Era-rw.png

Halo 4

From Halopedia, the Halo wiki

< User:Grizzlei
Revision as of 18:31, June 13, 2012 by Grizzlei (talk | contribs) (Just fooling around.)
"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.

Template:Game Infobox

"Wake up, John."
— Official tagline[1][2]

Halo 4 is the seventh installment in the bestselling Halo franchise for the Xbox 360.[1][3] A teaser trailer shown at Microsoft's E3 Media Briefing on June 6th, 2011 confirmed that Halo 4 is to be the first installment in a new trilogy of games,[4] which was identified as the Reclaimer Trilogy during Halo Fest at PAX Prime 2011.[5][6] Set four and a half years after the events of Halo 3, Halo 4 will continue the story of John-117 and Cortana left abandoned on the remains of the UNSC Forward Unto Dawn. The two survivors drift endlessly towards the mysterious world of Requiem and the ancient evil within. Halo 4 is the first game developed by 343 Industries, the management team in charge of the Halo franchise, and will be published by Microsoft Studios; it will be released worldwide on November 6th, 2012. [7]

Plot

"Set in the aftermath of Halo 3, Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe. Halo 4 marks the start of a new trilogy that begins with its release in 2012."
— Official summary[1][2]

The story of Halo 4 will be heavily focused on mystery, exploration and discovery, and has been described as being grand in scope and scale. Forerunner elements will be featured extensively, including elements in Halo 4's online multiplayer. It has also been suggested that the game will reveal how humanity and the UNSC have adapted to the post-war world, particularly how they have co-opted Forerunner technology into their military devices and assets.[6] The former subject species of the Covenant Empire return in the game, with the supposed Sangheili allies and their former Unggoy subordinates, turned enemies, have banded together and engage with John-117 in combat.[8][9] However, the Covenant are taking a backseat to an entirely new antagonist, the Prometheans,[10] which has been said to be a "threat beyond anything that Master Chief has faced before."[11]

Features

Equipment and technology

Organizations

Development

Gameplay and design

Master Chief in Halo 4.

Halo 4 is being developed for the Xbox 360 console.[3] The game's creative team, which comprises nearly 200 individuals who have been developing the game for nearly three years,[20] is led by creative director Josh Holmes.[6] The game will continue the Halo series' tradition of inspiring wonder in the player while providing engaging, visceral gameplay. The game will utilize much of the "sandbox" that has been featured across all six prior Halo games and other media, in addition to introducing new characters, weapons, vehicles, and other elements.[6] The game's "sandbox" and overall style are meant to be evocative of Halo: Combat Evolved moreso than of later installments.[21] Dual wielding will not be featured in the game.[22] Forge, the multiplayer map editing feature first included in Halo 3, is confirmed to be in-development and will be returning for Halo 4. [22]

The art director for Halo 4 is Kenneth Scott. He described the visual style of Halo 4 as being more ingrained in the expanded universe fiction, and more "mature" than before. With the game's increased focus on the Forerunners, the artists have invested heavily on the look and feel of Forerunner technology. It has also been stated that there will be more diversity to Forerunner structures, including fully active Forerunner technology as opposed to the mostly inert and abandoned structures seen in the earlier games.[6]

John-117's experience and the player's experience are meant to be intertwined, with the Master Chief essentially serving as the player's avatar within the Halo universe. John's character will also be explored and developed in more depth than in the prior games, and the relationship between John and Cortana will be heavily featured and greatly expanded.[6]

With the increased focus on the character of Master Chief, the Halo 4 art team has redesigned his MJOLNIR armor from the ground up. The first look into the redefined armor, which differs considerably from the suit seen in Halo 3, was seen in the announcement trailer, generating a considerable amount of confusion and speculation among fans. 343 Industries later stated that the design seen in the trailer was not the final version.[6] The final iteration was later seen alongside the first Halo 4 gameplay reveal following Microsoft Spring Showcase 2012. It has been stated that the changes in the design are mostly cosmetic and were made with the intent of giving the suit a more functional look in order to suit the new art direction of the game.[23] In a fictional context, the difference in the suit's appearance is explained by an extensive overhaul performed by Cortana while John was in cryo-sleep.[9][12]

Audio

Sotaro Tojima, best known for his work on Konami's Castlevania: Circle of the Moon and Metal Gear Solid 4: Guns of the Patriots, serves as Halo 4's audio director.[6] The team has performed many live audio recording sessions, several of which occurred in Tasmania, Australia. Some of these recording sessions have taken place in generally inhospitable environments, such as underwater, in fire, and in ice, through the use of specially designed microphones;[6] other recording sessions have utilized "home made" explosives.[24] Tojima intends for the game's audio to be clearly grounded in the Halo universe, though to also have a more realistic quality than in past titles.[6]

Trivia

When recording dialogue as Sergeant Major Avery Johnson for Halo 2, David Scully humorously said, "In Halo 4, I get a woman!"[25]

Gallery

Promotional images

Campaign screenshots

Infinity screenshots

War Games

Spartan Ops

Concept art

Logos

Notes


Sources

  1. ^ a b c Halo Waypoint: Halo 4
  2. ^ a b Xbox.com: Halo 4
  3. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named Xbox 360
  4. ^ E3 2011
  5. ^ Halo Waypoint: Halo 4 Panel Opening Video
  6. ^ a b c d e f g h i j YouTube: Halo Fest: Halo 4 Panel
  7. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Waypoint 4172012
  8. ^ Halo Official Site: The Halo Bulletin: 3.07.12
  9. ^ a b c d e f Cite error: Invalid <ref> tag; no text was provided for refs named Game Informer May 2012
  10. ^ a b Xbox.com: Xbox Press Center - Halo 4
  11. ^ Venturebeat.com: 11 new things we’ve learned about Halo 4 (with video)
  12. ^ a b c d e f Halo 4 Official Site: GAMEPLAY
  13. ^ Amazon.com: CIO pre-order bonus
  14. ^ Gamestop: HAZOP pre-order bonus
  15. ^ a b c YouTube: IGN
  16. ^ a b c d YouTube: Halo 4 - Spartan Ops (HD)
  17. ^ a b McFarlane Toys: Series 1 Figure Card
  18. ^ Cite error: Invalid <ref> tag; no text was provided for refs named E3 2012 demo
  19. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Waypoint Weapons
  20. ^ GameTrailers.com: E3 2012: Halo 4 Xbox Evolved Promo
  21. ^ Cite error: Invalid <ref> tag; no text was provided for refs named CVG
  22. ^ a b Game Informer: Halo 4 Special Podcast
  23. ^ YouTube: Making Halo 4: First Look
  24. ^ Halo Waypoint: Halo 4 Field Audio Recording
  25. ^ Bungie.net: Media Player - Halo 2 Audio Outtakes
  26. ^ Cite error: Invalid <ref> tag; no text was provided for refs named concept glimpse

External links

Template:Halo Games