Editing Ivory Tower
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 49: | Line 49: | ||
*The best hiding places are often the cul-de-sac rooms off of the lower corridors (the magnum spawns). | *The best hiding places are often the cul-de-sac rooms off of the lower corridors (the magnum spawns). | ||
'''Capture the Flag'''<br> | '''Capture the Flag'''<br /> | ||
On Ivory Tower, the only type of [[Capture the Flag]] game suitable is [[One Flag CTF Fast]]. In this game the team on defense defends the flag that is found in the small section behind the center room. The team on offense starts at the bottom of the elevator near the energy sword. There is often a race between the player on offense to grab the Sniper Rifle at the top of the elevator and the player on defense to grab the rocket launcher in the alley off of the main room. Both of these weapons are critical to being successful on both offense and defense. Offensive strategies involve either taking the flag up the middle through the main room and moving little by little with each life or making a dash for the lower portion of the map by way of the energy sword hallway. Both are equally successful. | On Ivory Tower, the only type of [[Capture the Flag]] game suitable is [[One Flag CTF Fast]]. In this game the team on defense defends the flag that is found in the small section behind the center room. The team on offense starts at the bottom of the elevator near the energy sword. There is often a race between the player on offense to grab the Sniper Rifle at the top of the elevator and the player on defense to grab the rocket launcher in the alley off of the main room. Both of these weapons are critical to being successful on both offense and defense. Offensive strategies involve either taking the flag up the middle through the main room and moving little by little with each life or making a dash for the lower portion of the map by way of the energy sword hallway. Both are equally successful. | ||
[[File:IvorySniper.jpg|thumb|A player using the [[Type-50 particle beam rifle|Beam Rifle]] to snipe other players.|right|204px]] | [[File:IvorySniper.jpg|thumb|A player using the [[Type-50 particle beam rifle|Beam Rifle]] to snipe other players.|right|204px]] | ||
'''Assault'''<br> | '''Assault'''<br /> | ||
On Ivory Tower, the only type of [[Assault]] game suitable is [[Rapid Assault]]. In this game type offense and defense spawn in the same locations as the [[Capture the Flag]] game type. For offense it works best if the bomb carrier grabs the overshield. This will ensure that he is able to make it to one of the bomb-arming points (each is at the base of the staircases in the back section behind the main room). Even if the bomb carrier dies, as long as the bomb is dropped in the arming circle the team has a good chance of winning. Because [[Sticky Arming]] is enabled in Rapid Assault a team can continue to drop off the catwalk and pick up the bomb and arm it little by little until it is completely armed. To thwart this strategy, the defense team must attempt to kill the offensive player before they are able to pick the bomb up or they must use a Rocket Launcher and grenades to cause the bomb to fly out of the arming circle. | On Ivory Tower, the only type of [[Assault]] game suitable is [[Rapid Assault]]. In this game type offense and defense spawn in the same locations as the [[Capture the Flag]] game type. For offense it works best if the bomb carrier grabs the overshield. This will ensure that he is able to make it to one of the bomb-arming points (each is at the base of the staircases in the back section behind the main room). Even if the bomb carrier dies, as long as the bomb is dropped in the arming circle the team has a good chance of winning. Because [[Sticky Arming]] is enabled in Rapid Assault a team can continue to drop off the catwalk and pick up the bomb and arm it little by little until it is completely armed. To thwart this strategy, the defense team must attempt to kill the offensive player before they are able to pick the bomb up or they must use a Rocket Launcher and grenades to cause the bomb to fly out of the arming circle. | ||