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This article is about the level in Halo 2. For other articles named "Arbiter", see Arbiter (disambiguation).
The Arbiter is the sixth campaign level of Halo 2, where the Arbiter Thel 'Vadamee is introduced as a playable character for the first time. You must assassinate the Heretic Leader on a Forerunner gas mine in Threshold's atmosphere.
The mission involves neutralizing Heretic forces. Along the way, the player will have to open a hangar door for reinforcements, fight, for the first time in Halo 2, Sentinels, and fly a Heretic Banshee to escort a friendly Phantom that is looking for where the Heretic Leader escaped to.
This is also the first time in Halo 2 you are able to use the Covenant Carbine, the Sentinel Beam, and the Fuel Rod Gun. It is also the first time members of the Covenant aid you. Your allies are Special Operations Elites and Special Operations Grunts, meaning that you start off with rather powerful friendly units.
A blurry camera shot focused on the floor, before clearing and focusing on the back of Tartarus. The shot then changes to show Tartarus walking down a hallway in High Charity, two Jiralhanae behind him, carrying Thel 'Vadamee on their shoulders. They are walking through a prison.
Scene opens on a pair of imprisoned Kig-Yar sticking their heads out of their jail cell, snarling. Camera shifts to the right to show Tartarus walking down the corridor, flanked by two Jiralhanae carrying 'Vadamee on their shoulders.
The Jiralhanae pass a cell containing three hungry Kig-Yar, which hiss and growl as they reach out through the bars at the Jiralhanae passing by.
The Jiralhanae and their cargo move out onto a platform overlooking the Mausoleum of the Arbiter. They ride a gravity lift down to the walkway leading up to it and pass dozens of Sangheili Honor Guardsmen standing at attention, energy staves ready. They enter the Mausoleum, where the High Prophets of Truth and Mercy await. The three Jiralhanae bow, forcing 'Vadamee to do the same.
Close-up on the Prophet of Truth's lower jaw.
Tartarus looks up, surprised.
Tartarus hesitates, and then bows again.
Truth presses a button on his chair and a miniature hologram of a Sangheili in abnormal equipment appears.
Truth cuts off the hologram.
A large pod floats into the center of the room, opening to reveal a suit of ancient armor surrounded by white light. 'Vadamee stares at this for a moment, before turning back to Truth.
Thel 'Vadamee rises and walks toward the armor. He pauses before it, and looks to the pods containing the bodies of the Arbiters who fell before him. He reaches up and takes the helmet of the Arbiter, and places it upon his head. He turns to the Hierarchs.
The scene changes to show the outside of High Charity, the fleet surrounding it. Three Phantoms fly past the camera and swoop past the ruins of Installation 04, a large piece of it still intact and with landscape and clouds still visible. As it flies, the voice of Special Operations Commander Rtas 'Vadumee can be heard.
The scene cuts to the inside of the center Phantom, where Special Operations Sangheili, along with the new Arbiter, line the walls, with a line of Special Operations Unggoy in the center. The white-armored Sangheili Special Operations Commander Rtas 'Vadumee, walks among them.
A Sangheili holds up a Particle Beam Rifle to his chest, and an Unggoy fumbles with the methane tank of the Unggoy in front of him. Some air is released, and the second Unggoy mutters angrily at the first (turning around in the Anniversary version).
Note: the Hidden Subtitle appears here. It is "Scrape them as excrement from our boots!"
'Vadumee turns his head to face the camera, revealing he is missing the mandibles on the left side of his head.
The Phantoms enter Threshold's atmosphere and come upon a large Forerunner platform.
Scene fades back to inside lead Phantom. The Spec Ops Commander approaches 'Vadamee. They stare each other down.
The Phantoms fly over the Forerunner platform and descend toward another structure dangling below it on a long cable, a Gas Mine. An intense storm swirls below the structure.
The Phantoms fly lower, near the top of one of several towers sticking out from the center of the main structure. One deposits a group of Unggoy and a Sangheili, followed by a second one that drops two Sangheili and 'Vadamee.
'Vadamee ignites his energy sword and looks at it, before following his fellow Sangheili in the Anniversary version.
A Whisper in the Storm
As Thel approaches the doors where the rest of the team is waiting to enter
Thel enters the airlock beyond, with a team of Special Operations Unggoy and Sangheili.
The Unggoy and Sangheili fade into their surroundings as their active camouflage is engaged.
The team enters the next room under cloak, where Heretic Unggoy are asleep and two Heretic Sangheili patrol. If the player waits without being seen for a moment, the two Heretic Sangheili in this room will talk to one another.
The Arbiter and his team launch their attack, annihilating all the Heretics in the immediate area. Behind a wall are a few energy belts carrying Gas containers into a pit. The team eliminates the patrol in the area, then follows the energy belts to the lower levels.
If the player stalls:
The team continues on and enters an elevator. They descend into a hangar containing a Kai-pattern Seraph and a new enemy appears: the familiar Sentinels. Most of them are patrolling the area, but one can be seen carrying a gas container under it and another firing a green beam at the Seraph, apparently fixing it.
During the battle in the hangar:
'Vadamee opens the door.
A friendly Phantom enters the Hangar Bay and deploys additional troops.
As more Heretics appear from below:
After the Hangar is secure:
'Vadamee descends through the facility, fighting more Heretic Sangheili, Unggoy and Sentinels.
After clearing another room:
He hops into a Heretic Banshee and flies off.
The Arbiter and the Spec Ops team defeat the Heretics and Sentinels sent to stop them.
To The Hunt
The Arbiter goes outside and takes one of the remaining Banshees.
After the first wave of Banshees is eliminated.
The Arbiter follows the allied Phantom in his Banshee. As they search for the Heretic Leader, they encounter multiple Heretic Banshees, as well as hostile Shade turrets and Heretic Unggoy armed with fuel rod guns.
If you take too long to head for the final emplacement:
'Vadamee nears the final emplacement.
The Arbiter clears the platform and arrives at the door. Fades to white.