Editing Artificial intelligence

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Unlike human AIs, which exist purely as software, monitors are housed within large, shielded and roughly spherical metallic casings which possess a single illuminated "eye". This eye is presumably used to perceive the monitor's surroundings, and also functions as an emitter for various types of energy beam—including a highly destructive energy beam used for offensive purposes.{{Ref/Level|H3|Halo (Halo 3 level)|Halo}} In addition to the standard monitor shell, the Forerunners created a number of different physical systems to house AIs, ranging from variations of the monitor casing to more exotic constructs, such as an enormous, spider-like armature used by Mendicant Bias on [[Installation 07]].<ref>'''Halo: Primordium''', ''page 287''</ref> Typical Forerunner ancillas, found in their [[Forerunner personal armor|personal armor]], ships and [[domicile]]s, did not have physical casings and visually manifested themselves as Forerunner figures, rather similar to the avatars used by human AIs. These visual representations appeared either as holograms, or, in the case of personal armor, were projected directly into the mind of the wearer.<ref>'''Halo: Cryptum''', ''page 107''</ref>
Unlike human AIs, which exist purely as software, monitors are housed within large, shielded and roughly spherical metallic casings which possess a single illuminated "eye". This eye is presumably used to perceive the monitor's surroundings, and also functions as an emitter for various types of energy beam—including a highly destructive energy beam used for offensive purposes.{{Ref/Level|H3|Halo (Halo 3 level)|Halo}} In addition to the standard monitor shell, the Forerunners created a number of different physical systems to house AIs, ranging from variations of the monitor casing to more exotic constructs, such as an enormous, spider-like armature used by Mendicant Bias on [[Installation 07]].<ref>'''Halo: Primordium''', ''page 287''</ref> Typical Forerunner ancillas, found in their [[Forerunner personal armor|personal armor]], ships and [[domicile]]s, did not have physical casings and visually manifested themselves as Forerunner figures, rather similar to the avatars used by human AIs. These visual representations appeared either as holograms, or, in the case of personal armor, were projected directly into the mind of the wearer.<ref>'''Halo: Cryptum''', ''page 107''</ref>


Despite the seemingly limitless lifespan of Forerunner AI, they are still nonetheless subject to rampancy if certain conditions are met. 343 Guilty Spark, for example, descended into rampancy after several millennia alone, turning hostile when Installation 04 was threatened.{{Ref/Game|HCEA|Terminal (Halo: Combat Evolved Anniversary)|Terminals}}
Despite the seemingly limitless lifespan of Forerunner AI, they are still nonetheless subject to rampancy if certain conditions are met. 343 Guilty Spark, for example, descended into rampancy after several millennia alone, turning hostile when Installation 04 was threatened.<ref>'''[[Halo: Combat Evolved Anniversary]]''', ''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''</ref>


Forerunner AIs can be also installed in a human ship, functioning as a shipboard AI. The ''[[Ace of Spades]]'' notably had two Forerunner AIs serve in this capacity, the first being [[Little Bit]], a fragment of the caretaker ancilla of [[Trove]], and the second being 343 Guilty Spark. Because of the knowledge carried by Forerunner AI, any human ship with a Forerunner AI installed will receive a significant increase in its capabilities.{{Citation needed}}
Forerunner AIs can be also installed in a human ship, functioning as a shipboard AI. The ''[[Ace of Spades]]'' notably had two Forerunner AIs serve in this capacity, the first being [[Little Bit]], a fragment of the caretaker ancilla of [[Trove]], and the second being 343 Guilty Spark. Because of the knowledge carried by Forerunner AI, any human ship with a Forerunner AI installed will receive a significant increase in its capabilities.{{Citation needed}}

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