Making Halo 4: Majestic Map Pack: Difference between revisions
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==Transcript== | ==Transcript== | ||
*'''Mike Clopper:''' "We already have all of these fantastic maps we've created for the shipped title, and we want to better that." | |||
*'''Lori Zawada:''' "We're taking all of the experience had and we're polishing and refining everything." | |||
*'''Rolf Mohr:''' "There's going to be new places in the [[Halo universe]] that have not been seen before." | |||
*'''Andy "Bravo" Dudynsky:''' "These maps offer a totally different playing-space from the ones we have now." | |||
*'''Kynan Pearson:''' "The theme of this [[map pack]] is more small-scale arenas; it hearkens back to classic Halo map design." | |||
*'''Mike Clopper:''' Map-pack 2 is going to feature three incredibly solid maps, which offers straight up infantry combat. Which is kind of the bread and butter of Halo." | |||
*'''Kevin Franklin:''' There are three maps - and they're all close-quarters - they really do play differently." | |||
*'''Lori Zawada:''' "Each one does have a different mood, each have their own color theme, and that's a conscious decision of our part." | |||
*'''Rolf Mohr:''' "We collaborate very closely between art and design, to create this unified experience. | |||
*'''Lori Zawada:''' "So as the group the entire DLC is growing together." | |||
===Skyline=== | |||
{{Main|Skyline (level)}} | |||
*'''Kevin Franklin:''' "'''[[Skyline (level)|Skyline]]''' is definitely the fastest of the three maps, you're going to be getting into combat faster than ever before. " | |||
*'''Kynan Pearson:''' "It's the smallest-scale map in [[Infinity (mode)|Halo 4 multiplayer]] now." | |||
*'''Andy "Bravo" Dudynsky:''' "It's got two bases in two different levels. And it's really 2 v 2 and and 4 v 4 matches." | |||
*'''Kevin Franklin:''' "Fictionally the map is pretty cool. It takes place on a [[Space elevator|space tether]] in the middle of being constructed. So you can look out and see the skyline of the city." | |||
*'''Kynan Pearson:''' "Imagine this brand new city. Perhaps arising from the ashes of previous wars. | |||
*'''Brad Jeansonne:''' "They may only see one small part of this story, and we're trying to think outside of this balance." | |||
===Monolith=== | |||
{{Main|Monolith}} | |||
*'''Kynan Pearson:''' '''[[Monolith]]''' is cool arena-style map." | |||
*'''Andy "Bravo" Dudynsky:''' "It's essentially a four-base symmetrical map, with the two side-bases slight varied from one another." | |||
*'''Kynan Pearson:''' "One of the cool things about the map is that you've got long lines of sight into the center, though it gives you a lot of cover so you can kind of strafe around and find some dynamic encounters." | |||
*'''Kynan Pearson:''' "Monolith takes place in an [[Asteroid|asteroid belt]]. And in the ancient [[Human-Forerunner War]] the [[Didact]] had issued a command to have these monuments built for the fallen warriors that had died during that war. | |||
===Landfall=== | |||
{{Main|Landfall (level)}} | |||
*'''Andy "Bravo" Dudynsky:''' "'''[[Landfall]]''' is an asymmetrical, mid-sized map which has this industrial feel which that I think will resonate well with a lot of classic Halo fans." | |||
*'''Kevin Franklin:''' "It's really a combination between classic outdoor spaces and close, intimate, tight spaces." | |||
*'''Rolf Mohr:''' "Landfall is kind of a recreation of a historical battle that happened in the capital city of the planet [[Tribute]]. There's a [[Covenant]] attack going on, and it's cool because you can see it in the background." | |||
*'''Lori Zawada:''' "It's hard to get more to that map. There's so many ins and outs, and I think people are going to have so much fun playing it." | |||
*'''Mike Clopper:''' "As a designer, the most satisfying thing for me is to get that map that can stand the test of time and people can have the most fun on it." | |||
*'''Kevin Franklin:''' "If you're a fan that has enjoyed [[Slayer|Infinity Slayer]], [[Team Slayer#Big Team Slayer|Big Team Slayer]], and you're looking for close-quarters maps, this is definitely the map pack for you!" | |||
<code>MAJESTIC | |||
MAP PACK | |||
FEBRUARY 25</code> | |||
==Sources== | ==Sources== |
Revision as of 12:37, February 21, 2013
<youtube width="300" height="200">NLycGF8_6P8</youtube>
Making Halo 4: Majestic Map Pack is a video documentary by 343 Industries, about the development of the Majestic Map Pack. It was released on YouTube on February 19th, 2013.[1]
Transcript
- Mike Clopper: "We already have all of these fantastic maps we've created for the shipped title, and we want to better that."
- Lori Zawada: "We're taking all of the experience had and we're polishing and refining everything."
- Rolf Mohr: "There's going to be new places in the Halo universe that have not been seen before."
- Andy "Bravo" Dudynsky: "These maps offer a totally different playing-space from the ones we have now."
- Kynan Pearson: "The theme of this map pack is more small-scale arenas; it hearkens back to classic Halo map design."
- Mike Clopper: Map-pack 2 is going to feature three incredibly solid maps, which offers straight up infantry combat. Which is kind of the bread and butter of Halo."
- Kevin Franklin: There are three maps - and they're all close-quarters - they really do play differently."
- Lori Zawada: "Each one does have a different mood, each have their own color theme, and that's a conscious decision of our part."
- Rolf Mohr: "We collaborate very closely between art and design, to create this unified experience.
- Lori Zawada: "So as the group the entire DLC is growing together."
Skyline
- Main article: Skyline (level)
- Kevin Franklin: "Skyline is definitely the fastest of the three maps, you're going to be getting into combat faster than ever before. "
- Kynan Pearson: "It's the smallest-scale map in Halo 4 multiplayer now."
- Andy "Bravo" Dudynsky: "It's got two bases in two different levels. And it's really 2 v 2 and and 4 v 4 matches."
- Kevin Franklin: "Fictionally the map is pretty cool. It takes place on a space tether in the middle of being constructed. So you can look out and see the skyline of the city."
- Kynan Pearson: "Imagine this brand new city. Perhaps arising from the ashes of previous wars.
- Brad Jeansonne: "They may only see one small part of this story, and we're trying to think outside of this balance."
Monolith
- Main article: Monolith
- Kynan Pearson: Monolith is cool arena-style map."
- Andy "Bravo" Dudynsky: "It's essentially a four-base symmetrical map, with the two side-bases slight varied from one another."
- Kynan Pearson: "One of the cool things about the map is that you've got long lines of sight into the center, though it gives you a lot of cover so you can kind of strafe around and find some dynamic encounters."
- Kynan Pearson: "Monolith takes place in an asteroid belt. And in the ancient Human-Forerunner War the Didact had issued a command to have these monuments built for the fallen warriors that had died during that war.
Landfall
- Main article: Landfall (level)
- Andy "Bravo" Dudynsky: "Landfall is an asymmetrical, mid-sized map which has this industrial feel which that I think will resonate well with a lot of classic Halo fans."
- Kevin Franklin: "It's really a combination between classic outdoor spaces and close, intimate, tight spaces."
- Rolf Mohr: "Landfall is kind of a recreation of a historical battle that happened in the capital city of the planet Tribute. There's a Covenant attack going on, and it's cool because you can see it in the background."
- Lori Zawada: "It's hard to get more to that map. There's so many ins and outs, and I think people are going to have so much fun playing it."
- Mike Clopper: "As a designer, the most satisfying thing for me is to get that map that can stand the test of time and people can have the most fun on it."
- Kevin Franklin: "If you're a fan that has enjoyed Infinity Slayer, Big Team Slayer, and you're looking for close-quarters maps, this is definitely the map pack for you!"
MAJESTIC
MAP PACK
FEBRUARY 25