Editing Covenant religion
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==Background== | ==Background== | ||
[[File:H5Concept -The Path.jpg|thumb|150px|A symbol associated with the Path to the Great Journey.]] | [[File:H5Concept -The Path.jpg|thumb|150px|A symbol associated with the Path to the Great Journey.]] | ||
According to the Covenant religion, the Forerunners, a race of enlightened beings regarded as nearly omniscient and all-powerful, discovered a way to transcend the physical world and became divine gods by activating the [[Halo Array|Halos]], or "Sacred Rings" as referred to by members of the Covenant. | According to the Covenant religion, the Forerunners, a race of enlightened beings regarded as nearly omniscient and all-powerful, discovered a way to transcend the physical world and became divine gods by activating the [[Halo Array|Halos]], or "Sacred Rings" as referred to by members of the Covenant.<ref>''[[Halo 2]]'', cinematics</ref> The Halos supposedly uplifted the Forerunners into [[Technological Achievement Tiers|transsentience]], but left all lesser, unworthy races behind. The Covenant believed themselves to be the chosen inheritors of the Forerunners, and sought to reclaim the "gifts" they left behind, in most cases lost technology. Their ultimate goal was to locate and activate the Halo installations. In doing so, it was believed that all faithful adherents to the Covenant religion would be uplifted as the Forerunners were, following them on a Great Journey resulting in godhood. This belief was shared, with varying degrees of sincerity, amongst all the Covenant's client races. | ||
==History== | ==History== | ||
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[[File:RegretTruthH2A.jpg|thumb|250px|The Prophets of Truth and Regret, with Mercy on the other side, rebuking the future Arbiter over his failure to save the first sacred ring.]] | [[File:RegretTruthH2A.jpg|thumb|250px|The Prophets of Truth and Regret, with Mercy on the other side, rebuking the future Arbiter over his failure to save the first sacred ring.]] | ||
{{Main|Halo Array}} | {{Main|Halo Array}} | ||
The [[Halo Array|Halos]], otherwise referred to as "Sacred Rings" or "Holy Rings" | The [[Halo Array|Halos]], otherwise referred to as "Sacred Rings" or "Holy Rings"<ref>'''[[Halo: The Flood]]''', "[[Priority Broadcast Log/Eleventh Cycle, Third Unit]]", ''page 365'' (2010 edition)</ref> by members of the Covenant, were seven holy artifacts that, when activated, would propel all "worthy" individuals in the galaxy into a heavenly paradise, where they would exist as divine beings. This could only be achieved by the retrieval of the "[[Activation Index|Sacred Icon]]", a holy artifact that would activate the rings. | ||
Fleets entering unexplored territories were given one of the [[Luminal Beacon]]s for the express purpose of signalling that they had discovered a Halo ring, should they have encountered one.{{Ref/Novel|Oblv|Chapter=5}} | Fleets entering unexplored territories were given one of the [[Luminal Beacon]]s for the express purpose of signalling that they had discovered a Halo ring, should they have encountered one.{{Ref/Novel|Oblv|Chapter=5}} | ||
In the event that a Holy Ring was to be discovered, a [[reclamation]] procedure had to be followed under [[San'Shyuum]] leadership. This was known as the "Consecration". | In the event that a Holy Ring was to be discovered, a [[reclamation]] procedure had to be followed under [[San'Shyuum]] leadership. This was known as the "Consecration".<ref>'''Halo: The Flood''', "Priority Broadcast Log/Eleventh Cycle, Third Unit", ''pages 366-368'' (2010 edition)</ref> The only individual who oversaw such a procedure was the [[Prophet of Stewardship]], though he was unsuccessful due to the first Ring's destruction. | ||
Other components of the Halo Array are referred to by the Covenant: | Other components of the Halo Array are referred to by the Covenant: | ||
*"Repository of Fate" - [[Library]]{{Ref/Novel|Halo: The Broken Circle|Chapter=17}} | *"Repository of Fate" - [[Library]]{{Ref/Novel|Halo: The Broken Circle|Chapter=17}} | ||
*"Chamber of Consecration" - [[Control room]]{{Ref/Novel|Halo: The Broken Circle|Chapter=16}} | *"Chamber of Consecration" - [[Control room]]{{Ref/Novel|Halo: The Broken Circle|Chapter=16}} | ||
*"[[Silent Cartographer]]"{{Ref/Level|CE|The Silent Cartographer}} | *"[[Silent Cartographer]]"{{Ref/Level|CE|[[The Silent Cartographer]]}} | ||
===Afterlives=== | ===Afterlives=== | ||
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===Demons=== | ===Demons=== | ||
{{Main|SPARTAN programs}} | {{Main|SPARTAN programs}} | ||
{{Quote|no=two|Jameson Locke|Thel 'Vadam|q1=Your people used to call him demon. Was that an insult or a compliment?|q2=An insult, to be sure, but one with a modicum of respect.|[[Thel 'Vadam]] on [[John-117]]'s title as ''the'' Demon | {{Quote|no=two|Jameson Locke|Thel 'Vadam|q1=Your people used to call him demon. Was that an insult or a compliment?|q2=An insult, to be sure, but one with a modicum of respect.|[[Thel 'Vadam]] on [[John-117]]'s title as ''the'' Demon<ref>'''Halo 2: Anniversary''', ''Prologue''</ref>}} | ||
[[File:H2A Terminals - Jai vs Thel.jpg|thumb|250px|Thel 'Vadamee in combat with [[Jai-006|a demon]].]] | [[File:H2A Terminals - Jai vs Thel.jpg|thumb|250px|Thel 'Vadamee in combat with [[Jai-006|a demon]].]] | ||
The Covenant refer to the UNSC's SPARTANs as "demons," and regard them with a mixture of contempt and superstitious fear.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 243'' ("Voro strained to isolate the human word for demons from their objectionable speech... ''Spartans''".)</ref><ref>'''Halo: Ghosts of Onyx''', ''page 349'' ("They would take no chances with these human demons, these 'Spartans' ".)</ref><ref>'''Halo: Ghosts of Onyx''', ''page 372'' ("The Fleet Master Elite snarled at Kurt, and the translation filtered through his helmet's speaker: 'One last fight, demon' ".)</ref> Low-ranking client races such as the Unggoy and Kig-Yar would frequently panic upon engaging Spartans, their numbers and advanced technology providing little benefit in a protracted fight. The same would prove true of the San'Shyuum Hierarchs, despising demons for their blasphemous defiance of the Great Journey, yet fearful of their lives in the presence of one. Mgalekgolo{{Citation needed}} and Yanme'e were unaffected by the presence of a SPARTAN, as their drastically different nervous systems left them incapable of feeling fear. Sangheili held a more spiteful, begrudging opinion of demons, incredulous that unworthy "vermin" could be the cause of so much havoc. Often, Sangheili or Jiralhanae would disregard tactics and hurl themselves at demons, fighting for the honor of the kill. However such impromptu duels usually resulted in the deaths of the challengers, not the demons. However, after the Great Schism a few Sangheili came to admire the prowess and courage of these warriors, though such views remained rare. [[Orbital Drop Shock Trooper]]s have been referred to as "imps" in much the same way.{{Ref/Game|Id=imp|Halo 3: ODST|gameplay dialogue}} The term has also been applied to the renegade Arbiter [[Fal 'Chavamee]]. | The Covenant refer to the UNSC's SPARTANs as "demons," and regard them with a mixture of contempt and superstitious fear.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 243'' ("Voro strained to isolate the human word for demons from their objectionable speech... ''Spartans''".)</ref><ref>'''Halo: Ghosts of Onyx''', ''page 349'' ("They would take no chances with these human demons, these 'Spartans' ".)</ref><ref>'''Halo: Ghosts of Onyx''', ''page 372'' ("The Fleet Master Elite snarled at Kurt, and the translation filtered through his helmet's speaker: 'One last fight, demon' ".)</ref> Low-ranking client races such as the Unggoy and Kig-Yar would frequently panic upon engaging Spartans, their numbers and advanced technology providing little benefit in a protracted fight. The same would prove true of the San'Shyuum Hierarchs, despising demons for their blasphemous defiance of the Great Journey, yet fearful of their lives in the presence of one. Mgalekgolo{{Citation needed}} and Yanme'e were unaffected by the presence of a SPARTAN, as their drastically different nervous systems left them incapable of feeling fear. Sangheili held a more spiteful, begrudging opinion of demons, incredulous that unworthy "vermin" could be the cause of so much havoc. Often, Sangheili or Jiralhanae would disregard tactics and hurl themselves at demons, fighting for the honor of the kill. However such impromptu duels usually resulted in the deaths of the challengers, not the demons. However, after the Great Schism a few Sangheili came to admire the prowess and courage of these warriors, though such views remained rare. [[Orbital Drop Shock Trooper]]s have been referred to as "imps" in much the same way.{{Ref/Game|Id=imp|Halo 3: ODST|gameplay dialogue}} The term has also been applied to the renegade Arbiter [[Fal 'Chavamee]].<ref>'''[[Halo Legends]]''', ''[[The Duel]]'', ('''Unnamed Unggoy''': ''"He's the Demon!"'')</ref> | ||
It is a common superstition among the Sangheili that SPARTANs are reanimated soldiers killed in battle, brought back to life through artificial means to fight again.{{Ref/Novel|Gla}} | It is a common superstition among the Sangheili that SPARTANs are reanimated soldiers killed in battle, brought back to life through artificial means to fight again.{{Ref/Novel|Gla}} | ||
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==Trivia== | ==Trivia== | ||
*On [[Installation 00]], a [[Terminal (Halo 3)|Terminal]] left behind by the Forerunners uses "Great Journey" as a translation for the exile undertaken by the surviving Forerunners after the firing of the Halo Array. | *On [[Installation 00]], a [[Terminal (Halo 3)|Terminal]] left behind by the Forerunners uses "Great Journey" as a translation for the exile undertaken by the surviving Forerunners after the firing of the Halo Array.<ref>'''Halo 3''', ''[[Terminal (Halo 3)|Terminal 7]]</ref> Through similar records on other Forerunner installations, the Covenant may have learned of the name and used it to apply to their religion in yet another case of misinterpretation. Another possible explanation for the beginning of the Covenant belief in the Great Journey is that, as seen in ''[[Promises to Keep]]'', the [[Forerunner]]s kept the [[San'Shyuum]] on [[Installation 00|the Ark]] for a few years before reintroducing them to their homeworld. During this time, some San'Shyuum were curious enough to approach the Forerunners who were aware that their discussions might be overheard, but did not care enough to stop it. A major topic of discussion was their planned Great Journey wherein the Forerunners would leave the galaxy forever. | ||
*The fall of the Covenant period can perhaps be understood as somewhat being akin the [[wikipedia:Protestant Reformation|Protestant Reformation]] in Western Christianity. A loss of faith in a society's religious leaders did not lead to a complete abandonment of said religion's deities. Rather it led to a period of intense conflict as various factions began to develop their own new interpretations of ancient beliefs. Although the Sangheili no longer believed in the Prophets as the messengers of the gods or in the Great Journey as they had described it, many still believed in their gods. | *The fall of the Covenant period can perhaps be understood as somewhat being akin the [[wikipedia:Protestant Reformation|Protestant Reformation]] in Western Christianity. A loss of faith in a society's religious leaders did not lead to a complete abandonment of said religion's deities. Rather it led to a period of intense conflict as various factions began to develop their own new interpretations of ancient beliefs. Although the Sangheili no longer believed in the Prophets as the messengers of the gods or in the Great Journey as they had described it, many still believed in their gods. | ||
*The superstition that "Demons" are actually dead soldiers reanimated by artificial means is reminiscent of the [[marathongame:Battleroid|battleroids]], including the [[marathongame:Mjolnir Recon number 54|player character]] from the ''[[Marathon]]'' trilogy. Battleroids are brought back from the dead to serve as physically and technologically augmented supersoldiers. | *The superstition that "Demons" are actually dead soldiers reanimated by artificial means is reminiscent of the [[marathongame:Battleroid|battleroids]], including the [[marathongame:Mjolnir Recon number 54|player character]] from the ''[[Marathon]]'' trilogy. Battleroids are brought back from the dead to serve as physically and technologically augmented supersoldiers. | ||