Gameplay

Reach:Falcon

From Halopedia, the Halo wiki

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This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
Falcon
Halo: Reach press kit image featuring a render of a UH-144 Falcon.
Gameplay role

Faction:

Human (UNSC)

Weapon type:

Air

Locomotion method:

Propeller

Counterparts:

Human

Weapon stats

Max occupants:

  • 1 driver [1]
  • 2-5 passengers (variant dependent)[1]
Variants

General variants:

 

"Primary air-to-ground support/transport VTOL"
— Description in the Halo: Reach Instruction Manual.[1]

The Falcon is an air vehicle in Halo: Reach. It is a medium-sized aircraft capable to transporting passengers and features dedicated gunner turrets on most variants.

Universe and lore[edit]

Main article: UH-144 Falcon

Created by Misriah Armory and introduced in 2497,[2] the Falcon first saw use during the Insurrection.[3] Numerous variants have been produced since, with service continuing all the way to 2552.[4] The Falcon would continue to see service with the UNSC up to at least 2557.[5]

The following is a list of all vehicles known by the "Falcon" moniker in Halo lore that have appeared in the games:

Gameplay[edit]

The Falcon, in both operation and appearance, is the stereotypical utility helicopter primarily geared more towards the movement of troops over full air combat.

Unless the player jumps on top of a rotor hub, he or she cannot be killed by the Falcon's rotors. However, touching the rotor hub will kill the player instantly.

Unlike most vehicles in Halo: Reach, the smoke from a badly damaged Falcon blocks a substantial portion of the screen, increasing the difficulty of flying a critically damaged aircraft.

The Falcon can also be skyjacked by players of either species. This also includes Non-playable character Elites in the campaign. It also has a unique Heads-up display with an altimeter.

Variants[edit]

Image Name Description Seat count
A screenshot of a UH-144 Falcon on the level Winter Contingency. Campaign Falcon A variant of the Falcon that exclusively appears in the Halo: Reach campaign*,[6] used by NPCs. This variant features a gold canopy to hide the lack of a pilot model. 6 seats
A screenshot of a UH-144 Falcon on Forge World. Standard Falcon The standard Falcon available in Halo: Reach multiplayer, featuring two side-mounted machine guns, but no driver-operated weapons or useable passenger seats. 3 seats
Halo: Reach press kit image featuring a render of a UH-144 Falcon. Nose Gun Falcon Similar to the standard Falcon, but with extra seats and a pilot-controlled gun. 5 seats
The Grenadier Falcon. Originally taken by User:BaconShelf. Grenadier Falcon Similar to the nose gun Falcon, except the rear turrets are mounted grenade launchers. 5 seats
A screenshot of an unarmed UH-144 Falcon on Forge World. Transport Falcon A Falcon absent of weapons, with all passenger seats available to sit in. 6 seats

Counterparts[edit]

The Pelican is quite analogous to the Falcon as the pilot of the craft is unable to fire the attached weapon.