Gameplay

Reach:Falcon

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This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
Falcon
Halo: Reach press kit image featuring a render of a UH-144 Falcon.
Gameplay role

Faction:

Human (UNSC)

Weapon type:

Air

Locomotion method:

Propeller

Counterparts:

Human

Weapon stats

Max occupants:

  • 1 driver [1]
  • 2-5 passengers (variant dependent)[1]
Variants

General variants:

 

"Primary air-to-ground support/transport VTOL"
— Description in the Halo: Reach Instruction Manual.[1]

The Falcon is an air vehicle in Halo: Reach. It is a medium-sized aircraft capable to transporting passengers and features dedicated gunner turrets on most variants.

Universe and lore[edit]

Main article: UH-144 Falcon

Created by Misriah Armory and introduced in 2497,[2] the Falcon first saw use during the Insurrection.[3] Numerous variants have been produced since, with service continuing all the way to 2552.[4] The Falcon would continue to see service with the UNSC up to at least 2557.[5]

The following is a list of all vehicles known by the "Falcon" moniker in Halo lore that have appeared in the games:

Gameplay[edit]

The Falcon, in both operation and appearance, is the stereotypical utility helicopter primarily geared more towards the movement of troops over full air combat.

Unless the player jumps on top of a rotor hub, he or she cannot be killed by the Falcon's rotors. However, touching the rotor hub will kill the player instantly.

Unlike most vehicles in Halo: Reach, the smoke from a badly damaged Falcon blocks a substantial portion of the screen, increasing the difficulty of flying a critically damaged aircraft.

The Falcon can also be skyjacked by players of either species. This also includes Non-playable character Elites in the campaign. It also has a unique Heads-up display with an altimeter.

Variants[edit]

Image Name Description Seat count
A screenshot of a UH-144 Falcon on the level Winter Contingency. Campaign Falcon A variant of the Falcon that exclusively appears in the Halo: Reach campaign*,[6] used by NPCs. This variant features a gold canopy to hide the lack of a pilot model. 6 seats
A screenshot of a UH-144 Falcon on Forge World. Standard Falcon The standard Falcon available in Halo: Reach multiplayer, featuring two side-mounted machine guns, but no driver-operated weapons or useable passenger seats. 3 seats
Halo: Reach press kit image featuring a render of a UH-144 Falcon. Nose Gun Falcon Similar to the standard Falcon, but with extra seats and a pilot-controlled gun. 5 seats
The Grenadier Falcon. Originally taken by User:BaconShelf. Grenadier Falcon Similar to the nose gun Falcon, except the rear turrets are mounted grenade launchers. 5 seats
A screenshot of an unarmed UH-144 Falcon on Forge World. Transport Falcon A Falcon absent of weapons, with all passenger seats available to sit in. 6 seats

Counterparts[edit]

The Pelican is quite analogous to the Falcon as the pilot of the craft is unable to fire the attached weapon.

Campaign[edit]

Front quarter of the Grenadier Falcon. Originally taken by User:BaconShelf.
A yellow windshield Falcon from Tip of the Spear.

Much like UNSC aircraft in Halo Wars, Falcons that cannot be piloted have yellow windshields. If one punches out the windows of these Falcons, they'll notice that there is no character inside piloting the Falcon. In the first level of the game, Winter Contingency, Jun-A266 will ride passenger on a Falcon that follows the player and Noble Team.

It is possible to fly the Falcon in the first level. The player must hit the Falcon that Jun is not in with an overcharged plasma pistol shot. When it falls, the Falcon has a small chance of flipping on the ground and forcing the pilot out.

The Falcon used in the level Tip of the Spear is equipped with semi-automatic grenade launchers which can produce an EMP effect when the trigger is held down, then released manually detonate the grenade. This EMP can shut down enemy vehicles.

The player pilots a Falcon during the level New Alexandria which is equipped with a pilot-controlled, chin-mounted autocannon that has a larger field of fire and is more accurate and more powerful than the side-mounted machine guns (this is not in multiplayer). In Co-Op on this level, other players can ride in the passenger seats of one or fly their own, as there will be an extra Falcon with mounted Grenade Launchers. If a player is stranded on a roof or landable area, they can call for a new Falcon to land at their position.

Multiplayer[edit]

While the Falcon can be used to insert players near enemy objectives, players carrying objective items cannot ride in Falcons, as there is no "passenger seat". The carrier can stand on the top of the Falcon. However, he must walk continuously in the same direction it's traveling so as not to fall off.

All the Falcon variants in the MCC Reach Forge. Originally taken by User:BaconShelf.
Four variants of the Falcon available in Halo: The Master Chief Collection version of Halo: Reach.

Forge[edit]

Main article: Forge Objects in Halo: Reach/Vehicles

The Falcon can be spawned in Halo: Reach's Forge on the maps Forge World, Tempest, Spire, Highlands, Breakpoint, Ridgeline, and Breakneck.

The Falcon can be affected by the Turretless vehicle glitch.

As part of the "Thorage" update for the Halo: The Master Chief Collection version of Halo: Reach, several more Falcon variants were added. They can be found in the "Vehicles (MCC)" category on the maps Tempest and Forge World.

  • Halo: Reach press kit image featuring a render of a UH-144 Falcon. Falcon

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100
    Max 8 8
    Spire Sword Base Tempest Zealot
    Cost $100
    Max 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Advantages[edit]

    • Can move several people at once.
      • These players can reach areas that are harder to access on foot.
    • Greatly extended Motion Tracker Range while using the Falcon.
    • While hard to control this outcome, locked on Rocket launcher rockets can sometimes pass clean through the troop bay.

    Disadvantages[edit]

    • The side-mounted machine guns on some Falcons are extremely short-ranged.
    • Passengers are exposed.
      • Passengers sitting in non-gunner seats cannot fire back while still being exposed.

    Production notes[edit]

    Halo 4 press kit image.
    The flock Falcons (near UNSC Infinity) in an early build of Reclaimer.

    Originally due to balancing purposes, the Falcon in Halo: Reach multiplayer lacks the chin-mounted autocannon that is normally usable by the pilot.[7]

    However, eventually, the chin-mounted autocannon campaign Falcons and a Transport Falcon capable of transporting five players as passengers were added to the Halo: The Master Chief Collection version of Halo: Reach Forge when Halo 3 was added to PC.

    Additionally, the Halo: Reach Falcon was one of several vehicles left in Halo 4's files. Additionally, the Reach Falcon flock originally appeared in a pre-release screenshot of the level Reclaimer.

    Gallery[edit]

    Sources[edit]