Damage table/H2AMP

From Halopedia, the Halo wiki

Halo 2: Anniversary damage table
all bullet slow plasma slow bullet fast plasma fast bullet turret bullet turret mech plasma turret explosion small explosion small old explosion large collision melee cutting burning emp laser sniper no damage needle
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1
liquid 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 2 1 1 1 1 1 1 2 1 0 1 1 0 1
soft_organic 1 1 1 1 1 1 2 1 1 1 1 1 1 2 2 0 1 1 0 1
soft_inorganic 1 1 1 1 1 1 2 1 1 1 1 1 1 2 1 0 1 1 0 1
tough 1 0.5 1 1 1 1 1 1 1 1 1 1 1 2 1 0 1 1 0 1
tough_organic 1 0.5 0.5 1 1 1 1 1 1 1 1 1 1 1 2 0 1 1 0 0.5
tough_inorganic 1 0.5 0.5 0.5 0.5 0.5 0.5 0.5 1 1 1 1 1 2 1 0 1 1 0 0.5
hard 1 1 0.5 1 1 1 1 1 1 1 1 1 0.5 0.5 1 0 1 1 0 0.5
hard_metal_thin 1 1 0.35 1 1 1 1 1 1 0.75 1 1 1 1 1 0 1 1 0 0.25
hard_metal_thick 1 0.25 0.1 0.5 0.25 1 0.75 0.5 1 0.5 1 1 0.25 0.25 0 0.2 1 0.3 0 0.13
hard_metal_solid 1 0 0 0 0 0.5 0.5 0.25 0.25 0.45 1 1 0 0 0 0 0.5 0.65 0 0.06
hard_metal_invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
hard_terrain 1 0.25 0 0.5 0.25 0.75 0.75 0.5 0.5 0.5 1 0.5 0.25 0.25 0 0 1 0.5 0 0
brittle 1 1 1 0.5 0.5 0.5 0.5 0.5 2 2 2 2 2 1 1 0 2 0.5 0 1
brittle_glass 1 1 0.25 0.5 0.5 0.5 0.5 0.5 2 2 2 2 2 1 1 0 2 0.5 0 0.25
brittle_elec 1 1 1.5 0.5 1 0.5 0.5 1 2 2 2 2 2 1 1 1 2 0.5 0 1.5
brittle_elec_hum_env 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
brittle_mech 1 1.5 1 1 0.5 1 1 0.5 2 2 2 2 2 1 1 0 2 1 0 1
brittle_explosive 1 0.5 1 0.5 1 0.5 0.5 1 2 2 2 2 2 1 2 0 2 0.5 0 1
energy 1 1 1.5 1 1 1 1 1 0.5 0.5 0.5 1 1 1 1 1 0.25 1 0 2
energy_shield_thin 1 1 1.5 1 1 1 1 1 0.5 0.5 0.5 1 1 1 2 1 0.25 2 0 2
energy_shield_thick 1 0.125 1 0.25 0.5 0.5 0.5 0.75 0.5 0.5 0.5 0.75 1 0.5 1 1 0.25 0.75 0 1
energy_shield_solid 1 0.0625 0.75 0.125 0.25 0.25 0.25 0.5 0.25 0.25 0.5 0.5 1 0.25 0.5 0.5 0.25 0.5 0 0.5
energy_shield_invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0