Editing High Ground
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==Overview== | ==Overview== | ||
===Layout=== | ===Layout=== | ||
High Ground is an asymmetric map featuring an elevated, crumbling UNSC base positioned along a beach. Low, eroded cliffs lie to the north, east, and west of the base, with the beach lying south of the base. There are multiple ways to approach and enter the base; through the main gate (that is closed only in asymmetric gametypes), or through side passages, which offer more protection and discretion. As one of the few asymmetric maps in the game, High Ground is great for one-sided objective games such as [[Assault|One Bomb]], [[1 Flag CTF|One Flag]], and [[Territories]]. | High Ground is an asymmetric map featuring an elevated, crumbling UNSC base positioned along a beach. Low, eroded cliffs lie to the north, east, and west of the base, with the beach lying south of the base. There are multiple ways to approach and enter the base; through the main gate (that is closed only in asymmetric gametypes), or through side passages, which offer more protection and discretion. As one of the few asymmetric maps in the game, High Ground is great for one-sided objective games such as [[Assault|Single Bomb|One Bomb]], [[1 Flag CTF|One Flag]], and [[Territories]]. | ||
<gallery> | <gallery> | ||
File:HMCC H3 High Ground Map.png|High Ground Map. | File:HMCC H3 High Ground Map.png|High Ground Map. | ||