Halo: Combat Evolved Anniversary: Difference between revisions
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== Trivia == | == Trivia == | ||
*It has been stated by Frank O'Connor in [[Halo Waypoint]] that [[terminal]]s will be found around the game.<ref name="waypoint01"/> | *It has been stated by Frank O'Connor in [[Halo Waypoint]] that [[terminal]]s will be found around the game.<ref name="waypoint01"/> | ||
*According to Frank O'Connor, there will be a button configuration that will allow players to switch back and forth between the graphics of the original 2001 title and the 2011 remake.<ref name="waypoint01"/> | *According to Frank O'Connor, there will be a button configuration that will allow players to switch back and forth between the graphics of the original 2001 title and the 2011 remake.<ref name="waypoint01"/> O'Connor also stated the game will feature "a graphics layer running on top of the exact ''Halo: CE'' physics and gameplay engine, so it feels exactly like ''Halo''."<ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714845| Frank O'Connor interview with Gametrailers.com]</ref> | ||
== Sources == | == Sources == |
Revision as of 18:22, June 6, 2011
Template:Ratings Template:Game Infobox Halo: Combat Evolved Anniversary is a first-person shooter video game and remake of 2001's Halo: Combat Evolved.[1] The game features remastered graphics and textures, using assets from Halo: Reach. Available with the game are seven multiplayer maps from Halo: Combat Evolved for Halo: Reach multiplayer.[1] Anniversary is a part of 343 Industries' 10-year anniversary celebration.
Multiplayer
Anniversary will include seven classic maps from Halo Combat Evolved.
- Battle Creek remake
- Damnation remake
Trivia
- It has been stated by Frank O'Connor in Halo Waypoint that terminals will be found around the game.[1]
- According to Frank O'Connor, there will be a button configuration that will allow players to switch back and forth between the graphics of the original 2001 title and the 2011 remake.[1] O'Connor also stated the game will feature "a graphics layer running on top of the exact Halo: CE physics and gameplay engine, so it feels exactly like Halo."[2]