TR/9 trip mine: Difference between revisions

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| era=Human-Covernant War
| era=Human-Covernant War
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| counterwep=Ranged firearm fire or [[grenades]]
| counterwep=Ranged firearm fire or [[grenades]], or just paying attention
| affiliation= [[United Nations Space Command]]
| affiliation= [[United Nations Space Command]]
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Revision as of 03:32, December 31, 2007


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Template:Weapon

The TR/9 Antipersonnel Mine, otherwise known as the Trip Mine, is a UNSC equipment item in Halo 3.

Background

The trip mine can be activated by proximity or touch, but will not be activated by a crouched player. Once deployed, it can be identified by a high pitched beeping noise or by a distinctive flashing orange light on its top. Its blast radius is considerably larger than a grenade explosion or rocket explosion allowing vehicles to be thrown into the air. It can be attached to vehicles and other objects and is often used to guard entrances. The activation radius is smaller than the kill radius. The trip mine can not be deactivated once deployed. It will explode after about ninety seconds if nothing triggers it. However, it can be remotely activated by projectile weapons or grenade explosions.

During the Halo 3 Beta, the mine did not have an up or down. In Halo 3 if placed upside down it will usually detonate automatically. It doesn't happen often but if it is thrown onto a strange angled surface while the player is running it may bounce and flip.

In the final version of the game, a Trip Mine will NOT kill a fully shielded Spartan or Elite, nor will it destroy vehicles in one blast. It has been significantly weakened from the beta, and it does not, by default, spawn on any maps in Matchmaking, save Sandtrap, which is only in Social games. This can make it frustrating to get the "We're In For Some Chop" achievement, as it can only be achieved now in the campaign.



Tactics

  • When running away from a moving vehicle, a mine can be deployed in front of a moving enemy vehicle. Be careful though, it may kill not only the driver and passengers but you as well.
  • If you deploy a trip mine on top of a Man Cannon, the mine will go flying out into the battle field. Though on the Beta, the trip mine would sometimes disappear entirely when thrown into the Man Cannon. It would still explode if someone or something were to go within the activation radius.
  • Also deploying the mine in the general area where the Man Cannon deposits players will kill the next person to man cannon from the base. Don't do it to your own base if your intentions aren't being a team killer.
  • Putting a trip mine in front of an unmanned vehicle will result in a nasty surprise to the next one entering it.
  • Place them in areas that are hard to see and that players need to go. A perfect example is in front of the Man Cannon. There is a downward incline before the Man cannon. Placing one here makes it unnoticeable to the player entering the Man Cannon. Be careful or the trip mine may be launched by accident.
  • Be sure to inform your teammates of the locations of trip mines. Otherwise, you may get a betrayal if a teammate steps on it.
  • In Forge trip mines can be deployed as a defensive "wall" for tight choke points.
  • If a deployed mine has not been detonated, it will self-destruct after a set time of 1:30. Prior to the self-destruction, the orange light on the mine will brighten and the beeping will speed up and make a whining noise.
  • Deploy one on a freindly warthog and have the manned 'hog kamakaze into the enemy. (NOTE! You may have to shoot your warthog's mine to make it blow up)
  • One of the most evil tricks, as Bungie mentioned, is to deploy a mine in the exact position where is spawns. Some players will notice that the mine is armed (by listening to it's distinct audio and visual cues), but most players will attempt to collect it, resulting a kill which would certainly not have happened if the player is attentive.


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