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An '''ambient AI''' refers to an [[wikipedia:Artificial intelligence (video games)|artificial intelligence]] system in ''[[Halo]]'' games that have a programmed animation that confines them to a certain area which they cannot leave. These AIs are not to be confused with the [[artificial intelligence|AI]] characters like [[Cortana]] from the games and books.
An '''Ambient A.I.''' is an artificial intelligence in-game in the ''[[Halo]]'' games that have a programmed animation that confines them to a certain area which they cannot leave.  


For the most part, they ignore the player unless approached, and can be killed just like any other A.I. enemies or allies. Instances that include them are the technicians in [[Crow's Nest (level)|Crow's Nest]], the wounded [[UNSC Marine Corps|Marines]] in [[Tsavo Highway (level)|Tsavo Highway]] and [[The Storm]], the [[Type-26 Ground Support Aircraft|Banshees]] and [[AV-14 Hornet|Hornets]] in various levels, and the [[Final Grunt]], among others.
== Description ==
Ambient AIs are typically used to populate a given playspace in a game to provide the illusion of a living world. A simple example of this would be the overhead battle between the UNSC and the Covenant in the ''[[Halo: Reach]]''<nowiki />'s campaign level [[Tip of the Spear]]. For the most part, they ignore the player unless approached, and can be killed just like any other AI enemies or allies. Instances that include them are the technicians in [[Crow's Nest (level)|Crow's Nest]], the wounded [[UNSC Marine Corps|Marines]] in [[Tsavo Highway (level)|Tsavo Highway]] and [[The Storm]], the [[Banshee]]s and [[Hornet]]s in various levels, and the [[Final Grunt]], among others.


There are a few featured in ''[[Halo: Combat Evolved]]'', such as the [[Thirsty Grunt]] and the [[Paranoid Marine]], and the [[Cowardly Unggoy|Cowardly Grunt]] in ''[[Halo 2]]''. These AIs are not to be confused with the [[Artificial intelligence|A.I.]] characters like [[Cortana]] from the games and books.
There are a few featured in ''[[Halo: Combat Evolved]]'', such as the [[Thirsty Grunt]] and the [[Paranoid Marine]], and the [[Cowardly Grunt]] in ''[[Halo 2]]''.  


Killing an ambient A.I. counts against the Metagame score if the player kills Marines or [[Sangheili|Elites]], however, killing ambient [[Type-26 Ground Support Aircraft|Banshees]] will add points to the Metagame score.
Killing an ambient A.I. counts against the [[metagame]] score if the player kills Marines or [[Elites]], however, killing ambient [[Banshee]]s will add points to the metagame score.


==Sources==
==Sources==
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Revision as of 13:43, May 9, 2014

An ambient AI refers to an artificial intelligence system in Halo games that have a programmed animation that confines them to a certain area which they cannot leave. These AIs are not to be confused with the AI characters like Cortana from the games and books.

Description

Ambient AIs are typically used to populate a given playspace in a game to provide the illusion of a living world. A simple example of this would be the overhead battle between the UNSC and the Covenant in the Halo: Reach's campaign level Tip of the Spear. For the most part, they ignore the player unless approached, and can be killed just like any other AI enemies or allies. Instances that include them are the technicians in Crow's Nest, the wounded Marines in Tsavo Highway and The Storm, the Banshees and Hornets in various levels, and the Final Grunt, among others.

There are a few featured in Halo: Combat Evolved, such as the Thirsty Grunt and the Paranoid Marine, and the Cowardly Grunt in Halo 2.

Killing an ambient A.I. counts against the metagame score if the player kills Marines or Elites, however, killing ambient Banshees will add points to the metagame score.

Sources