Editing Damage types

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:


==Overview==
==Overview==
Any time damage is dealt within ''Halo'' it is done so via a '''damage effect''' [[tag]], which controls the minimum and maximum damage, whether it possesses any random damage, and the radius of damage. The tag also contains other variables which can be set to true or false such as the ability to headshot or deal friendly fire damage. Once the min and max damage values are set a damage type or two can be assigned. Damage types are defined in the '''globals''' tag and multiply against the values assigned in damage effect tags. The [[sniper rifle]] in ''[[Halo 2]]'' deals 45 damage. Its first damage type, known as generic damage,  is set to <code>bullet_fast</code>, which defines all of its base traits such as a 0.5x damage multiplier (50% damage reduction) against [[Brute]] health. The second damage type, called specific damage, is <code>sniper</code> and adds an additional 2x damage multiplier to spartan and elite shields. Although the engine functionality remains in later titles, the practice of using specific damage types was dropped with the release of ''[[Halo Reach]]''. The sniper rifle of that game simply uses one damage type named <code>sniper</code>, containing all necessary data without needing to multiply with another damage type.
Any time damage is dealt within ''Halo'' it is done so via a '''damage effect''' [[tag]], which controls the minimum and maximum damage, whether it possesses any random damage, and the radius of damage. The tag also contains other variables which can be set to true or false such as the ability to headshot or deal friendly fire damage. Once the min and max damage values are set a damage type or two can be assigned. Damage types are defined in the '''globals''' tag and multiply againt the values assigned in damage effect tags. The [[sniper rifle]] in ''[[Halo 2]]'' deals 45 damage. Its first damage type, known as generic damage,  is set to <code>bullet_fast</code>, which defines all of its base traits such as a 0.5x damage multiplier (50% damage reduction) against [[Brute]] health. The second damage type, called specific damage, is <code>sniper</code> and adds an additional 2x damage multiplier to spartan and elite shields. Although the engine functionality remains in later titles, the practice of using specific damage types was dropped with the release of ''[[Halo Reach]]''. The sniper rifle of that game simply uses one damage type named <code>sniper</code>, containing all necessary data without needing to multiply with another damage type.
{{Clear}}
{{Clear}}


Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

This page is a member of 1 meta category: