SRS99C-S2 AM sniper rifle: Difference between revisions

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(Small spelling correction)
(Deleted the section saying the sniper rifle is "useless" and the section saying the beam rifle is "invariably superior." Both statements are EXTREMELY subjective. Cleaned and rewrote "Disadvantages.")
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===Disadvantages===
===Disadvantages===
Like any weapon, there is a need to lead targets if they are at extreme distances. It is hard to use at short range because its aim is so precise and thus is not easy to hit a close target; with only four shots, there is no room at all for error. It also has a steeper learning curve than most weapons, taking significant practice to master. Ammunition for this weapon is scarce and because of that it is not good practice to waste the ammo on "lesser foes" such as [[Grunt]]s and [[Yanme'e|Drone]]s. It is very ineffective against all forms of [[Flood]]. The way that the Sniper Rifle can be effective against the Flood is if you fire at their arms, which will fall off, leaving them harmless, or if you aim directly at the tentacle protruding from the chest cavity. The bullets leave a strong visible smoke trail that can reveal the shooter's position to others. The rifle also performs poorly against virtually all [[vehicle]]s, despite being an anti-material Sniper Rifle (unless a "weak spot", such as the [[Ghost]]'s fuel cell, is shot). The Sniper Rifle is not useful at all later in the game, except to extend your vision and know exactly what enemies you're facing next. In addition, its reload time is much slower than most weapons (ex. [[Pistol]], [[Assault Rifle]]), but faster than the [[Shotgun]]. This, and the fact the Particle Beam Rifle travels at (almost) the speed of light whilst doing the same damage without the necessity of reloading, makes the Beam Rifle invariably superior.
The Sniper Rifle's projectile has a slight travel time at great distances, and requires practice to use effectively at range. When used in close quarters, it's precision nature, slow reload time, small magazine capacity, heavy recoil, and slow rate-of-fire leave absolutely no room for error. A small combat load and the relative scarcity of ammunition available for the weapon also make it bad practice to expend ammunition on smaller, less threatening combatants, such as Grunts. It is also largely ineffective against most forms of [[Flood]], unless the operator can land a round into the embedded infection form, or shoot combat form's limbs off at a distance. The projectile leaves a trail that can be traced back to the sniper's location, revealing the operator's hide or drawing hostile fire. Also, the weapon is fatally ineffective against even light-skinned and unarmored vehicles (belying its designation as an anti-materiel weapon) unless a shot can be taken on the vehicle's occupants, or on the power core of some Covenant vehicles like Ghosts and Wraiths.


==Tactics==
==Tactics==