List of REQ cards/Power Weapons: Difference between revisions

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|'''[[Type-55 storm rifle|Storm Rifle]]'''
|'''[[Type-55 storm rifle|Storm Rifle]]'''
|Common
|Common
|
|50 RP
|2
|2
| style="text-align:left;" |(E3 build card, may be subject to changes)
| style="text-align:left;" |(E3 build card, may be subject to changes)
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|Common
|Common
|50 RP
|50 RP
|
|3
| style="text-align:left;" |''Exotic weapon which fires shards that home in on short-range targets. If multiple shards strike a target they will detonate - creating a "supercombine" explosion. Will bounce off heavy armor, such as that used by vehicles and [[Hunters]].''
| style="text-align:left;" |''Exotic weapon which fires shards that home in on short-range targets. If multiple shards strike a target they will detonate - creating a "supercombine" explosion. Will bounce off heavy armor, such as that used by vehicles and [[Hunters]].''
|-
|-
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|'''[[Type-51 carbine|Carbine]]'''
|'''[[Type-51 carbine|Carbine]]'''
|Common
|Common
|
|50 RP
|2
|2
| style="text-align:left;" |(E3 build card, may be subject to changes)
| style="text-align:left;" |(E3 build card, may be subject to changes)
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|'''[[Type-25 plasma pistol|Plasma Pistol]]'''
|'''[[Type-25 plasma pistol|Plasma Pistol]]'''
|Common
|Common
|
|50 RP
|4
|4
| style="text-align:left;" |''Semi-automatic energy pistol that fires packets of superheated plasma. Holding down the trigger, then releasing, will fire a tracking overcharge shot with a EMP effect that will disable vehicles and knock out shields.''
| style="text-align:left;" |''Semi-automatic energy pistol that fires packets of superheated plasma. Holding down the trigger, then releasing, will fire a tracking overcharge shot with a EMP effect that will disable vehicles and knock out shields.''
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|'''[[M739 SAW|SAW]]'''
|'''[[M739 SAW|SAW]]'''
|Common
|Common
|
|50 RP
|4
|4
| style="text-align:left;" |''Rapid-fire light machine gun with a large ammo capacity.''
| style="text-align:left;" |''Rapid-fire light machine gun with a large ammo capacity.''
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|'''[[Chaingun turret|Chaingun Turret]]'''
|'''[[Chaingun turret|Chaingun Turret]]'''
|Common
|Common
|
|50 RP
|
|2
| style="text-align:left;" |''Rotary autocannon.''
| style="text-align:left;" |''Rotary autocannon.''
|-
|-
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|'''[[Type-1 energy sword|Energy Sword]]'''
|'''[[Type-1 energy sword|Energy Sword]]'''
|Uncommon
|Uncommon
|
|75 RP
|3
|3
| style="text-align:left;" |(E3 build card, may be subject to changes)
| style="text-align:left;" |(E3 build card, may be subject to changes)
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|-
|-
|[[File:REQ Card - Rocket Launcher.png|120px]]
|[[File:REQ Card - Rocket Launcher.png|120px]]
|'''[[Unidentified rocket launcher|Rocket Launcher]]'''
|'''[[M57 Pilum|Rocket Launcher]]'''
|Uncommon
|Uncommon
|
|75 RP
|5
|6
| style="text-align:left;" |''Shoulder-fired heavy weapon widely issued to UNSC Army, Marine Corps, and Spartan infantry to counter enemy vehicles and [[Promethean Knight|Promethean Knights]]. Can fire two missiles per magazine. Lock-on to air targets using Smart-Link before firing.''
| style="text-align:left;" |''Shoulder-fired heavy weapon widely issued to UNSC Army, Marine Corps, and Spartan infantry to counter enemy vehicles and [[Promethean Knight|Promethean Knights]]. Can fire two missiles per magazine. Lock-on to air targets using Smart-Link before firing.''
|-
|-
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|'''[[SRS99-S5 AM sniper rifle|Sniper Rifle]]'''
|'''[[SRS99-S5 AM sniper rifle|Sniper Rifle]]'''
|Uncommon
|Uncommon
|
|75 RP
|5
|6
| style="text-align:left;" |''Semi-automatic, multi-role heavy rifle with variable-zoom 4x/9x optics. Best used at long range in conjunction with Smart-Link.''
| style="text-align:left;" |''Semi-automatic, multi-role heavy rifle with variable-zoom 4x/9x optics. Best used at long range in conjunction with Smart-Link.''
|-
|-
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|'''[[Hydra MLRS|Hydra Launcher]]'''
|'''[[Hydra MLRS|Hydra Launcher]]'''
|Uncommon
|Uncommon
|
|75 RP
|
|5
| style="text-align:left;" |''Portable mini-missile launcher. Use Smart-Link to lock-on to targets before firing.''
| style="text-align:left;" |''Portable mini-missile launcher. Use Smart-Link to lock-on to targets before firing.''
|-
|-
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|'''[[Type-58 fuel rod cannon|Fuel Rod Cannon]]'''
|'''[[Type-58 fuel rod cannon|Fuel Rod Cannon]]'''
|Uncommon
|Uncommon
|
|75 RP
|
|4
| style="text-align:left;" |''Magazine-fed, shoulder-fired heavy weapon that fires explosive fuel rods. Modern fuel rod canons are significantly more accurate than those than used by the old [[Covenant]]; a refinement sourced from the multi-species workshops on [[Venezia]].'' (grammar mistake is present on card)
| style="text-align:left;" |''Magazine-fed, shoulder-fired heavy weapon that fires explosive fuel rods. Modern fuel rod canons are significantly more accurate than those than used by the old [[Covenant]]; a refinement sourced from the multi-species workshops on [[Venezia]].'' (grammar mistake is present on card)
|-
|-
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|'''[[Type-58 fuel rod cannon|Fuel Rod Cannon "Light of Urs"]]'''
|'''[[Type-58 fuel rod cannon|Fuel Rod Cannon "Light of Urs"]]'''
|Rare
|Rare
|
|100 RP
|
|4
| style="text-align:left;" |''The war on [[Sanghelios]] has led to unprecedented advances in fuel rod technology. Improved Fuel Rod Cannon that fires faster-moving projectiles that do more damage.''
| style="text-align:left;" |''The war on [[Sanghelios]] has led to unprecedented advances in fuel rod technology. Improved Fuel Rod Cannon that fires faster-moving projectiles that do more damage.''
|-
|-
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|'''[[Hydra MLRS|Hydra Launcher "Typhon"]]'''
|'''[[Hydra MLRS|Hydra Launcher "Typhon"]]'''
|Rare
|Rare
|
|100 RP
|
|5
| style="text-align:left;" |
| style="text-align:left;" |
|-
|-
|[[File:REQ Card - Plasma Caster.png|120px]]
|[[File:REQ Card - Plasma Caster.png|120px]]
|'''[[Type-58 Plasma Caster|Plasma Caster]]'''
|'''[[Type-58 Plasma Caster|Plasma Caster]]'''
|Rare
|Uncommon
|
|75 RP
|4
|4
| style="text-align:left;" |(E3 build card, may be subject to changes)
| style="text-align:left;" |(E3 build card, may be subject to changes)
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|Rare
|Rare
|100 RP
|100 RP
|
|4
| style="text-align:left;" |''Short-range semi-automatic energy shotgun. Energy projectiles ricochet off hard surfaces and exhibit homing behavior.''
| style="text-align:left;" |''Short-range semi-automatic energy shotgun. Energy projectiles ricochet off hard surfaces and exhibit homing behavior.''
|-
|-
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|Rare
|Rare
|100 RP
|100 RP
|
|6
| style="text-align:left;" |''Heavy cannon that fires a powerful energy charge. Main charge spawns submunitions on impact.''
| style="text-align:left;" |''Heavy cannon that fires a powerful energy charge. Main charge spawns submunitions on impact.''
|-
|-
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|'''[[M6 Spartan Laser|Spartan Laser]]'''
|'''[[M6 Spartan Laser|Spartan Laser]]'''
|Rare
|Rare
|
|100 RP
|
|5
| style="text-align:left;" |(E3 build description, may be subject to change)
| style="text-align:left;" |(E3 build description, may be subject to change)
''Anti-vehicle laser that fires a devestating energy pulse after a short warmup time.''
''Anti-vehicle laser that fires a devestating energy pulse after a short warmup time.''
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|'''[[Nornfang|Sniper Rifle "Nornfang"]]'''
|'''[[Nornfang|Sniper Rifle "Nornfang"]]'''
|Legendary ''Mythic''
|Legendary ''Mythic''
|
|200 RP
|7
|7
| style="text-align:left;" |''Hand-tuned by Spartan-II special forces sniper Linda-058, Nornfang was originally manufactured by Misriah Armory for their internal competitive sharpshooting team, before it went missing.''
| style="text-align:left;" |''Hand-tuned by Spartan-II special forces sniper Linda-058, Nornfang was originally manufactured by Misriah Armory for their internal competitive sharpshooting team, before it went missing.''

Revision as of 01:20, February 4, 2016

Single use weapons that can be spawned depending on how many REQ points the player has.

Image Name Rarity Sale Price Energy Cost Description
File:REQ Card - Boltshot.png Boltshot Common 50 RP 1 Burst-fire energy pistol. Bolts home-in on close range targets. This new functionality appears to be related to other adaptions the Prometheans have displayed since the disappearance of the Didact.
REQ Card - Storm Rifle.png Storm Rifle Common 50 RP 2 (E3 build card, may be subject to changes)

Fully-automatic plasma rifle effective at short to medium range. Most effective with Smart-Link.

File:REQ Card - Needler.png Needler Common 50 RP 3 Exotic weapon which fires shards that home in on short-range targets. If multiple shards strike a target they will detonate - creating a "supercombine" explosion. Will bounce off heavy armor, such as that used by vehicles and Hunters.
REQ Card - Carbine.png Carbine Common 50 RP 2 (E3 build card, may be subject to changes)

Precision semi-automatic rifle effective at all engagement distances.

File:REQ Card - Plasma Pistol.png Plasma Pistol Common 50 RP 4 Semi-automatic energy pistol that fires packets of superheated plasma. Holding down the trigger, then releasing, will fire a tracking overcharge shot with a EMP effect that will disable vehicles and knock out shields.
File:REQ Card - SAW.png SAW Common 50 RP 4 Rapid-fire light machine gun with a large ammo capacity.
REQ Card - Chaingun Turret.png Chaingun Turret Common 50 RP 2 Rotary autocannon.
File:REQ Card - Energy Sword.png Energy Sword Uncommon 75 RP 3 (E3 build card, may be subject to changes)

Extremely powerful Sangheili melee weapon with limited energy charges.

REQ Card - Rocket Launcher.png Rocket Launcher Uncommon 75 RP 6 Shoulder-fired heavy weapon widely issued to UNSC Army, Marine Corps, and Spartan infantry to counter enemy vehicles and Promethean Knights. Can fire two missiles per magazine. Lock-on to air targets using Smart-Link before firing.
REQ Card - Sniper Rifle.png Sniper Rifle Uncommon 75 RP 6 Semi-automatic, multi-role heavy rifle with variable-zoom 4x/9x optics. Best used at long range in conjunction with Smart-Link.
REQ Card - Hydra.png Hydra Launcher Uncommon 75 RP 5 Portable mini-missile launcher. Use Smart-Link to lock-on to targets before firing.
File:REQ Power Weapon Fuel Rod Cannon.png Fuel Rod Cannon Uncommon 75 RP 4 Magazine-fed, shoulder-fired heavy weapon that fires explosive fuel rods. Modern fuel rod canons are significantly more accurate than those than used by the old Covenant; a refinement sourced from the multi-species workshops on Venezia. (grammar mistake is present on card)
REQ Power Weapon Light of Urs.png Fuel Rod Cannon "Light of Urs" Rare 100 RP 4 The war on Sanghelios has led to unprecedented advances in fuel rod technology. Improved Fuel Rod Cannon that fires faster-moving projectiles that do more damage.
REQ Card - Typhon.png Hydra Launcher "Typhon" Rare 100 RP 5
REQ Card - Plasma Caster.png Plasma Caster Uncommon 75 RP 4 (E3 build card, may be subject to changes)

Bounces plasma grenades in hipfire. Grenades stick and form cluster bombs when fired with Smart-Link

File:REQ Card - Scattershot.png Scattershot Rare 100 RP 4 Short-range semi-automatic energy shotgun. Energy projectiles ricochet off hard surfaces and exhibit homing behavior.
REQ Card - Incineration Cannon.png Incineration Cannon Rare 100 RP 6 Heavy cannon that fires a powerful energy charge. Main charge spawns submunitions on impact.
REQ Card - Spartan Laser.png Spartan Laser Rare 100 RP 5 (E3 build description, may be subject to change)

Anti-vehicle laser that fires a devestating energy pulse after a short warmup time.

REQ Card - Rocket Pod Turret.png Rocket Pod Turret Ultra Rare Multi-role missile launcher.
REQ Card - Oathsworn.png Shotgun "Oathsworn" Ultra Rare Mythic Memories of loss and dreams of vengeance, sealed in steel and composites. Mythic Shotgun with increased damage, accuracy, and rate of fire. The user's movement speed is also increased while Oathsworn is equipped.
File:REQ Card - Gauss Turret.png Gauss Turret Precision anti-tank coilgun.
REQ Card - Twin Jewels of Maethrillian.png Binary Rifle "Twin Jewels of Maethrillian" Legendary A twin missing its sibling. Advanced Binary Rifle modified with dual beam emitters that enhance the rifle's anti-armor utility.
REQ Card - Nornfang.png Sniper Rifle "Nornfang" Legendary Mythic 200 RP 7 Hand-tuned by Spartan-II special forces sniper Linda-058, Nornfang was originally manufactured by Misriah Armory for their internal competitive sharpshooting team, before it went missing.
REQ Card - Chaingun Turret ONI.png ONI Chaingun Turret
REQ Card - Gauss Turret ONI.png ONI Gauss Turret
REQ Card - Rocket Pod Turret ONI.png ONI Rocket Pod Turret