Editing Forge

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{New content}}
{{Center|You may be looking for the Marine of [[John Forge|the same name]].}}
{{Center|You may be looking for the Marine of [[John Forge|the same name]].}}
[[File:HighGroundForge.jpg|thumb|300px|Using Forge to manipulate objects.]]
[[File:HighGroundForge.jpg|thumb|300px|Using Forge to manipulate objects.]]
'''Forge''' is a  gameplay mode introduced to the ''Halo'' games starting with ''[[Halo 3]]'' which allows for both playing and editing [[multiplayer]] maps. While originally intended as a simple map editor in ''Halo 3'', it has gotten more complex and in-depth in subsequent releases, allowing players to create custom geometry, script custom encounters, add [[Non-playable character|NPCs]] to fight, and create entirely original minigames within the ''Halo'' engine.
'''Forge''' is a  gameplay mode introduced to the ''Halo'' games starting with ''[[Halo 3]]'' which allows for both playing and editing [[multiplayer]] maps. While originally intended as a simple map editor in ''Halo 3'', it has gotten more complex and in-depth in subsequent releases, allowing players to create custom geometry, script custom encounters, add [[Non-playable character|NPCs]] to fight, and create entirely original minigames within the ''Halo'' engine.


The mode was named after the Forge editor in ''[[Marathon]]''. a game series produced by [[Bungie]] before ''Halo''.
The mode was named after the Forge editor in ''[[Marathon]]''. a game series produced by [[Bungie]] before ''Halo''.{{Ref/Marketing|Id=Paradiso|H3|Halo 3 ViDoc: Cinema Paradiso}}
 
==Background==
''Halo'', and [[Bungie]]'s prior games, have a long history of user-generated content (UGC) creation tools. The third ''[[Marathon]]'' game, ''[[Marathon: Infinity]]'', had a map editor tool called Forge, and was the source for ''Halo''{{'}}s Forge tool being named as it is. This is one of [[List of Marathon references in the Halo series|many allusions]] to ''Marathon'' found in ''Halo''.{{Ref/Marketing|Id=Paradiso|H3|Halo 3 ViDoc: Cinema Paradiso}} Unlike ''Halo'', ''Marathon: Infinity''{{'}}s Forge was an external application used for creating full [[Modding|modded maps]], and could be used in conjunction with another editor named "Anvil" which handled physics, sounds, and shape files. By contrast, Forge in ''Halo'' is an in-game editor with less functionality, but more suited for casual players to easily create new map variants.
 
Modded map editing continued in the ''Halo'' series with the release of ''[[Halo Custom Edition]]'' for PC in [[2003]]. ''Custom Edition'' came bundled with the ''[[Halo Editing Kit]]'', a suite of tools derived from the ones used by Bungie and [[Gearbox Software|Gearbox]] to develop the game itself, and was used to spur an active modding scene that created custom maps, vehicles, weapons, and levels. This tradition continued into ''[[Halo 2]]'' with the release of ''[[Halo 2 (Windows Vista)|Halo 2 Vista]]'' and the ''[[Vista Map Editor]]'' toolkit.
 
The same year as ''Halo 2 Vista'', ''[[Halo 3]]'' launched on [[Xbox 360]] and with it the first iteration of Forge - the first time such a UGC toolkit was made available on console.


==Overview==
==Overview==
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==Trivia==
==Trivia==
*The idea of Forge was taken from ''[[Marathon|Marathon: Infinity]]'', which also has a map editor named Forge. However, there are multiple differences: ''Marathon''{{'}}s Forge was a separate application, acting as a 'pure' map editor in conjunction with another application, Anvil, which edited physics, sounds and shapes files. On the other hand, ''Halo 3''{{'}}s Forge is merely a separate game mode that allows for the spawning and repositioning of objects.
**The use of the name "Forge" in Marathon was a pun based on the name of the game's antagonist race, the Pfhor (thus, Pfhorge or Forge).
*The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards. This model has since been used in all subsequent Forge releases.
*The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards. This model has since been used in all subsequent Forge releases.


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File:H4_ForgeMonitor.jpg|A Forge Monitor in ''Halo 4''.
File:H4_ForgeMonitor.jpg|A Forge Monitor in ''Halo 4''.
File:H2A Forge.png|Forge in ''Halo 2: Anniversary''.
File:H2A Forge.png|Forge in ''Halo 2: Anniversary''.
File:H2A-Awash-Beaver Creek.jpg|[[Beaver Creek]] recreated in ''Halo 2: Anniversary''{{'}}s Forge.
File:H2A-Awash-Beaver Creek.jpg|[[Beaver Creek]] recreated in ''Halo 2: Anniversary'''s Forge.
File:H5G-ForgeWeathereffects.gif|Some of the weather effects in ''Halo 5: Guardians''<nowiki>'</nowiki> Forge.
File:H5G-ForgeWeathereffects.gif|Some of the weather effects in ''Halo 5: Guardians''<nowiki>'</nowiki> Forge.
File:H5G-Materialbases.gif|Some of the material bases in ''Halo 5: Guardians''<nowiki>'</nowiki> Forge.
File:H5G-Materialbases.gif|Some of the material bases in ''Halo 5: Guardians''<nowiki>'</nowiki> Forge.

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