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UNSC Barracks

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A render of the UNSC Barracks.

"The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here."
— In-game description

The UNSC Barracks is a military building produced off of a Firebase in the game Halo Wars. It is the building where you recruit and station infantry. This is a common structure used in many other strategy games. Here, you can recruit the Spartans from Spartan Group Omega, regular Marines, and Flamethrower Marines (also called "Hellbringers"). It also serves as a place to acquire the Medic and Rocket Launcher upgrades for your infantry. It costs 150 resource points and requires 0 energy units.

According to halowars.com:

This is no UNSC academy. The Barracks is a rustic shack compared to the comforts of a real training center, but then again a Marine in the field isn’t generally thinking about creature comforts. They make you soft. The Barracks simply houses the raw recruits and equipment needed to field squads of UNSC Marines. A quick briefing, visit to the armory, and you’ve got boots on the ground.[1]

The Covenant equivalent to the Barracks is the Hall.

Units produced and available upgrades

  • Spartans: 300 resources and requires a tech level of 1. Only 3 can be deployed but they don't take up population.
    • Chaingun: 300 resources and requires a tech level of 2. Equips an AIE-486H Heavy Machine Gun for increased damage.
    • Neural Implant: 600 resources and requires a tech level of 3. Allows Spartans to jack enemy vehicles quicker.
    • Spartan Laser: 1,000 resources and requires a tech level of 4. Gives the Spartans more range to theirs attacks and lets them deal out more damage.
  • Marines: 100 resources and tech level of 0. Takes up one population.
    • New Blood: 200 resources and requires a tech level of 1. Adds another Marine making it 5 marines in the squad.
    • RPG Ability: 400 resources and requires a tech level of 2. Special ability is improved from grenades to a M19 SSM Rocket Launcher. Marines can now attack from a longer range.
    • Medic: 700 resources and requires a tech level of 3. Heals the squad after combat.
    • Orbital Drop Shock Troopers (only for Captain Cutter): 1,800 resources and requires a tech level of 3. Can be dropped anywhere on the map.
  • Hellbringers: 100 resources and tech level of 0. Takes up one population.
    • Flash Bang: 200 resources and requires a tech level of 1. Equips the M301 40mm Grenade Launcher that stuns enemy infantry as a special attack.
    • Napalm Adherent: 400 resources and requires a tech level of 2. Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.
    • Oxide Tank: 700 resources and requires a tech level of 3. Increases damage to all organic units.

List of appearances

Sources