugus (Talk | Contribs) 15:12, 28 October 2014 (EDT)

Forge

So this happened: Ign: Halo 2 Forge. Thoughts? --Weeping Angel (talk) 17:53, 28 October 2014 (EDT)

How much of this do you think will be in Halo 5? Like, this is big. Seemingly too big for just a side-game in the series.--File:PENGUIN4.gifFluffyEmoPenguin(ice quack!) 13:36, 29 October 2014 (EDT)
My bet is that they are using the Master Chief Collection as one big beta. They already have an actual Beta, that is far enough away from the game for them to be able to really respond to community feedback. They know people love forge, and what they are doing here is pretty epic. I'm thinking they'll fine tune the experience that they gave us here, but not really give us a whole lot of new stuff in halo 5. --Weeping Angel (talk) 22:32, 29 October 2014 (EDT)

Elite's armour design (non-contentious)

Just wanted to point out an interesting observation about the Elites armour in the Blur trailer: Thel's (new) armour seems uncomfortable for his neck, resulting in what I would call the Elite-equivalent of forward head posture. For example, compare this with this. It might be angle of the camera works. Nevertheless, just an interesting observation. :) — subtank 03:07, 1 November 2014 (EDT)

New prologue

Could anyone provide a source for these new images? Is it a leak? Thanks. Imrane-117 (talk) 16:06, 4 November 2014 (EST)

Of course, my friend. --They're coming. They're hungry. (talk) 16:10, 4 November 2014 (EST)
Thanks. I guess Microsoft will probably ask Youtube to delete this video... Did anyone notice that the hologram on this screenshot looks similar to the Forerunner machine in Halo 5? Imrane-117 (talk) 16:16, 4 November 2014 (EST)
As I said, the video has been deleted. I wonder if we may have to delete these screenshots too. Microsoft has begun their witch hunt, like when they went after all Halo 4 leaks in 2012. Imrane-117 (talk) 17:07, 4 November 2014 (EST)
One week away... We could make them unavailable I guess. Not too long. On a side note, I forgot Broken Circle came before MCC... so I put it afterwards in appearances... oh me... Erickyboo (talk) 18:27, 4 November 2014 (EST)
I probably should say we should delete them and all, but... eh. They'll be available in less than a week anyway and it's not like they're spoiling any earth-shattering details. --Jugus (Talk | Contribs) 10:55, 5 November 2014 (EST)

So, since we've dealt with that issue, I'd like to address another one. 343 have announced that they're making a new prologue to resonant with Guardians, so it's no spoiler to talk about it. But where do we put these scenes? In The Heretic and The Great Journey? Or somewhere else? -- SFH (talk) 21:33, 5 November 2014 (EST)

I would say the prologue and epilogue will get their own pages placed before The Heretic and after The Great Journey for the infoboxes.Sith-venator Wavingstrider Fett helmet.jpg (Commlink) 23:21, 5 November 2014 (EST)

Halo 2 Anniversary cinematic impressions

First off I think the new cinematics are for the most part beautiful; Blur is an expert in their field and it shows. It goes without saying they're certainly leagues ahead of Saber's sloppy work with HCEA. But there are times when I'm taken out of the experience and am reminded that I'm watching a beautifully animated 3D render and not a real thing. You could call it uncanny valley, though I must note doesn't happen (to me at least) with characters that much. Okay, there are bits where the lip-sync seems off. But maybe that's just poor audio in the videos available online.

It's hard to explain but for instance Installation 05 doesn't look right to me. I've concluded it's not even the ring's design that's the problem here since the thing looks fine for the most part, but it's the way it seems to lack the proper depth or perspective—the whole setup of the ring looks like they're filming miniature props. Namely, the arc of the ring somehow looks... wrong in certain shots (part of it is because of the proportions - the ring is still too wide). I noticed a similar problem with some of the Covenant ships in the opening cinematic, where they just seem to hang in space somehow. Like I said it's hard to put to words. Maybe all it takes is some getting used to.

Then there's little bits bits where the new animations lack some of the dynamism and energy of the original - like the way the Arbiter barely seems to be struggling in the clutches of the Gravemind, or how the In Amber Clad is suddenly stationary when deploying the HEVs to Delta Halo (the shot as a whole is flatter than the original). Overall I felt part of the expressiveness was lost with the different camera angles, particularly in the Gravemind introduction scene. Also, do some of the cinematics feel clipped and/or sped up to anyone else? Like there used to be longer pauses between lines of dialog or sound effects which makes some of the scenes seem jerky in comparison to the original versions. For example, Miranda seems to yell "Report!" a lot sooner than in the original. Given the sheer amount of stuff to animate, could it be that they were willing to cut corners with the cinematics' length as much as possible, clipping out little split second bits here and there?

Maybe it's because the originals have been burned in my brain so thoroughly over the last ten years; maybe someone who's seeing these for the first time or saw the originals maybe 1-2 times won't have any of these problems. Though I could see there being a certain disconnect because the visuals in gameplay and cutscenes don't match up anymore. --Jugus (Talk | Contribs) 10:55, 5 November 2014 (EST)

Here's a pretty good comparison video between the new and old cinematics.--Killamin7 [Comm|Files] 11:12, 5 November 2014 (EST)