Editing Electromagnetic pulse

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*In ''[[Halo Wars]]'', the [[Bkowe'nei-pattern Vampire|Vampire's]] [[stasis cannon]] uses EMP as well to drain power from enemy aircraft.
*In ''[[Halo Wars]]'', the [[Bkowe'nei-pattern Vampire|Vampire's]] [[stasis cannon]] uses EMP as well to drain power from enemy aircraft.
*In ''[[Halo: Reach]]'', [[armor lock]] can trigger an EMP after use, which can take out a Spartan's shields. Combined with a quick and accurate melee, this can result in an almost instant kill.
*In ''[[Halo: Reach]]'', [[armor lock]] can trigger an EMP after use, which can take out a Spartan's shields. Combined with a quick and accurate melee, this can result in an almost instant kill.
*In ''[[Halo: Reach]]'', the [[M319 grenade launcher]] has a secondary function that acts like an EMP. It awards a player an [[EMP Kill Medal|EMP Blast Medal]] when it kills an enemy, being the only other weapon in the game that awards the medal.
*In ''[[Halo: Reach]]'' the [[M319 grenade launcher]] has a secondary function that acts like an EMP. It awards a player an [[EMP Kill Medal|EMP Blast Medal]] when it kills an enemy, being the only other weapon in the game that awards the medal.
*In ''[[Halo 2: Anniversary]]'', the bases on the map [[Bloodline]] have consoles that allow players to activate an EMP around the area. This can be made in a Forge map too.
*In ''[[Halo 2: Anniversary]]'' the bases on the map [[Bloodline]] have consoles that allow players to activate an EMP around the area. This can be made in a Forge map too.
*In ''[[Halo 5: Guardians]]'', the [[Echidna]] can EMP targets.
*In ''[[Halo 5: Guardians]]'' the [[Echidna]] can EMP targets.
*In ''Halo 5: Guardians'', [[Hannibal Mantis]] can EMP targets with its stomp attack.
*In ''Halo 5: Guardians'' [[Hannibal Mantis]] can EMP targets with its stomp attack.
*In ''[[Halo Wars 2]]'', ''Spirit of Fire's'' MAC has been upgraded with EMP capabilities to disable Sentinel defenses at the Forerunner Conduits near the [[Cartographer]] and also outside of the Map Room itself. The EMP is the only in-game weapon that can defeat the Sentinel Swarms and was created by Professor [[Ellen Anders]] and [[Isabel]]. In-game this is referred to as the EMP MAC. After initially being fired under Isabel's control, it becomes a Leader power for its subsequent uses.
*In ''[[Halo Wars 2]]'' ''Spirit of Fire's'' MAC has been upgraded with EMP capabilities to disable Sentinel defenses at the Forerunner Conduits near the [[Cartographer]] and also outside of the Map Room itself. The EMP is the only in-game weapon that can defeat the Sentinel Swarms and was created by Professor [[Ellen Anders]] and [[Isabel]]. In-game this is referred to as the EMP MAC. After initially being fired under Isabel's control, it becomes a Leader power for its subsequent uses.
*In ''[[Halo: Spartan Assault]]'', an EMP Blast stuns all ally and enemy units around the EMP radius.
*In ''[[Halo: Spartan Assault]]'', an EMP Blast stuns all ally and enemy units around the EMP radius.
*In ''[[Halo: Spartan Strike]]'', throwing an EMP Grenade will cause the enemies to be stunned, rendering them unable to attack or move temporarily.
*In ''[[Halo: Spartan Strike]]'', throwing an EMP Grenade will cause the enemies to be stunned, rendering them unable to attack or move temporarily.
*In ''[[Halo Infinite]]'', overcharged blasts from [[Plasma Pistol]]s will no longer EMP vehicles. Instead, this function has been given to shock weapons such as the [[Disruptor]] and [[Sicatt Workshop shock rifle]] upon sustained fire.
*In ''[[Halo Infinite]]'', overcharged blasts from [[Plasma Pistol]]s will no longer EMP vehicles. Instead, this function has been given to Shock weapons such as the [[Disruptor]] and [[Sicatt Workshop shock rifle]] upon sustained fire.


==Trivia==
==Trivia==

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