Ambient AI: Difference between revisions

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'''Ambient A.I.''' are Artificial Intelligence in-game in [[Halo 3]] that have a programmed animation that confines them to a certain area which they can not leave. For the most part, they ignore the player unless approached, and can be killed just like any other A.I. enemies or allies. Instances that include them are the Technicians in [[Crow's Nest (Level)|Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others. There are a few featured in [[Halo: Combat Evolved]] and [[Halo 2]], such as the [[Thirsty Grunt]] and the [[AWOL Marine]] in Halo: Combat Evolved and the [[Cowardly Grunt]] in Halo 2. These A.I. are not to be confused with the [[A.I.]] characters like [[Cortana]] from the games and books.
An '''Ambient A.I.''' is an Artificial Intelligence in-game in the Halo games that have a programmed animation that confines them to a certain area which they can not leave.  


Killing ambient A.I. counts against your Meta-game score if you kill marines or [[Elites]], however, killing ambient [[Banshee]]s will add points to your Meta-game score.
For the most part, they ignore the player unless approached, and can be killed just like any other A.I. enemies or allies. Instances that include them are the technicians in [[Crow's Nest (Level)|Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others.
 
There are a few featured in ''[[Halo: Combat Evolved]]'', such as the [[Thirsty Grunt]] and the [[AWOL Marine]], and the [[Cowardly Grunt]] in ''[[Halo 2]]''. These AIs are not to be confused with the [[A.I.]] characters like [[Cortana]] from the games and books.
 
Killing an ambient A.I. counts against your Metagame score if you kill Marines or [[Elites]], however, killing ambient [[Banshee]]s will add points to your Metagame score.
[[Category:Halo 3]]
[[Category:Halo 3]]
[[Category:The Real World]]
[[Category:The Real World]]
[[Category:Development]]
[[Category:Development]]

Revision as of 12:17, August 14, 2009

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Template:Development An Ambient A.I. is an Artificial Intelligence in-game in the Halo games that have a programmed animation that confines them to a certain area which they can not leave.

For the most part, they ignore the player unless approached, and can be killed just like any other A.I. enemies or allies. Instances that include them are the technicians in Crow's Nest, the wounded Marines in Tsavo Highway and The Storm, the Banshees and Hornets in various levels, and the Final Grunt, among others.

There are a few featured in Halo: Combat Evolved, such as the Thirsty Grunt and the AWOL Marine, and the Cowardly Grunt in Halo 2. These AIs are not to be confused with the A.I. characters like Cortana from the games and books.

Killing an ambient A.I. counts against your Metagame score if you kill Marines or Elites, however, killing ambient Banshees will add points to your Metagame score.