Editing Ivory Tower

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 49: Line 49:
*The best hiding places are often the cul-de-sac rooms off of the lower corridors (the magnum spawns).
*The best hiding places are often the cul-de-sac rooms off of the lower corridors (the magnum spawns).


'''Capture the Flag'''<br>
'''Capture the Flag'''<br />
On Ivory Tower, the only type of [[Capture the Flag]] game suitable is [[One Flag CTF Fast]]. In this game the team on defense defends the flag that is found in the small section behind the center room. The team on offense starts at the bottom of the elevator near the energy sword. There is often a race between the player on offense to grab the Sniper Rifle at the top of the elevator and the player on defense to grab the rocket launcher in the alley off of the main room. Both of these weapons are critical to being successful on both offense and defense. Offensive strategies involve either taking the flag up the middle through the main room and moving little by little with each life or making a dash for the lower portion of the map by way of the energy sword hallway. Both are equally successful.
On Ivory Tower, the only type of [[Capture the Flag]] game suitable is [[One Flag CTF Fast]]. In this game the team on defense defends the flag that is found in the small section behind the center room. The team on offense starts at the bottom of the elevator near the energy sword. There is often a race between the player on offense to grab the Sniper Rifle at the top of the elevator and the player on defense to grab the rocket launcher in the alley off of the main room. Both of these weapons are critical to being successful on both offense and defense. Offensive strategies involve either taking the flag up the middle through the main room and moving little by little with each life or making a dash for the lower portion of the map by way of the energy sword hallway. Both are equally successful.
[[File:IvorySniper.jpg|thumb|A player using the [[Type-50 particle beam rifle|Beam Rifle]] to snipe other players.|right|204px]]
[[File:IvorySniper.jpg|thumb|A player using the [[Type-50 particle beam rifle|Beam Rifle]] to snipe other players.|right|204px]]


'''Assault'''<br>
'''Assault'''<br />
On Ivory Tower, the only type of [[Assault]] game suitable is [[Rapid Assault]]. In this game type offense and defense spawn in the same locations as the [[Capture the Flag]] game type. For offense it works best if the bomb carrier grabs the overshield. This will ensure that he is able to make it to one of the bomb-arming points (each is at the base of the staircases in the back section behind the main room). Even if the bomb carrier dies, as long as the bomb is dropped in the arming circle the team has a good chance of winning. Because [[Sticky Arming]] is enabled in Rapid Assault a team can continue to drop off the catwalk and pick up the bomb and arm it little by little until it is completely armed. To thwart this strategy, the defense team must attempt to kill the offensive player before they are able to pick the bomb up or they must use a Rocket Launcher and grenades to cause the bomb to fly out of the arming circle.
On Ivory Tower, the only type of [[Assault]] game suitable is [[Rapid Assault]]. In this game type offense and defense spawn in the same locations as the [[Capture the Flag]] game type. For offense it works best if the bomb carrier grabs the overshield. This will ensure that he is able to make it to one of the bomb-arming points (each is at the base of the staircases in the back section behind the main room). Even if the bomb carrier dies, as long as the bomb is dropped in the arming circle the team has a good chance of winning. Because [[Sticky Arming]] is enabled in Rapid Assault a team can continue to drop off the catwalk and pick up the bomb and arm it little by little until it is completely armed. To thwart this strategy, the defense team must attempt to kill the offensive player before they are able to pick the bomb up or they must use a Rocket Launcher and grenades to cause the bomb to fly out of the arming circle.


Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.