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Brutes (music): Difference between revisions

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{{Title|Brutes}}
{{Title|Brutes}}
{{Center|''This article is about a music track. For the species, see [[Jiralhanae]].''}}
{{disambig header|the soundtrack|the species|Jiralhanae}}
{{Infobox song
{{Music infobox
  | name      = Brutes
  | name      = Brutes
  | video      = {{#widget:YouTube|id=nRK6HxIgKLA|width=200|height=25}}
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  | next      = [[Out of Shadow]]
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'''Brutes''' is a musical track in the [[Halo 3: Original Soundtrack]]. It includes the tracks ''Brutes'', ''Lost'', ''Dream Again'', and ''We're Done Here''. It runs for exactly 5 minutes and 07.591 seconds (5:07.591) and plays during the ''[[Halo 3]]'' campaign mission [[Crow's Nest]].
'''Brutes''' is the sixth track in ''[[Halo 3: Original Soundtrack]]'', and plays during the ''[[Halo 3]]'' [[campaign]] level ''[[Crow's Nest (level)|Crow's Nest]]''. It is composed of ''Brutes'' (0:00-0:35), ''Lost'' (0:35-2:29), ''Dream Again'' (2:29-3:59), and ''We're Done Here'' (3:59-5:07).


''Brutes'' plays during the battle with the [[Jiralhanae]] in the [[Crow's Nest]] barracks. It starts off with a remix of the climax of the [[Halo: Original Soundtrack]] song ''[[Enough Dead Heroes]]'', which plays for around 0:35.
''Brutes'' (0:35) is a reorchestration of the climatic second section of ''[[Enough Dead Heroes]]'' (from ''[[Halo: Original Soundtrack]]''. The piece plays during the battle with the [[Jiralhanae]] in the [[Crow's Nest]] barracks.


''Lost'' starts when the [[John-117|Master Chief]] heads up the elevator after the barracks, and during the ensuing fight against Jump-pack Brutes. It remains relatively quiet until 0:53, when a new melody is introduced by a high synth/wind note, with percussion joining in at approximately 1:15. At about 2:00, this melody is gradually replaced by dissonant string notes and choral voices, similar to (but slower than) the [[Sacred Icon Suite]] from the [[Halo 2: Original Soundtrack]]. Lost runs for around 1:54.
''Lost'' (1:54) begins with quiet ambiance, when a new melody is introduced by a high synth/wind note, with percussion joining in. This melody is gradually replaced by dissonant string notes and choral voices, similar to (but slower than) the ''Veins of Stone'' from ''[[Sacred Icon Suite]]'' (in ''[[Halo 2: Original Soundtrack]]''). The piece plays when [[John-117]] takes the elevator outside the barracks, and during the ensuing fight against [[Jiralhanae Jumper]]s. ''Lost'' was reprised in ''Overcome'' (from the track ''[[Behold a Pale Horse]]'').


''Dream Again'', a modified version of the ''Halo'' Original Soundtrack song, [[Perchance to Dream]] and the ''Halo 2'' Original Soundtrack song, [[Flawed Legacy]] , seemingly mixed with [[Under Cover of Night]] begins to dominate the other sounds, starting at about 2:29. This gradually fades out of the track until, at about 3:58, it can be heard no more. Dream Again plays in the service tunnel leading to the Motor Pool, where the player fights many [[Unggoy|Grunts]] on turrets. This piece plays for around 1:30.
''Dream Again'' (1:30) is a reorchestration of ''[[Perchance to Dream]]'' (alluded in the name of the piece) from ''Halo Original Soundtrack'', with louder synth notes and the addition of vocals. This gradually fades out. The piece plays in the service tunnel leading to the motor pool, where the John-117 encounters [[Unggoy]] on [[Type-52 plasma cannon]]s.


''We're Done Here'', which starts at 3:59, plays while the Master Chief flees from Crow's Nest after arming the bomb. Electronic sounds are once again generated, but this time at a faster tempo. A remix of the "[[Delta Halo Suite|Delta Halo Theme]]" from ''Halo 2'' appears in this last movement. We're Done Here plays for 1:06.
''We're Done Here'' (1:08) features electronic sounds and muted percussion at a faster tempo. The electronic sounds plays a melody which has incorporated the [[Delta Halo Suite|"''Halo 2'' monk theme" from ''Delta Halo Suite'']]. High strings return and the piece ends. The piece plays while John-117 flees from Crow's Nest after arming the bomb, and is alluded by the name of the piece.
 
*''Brutes'' is a remix of the climax of [[Enough Dead Heroes]] (famously played when fighting [[Mgalekgolo|Hunters]] for the first time).
*''Lost'' features a soft high and shimmering synth melody, similar to [[Orbit of Glass]], and ends with a similar dissonant string/choral arrangement as heard in the [[Sacred Icon Suite]].
*''Dream Again'' is a combined remix of [[Perchance to Dream]] and [[Under Cover of Night]].
*The Delta Halo Theme is featured in the last movement, ''We're Done Here''.


{{Soundtrack|H3}}
{{Soundtrack|H3}}

Revision as of 01:40, June 13, 2020

This article is about the soundtrack. For the species, see Jiralhanae.
Brutes

Album:

Halo 3: Original Soundtrack

Composer(s):

Martin O'Donnell

Length:

5:07

Previous:

Last of the Brave

Next:

Out of Shadow

 

Brutes is the sixth track in Halo 3: Original Soundtrack, and plays during the Halo 3 campaign level Crow's Nest. It is composed of Brutes (0:00-0:35), Lost (0:35-2:29), Dream Again (2:29-3:59), and We're Done Here (3:59-5:07).

Brutes (0:35) is a reorchestration of the climatic second section of Enough Dead Heroes (from Halo: Original Soundtrack. The piece plays during the battle with the Jiralhanae in the Crow's Nest barracks.

Lost (1:54) begins with quiet ambiance, when a new melody is introduced by a high synth/wind note, with percussion joining in. This melody is gradually replaced by dissonant string notes and choral voices, similar to (but slower than) the Veins of Stone from Sacred Icon Suite (in Halo 2: Original Soundtrack). The piece plays when John-117 takes the elevator outside the barracks, and during the ensuing fight against Jiralhanae Jumpers. Lost was reprised in Overcome (from the track Behold a Pale Horse).

Dream Again (1:30) is a reorchestration of Perchance to Dream (alluded in the name of the piece) from Halo Original Soundtrack, with louder synth notes and the addition of vocals. This gradually fades out. The piece plays in the service tunnel leading to the motor pool, where the John-117 encounters Unggoy on Type-52 plasma cannons.

We're Done Here (1:08) features electronic sounds and muted percussion at a faster tempo. The electronic sounds plays a melody which has incorporated the "Halo 2 monk theme" from Delta Halo Suite. High strings return and the piece ends. The piece plays while John-117 flees from Crow's Nest after arming the bomb, and is alluded by the name of the piece.