Damage table/H5

From Halopedia, the Halo wiki

Halo 5: Guardians damage table
all bullet slow bullet slow hardlight plasma slow hardlight slow plasma medium bullet fast bullet fast hardlight plasma fast hardlight fast bullet turret bullet turret mech plasma turret explosion small explosion small old explosion large collision melee melee hardlight cutting burning emp laser sniper no damage needle spartan
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1
liquid 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 2 1 0 1 1 0 1 1.2
soft organic 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 2 2 0 1 1 0 1 1.2
soft organic flesh hunter 1 1 1 1 1 1 1 1 1 2 1 2 1 1 1 1 1 1 1 0.75 2 0 1 1 0 1 1.2
soft inorganic 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 2 1 0 1 1 0 1 1.2
tough 1 0.5 0.5 1 0.5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 1 1 0 1 1
tough organic 1 0.5 0.5 0.5 0.5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 0 1 1 0 0.5 1
tough inorganic 1 0.5 0.5 0.5 0.5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 1 1 0 0.5 1
hard 1 1 1 0.5 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0.5 0.5 1 0 1 1 0 0.5 0.5
hard metal thin 1 1 1 0.4 1 1 1 1 1 1 1 1 1 0.5 0.75 1 1 1 1 1 1 0 1 1 0 0.25 1
hard metal thick 1 0.25 0.25 0.125 0.25 0.25 0.5 0.5 0.25 0.25 0.75 0.75 0.5 0.5 0.5 0.75 0.75 0.25 0.5 0.25 0.75 0.001 1 1 0 0.13 0.25
hard metal solid 1 0.125 0.125 0.0625 0.13 0.13 0.25 0.25 0.125 0.13 0.5 0.5 0.25 0.45 0.45 0.5 0.5 0.125 0.35 0.5 0.5 0.001 0.5 0.75 0 0.06 0.125
hard metal invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
for weak armor 1 1 1 0.4 2.5 1 1.4 1 1.4 1.4 1 1 2 0.75 1 1 1 1 1 1 1 0 1 1 0 0.25 1
armor vehicle thin
armor vehicle light 1 0.47 0.53 0.4 0.6 0.5 0.53 0.6 0.6 0.6 0.8 0.8 0.8 0.6 0.6 1 1 0.6 1.2 0.6 0 0 1 1 0 0.2 0.6
armor vehicle medium 1 0.25 0.3 0.2 0.35 0.3 0.3 0.35 0.4 0.35 0.6 0.6 0.6 0.4 0.4 0.8 0.8 0.4 1 0.4 0 0 1 0.8 0 0.1 0.4
armor vehicle heavy 1 0.15 0.2 0.1 0.25 0.15 0.2 0.25 0.2 0.25 0.4 0.4 0.3 0.2 0.2 0.4 0.4 0.2 0.2 0.2 0 0 1 0.6 0 0.03 0.2
armor vehicle flight medium 1 0.2 0.25 0.2 0.3 0.3 0.25 0.3 0.3 0.3 0.5 0.5 0.5 0.4 0.4 0.6 0.4 0.4 0.8 0.4 0 0 1 0.8 0 0.1 0.4
hard terrain 1 0.25 0.25 0 0.25 0.25 0.5 0.5 0.25 0.25 0.75 0.75 0.5 0.5 0.5 0.75 0.5 0.25 0.25 0.25 0 0 1 0.5 0 0 0.25
destructible env prop 1 0.4 0.8 0.2 0.4 0.3 0.6 1 0.4 0.4 0.6 0.6 0.4 0.2 0.2 1 0.8 0.75 0.75 0.4 0 0 1 0.8 0 0.4 100
brittle 1 1 1 1 1 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 2 2 3 2 2 2 1 1 0 2 0.5 0 1 2
brittle glass 1 1 1 0.25 1 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 2 2 3 2 2 2 1 1 0 2 0.5 0 0.25 2
brittle elec 1 1 1 1.5 1 1 0.5 0.5 1 1 0.5 0.5 1 2 2 3 2 2 2 1 1 1 2 0.5 0 1.5 2
brittle elec hum env 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
brittle mech 1 1.5 1.5 1 1.5 0.5 1 1 0.5 0.5 1 1 0.5 2 2 3 2 2 2 1 1 0 2 1 0 1 2
brittle explosive 1 0.5 0.5 1 0.5 1 0.5 0.5 1 1 0.5 0.5 1 2 2 3 2 2 2 1 2 0 2 0.5 0 1 2
energy 1 1 1 1.6 1 1 1 1 1 1 1 1 1 0.5 0.5 0.75 1 1 1 1 1 1 0.25 1 0 1 1
energy shield thin 1 1 1 1.6 1 1.5 1 1 1 1 1 1 1 0.5 0.5 0.75 1 1 1 1 2 1 0.25 1 0 1 1
energy shield thick 1 0.125 0.125 1 0.13 0.75 0.25 0.25 0.5 0.5 0.5 0.5 0.75 0.5 0.5 0.75 0.75 1 1 0.5 1 1 0.25 0.75 0 1 1
energy shield solid 1 0.0625 0.0625 0.75 0.06 0.5 0.125 0.125 0.25 0.25 0.25 0.25 0.5 0.25 0.25 0.5 0.5 1 1 0.25 0.5 0.5 0.25 0.5 0 0.5 1
energy shield solid cov barrier 1 0.4 0.4 0.75 0.35 0.5 0.4 0.4 0.35 0.35 0.5 0.25 0.3 0.3 0.25 0.4 0.1 0.2 0.2 0.2 0.25 0.5 0.25 0.25 0 0.25 0.2
energy shield invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
energy weak for soldier 1 1 1 0.4 0.5 1 1 1 1 3 1 1 2 0.75 1 1 1 1 1 1 1 0 1 1 0 0.25 1
energy weak for cavalier 1 1 1 0.4 1 1 1 1 1 1.5 1 1 2 0.75 1 1 1 1 1 1 1 0 1 1 0 0.25 1
energy weak for knight 1 1 1 0.4 1 1 1 1 1 1.5 1 1 2 0.75 1 1 1 1 1 1 1 0 1 1 0 0.25 1