Skins (Halo: Combat Evolved)
From Halopedia, the Halo wiki
Skins in Halo: Combat Evolved allow players to customize their Spartan player model and the appearance of weapons and vehicles in-game. At the launch of Halo: The Master Chief Collection, the armor was displayed as a static image in the game's menu. Following in the footsteps of the launch of Halo: Reach for PC, Halo: Combat Evolved had its menu elements updated to fully render Spartan customization options in 3D in Unreal Engine 4. The launch of Season 3: Recon in 2020, will see the addition of weapon skins for Halo 3.
Overview
The armor customization of the original 2001 Halo: Combat Evolved release originally only allowed for the player to change their Spartan's color via a player profile. Halo: The Master Chief Collection would turn the color option into one that could be used regardless of a profile. During June 2020, in an update for the game dedicated to the impending PC release of Halo 3 on The Master Chief Collection, 343 Industries revealed their intention to add the ability to change visor colors to Combat Evolved, in an effort to grant players the ability to show off unique options in each game. These new visor options were stated to be added to Season 2 of The Master Chief Collection's season unlock system.
While visor colors can be changed, the change has been stated to not alter the player's Heads-up display color, and can also be toggled off via an option in the game's menu, for those wishing to keep the game as it was. The skins for weapons and vehicles apply to any weapon the player picks up - they retain their skin when dropped, but will switch to a new skin should another player take control of them.
Known skins
Visor colors
In-game | Appearance Name | Unlock Requirements | Description |
---|---|---|---|
Blue | Season 2, Tier 1 ( 1) | Part of a suite of experimental VISR enhancements. | |
Dark Blue | Season 2, Tier 5 ( 1) | Part of a suite of experimental VISR enhancements. | |
Green | Season 2, Tier 7 ( 1) | Part of a suite of experimental VISR enhancements. | |
Dark Green | Season 2, Tier 12 ( 1) | Part of a suite of experimental VISR enhancements. | |
Purple | Season 2, Tier 15 ( 1) | Part of a suite of experimental VISR enhancements. | |
Bronze | Season 2, Tier 19 ( 1) | Part of a suite of experimental VISR enhancements. | |
Dark Purple | Season 2, Tier 22 ( 1) | Part of a suite of experimental VISR enhancements. | |
Red | Season 2, Tier 24 ( 1) | Part of a suite of experimental VISR enhancements. | |
Yellow | Season 2, Tier 28 ( 1) | Part of a suite of experimental VISR enhancements. | |
Orange | Season 2, Tier 33 ( 1) | Part of a suite of experimental VISR enhancements. | |
Dark Yellow | Season 2, Tier 38 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pastel Blue | Season 2, Tier 40 ( 1) | Part of a suite of experimental VISR enhancements. | |
Silver | Season 2, Tier 44 ( 1) | Part of a suite of experimental VISR enhancements. | |
Dark Red | Season 2, Tier 47 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pastel Green | Season 2, Tier 50 ( 1) | Part of a suite of experimental VISR enhancements. | |
Dark Orange | Season 2, Tier 53 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pearlescent Yellow | Season 2, Tier 57 ( 1) | Part of a suite of experimental VISR enhancements. | |
Platinum | Season 2, Tier 60 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pastel Orange | Season 2, Tier 63 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pearlescent Red | Season 2, Tier 66 ( 1) | Part of a suite of experimental VISR enhancements. | |
Spectrum | Season 2, Tier 70 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pearlescent Purple | Season 2, Tier 72 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pastel Purple | Season 2, Tier 75 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pearlescent Orange | Season 2, Tier 78 ( 1) | Part of a suite of experimental VISR enhancements. | |
Groovy | Season 2, Tier 81 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pearlescent Green | Season 2, Tier 85 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pastel Red | Season 2, Tier 89 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pastel Yellow | Season 2, Tier 93 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pearlescent Blue | Season 2, Tier 96 ( 1) | Part of a suite of experimental VISR enhancements. | |
Onyx | Season 2, Tier 100 ( 1) | Part of a suite of experimental VISR enhancements. |
Weapon skins
Pistol
Skins for the Magnum pistol.
In-game | Appearance Name | Unlock Requirements | Description |
---|---|---|---|
N/A | Default | Unlocked by default | Default skin. |
Gold Plate | Season 2 Challenge: Trusty Sidekick Defeat 500 opponents with the Pistol in any game mode. |
Bling on the ring. | |
Dino bite | Season 2, Tier 41 ( 1) | N/A | |
Orange | Season 2, Tier 2 ( 1) | N/A | |
Worn-out UN blue | Season 2, Tier 14 ( 1) | N/A |
Assault Rifle
Skins for the Assault Rifle.
In-game | Appearance Name | Unlock Requirements | Description |
---|---|---|---|
N/A | Default | Unlocked by default | Default skin. |
Gold Plate | N/A | Bling on the ring. | |
Woodland | Season 2, Tier 29 ( 1) | The Oxidation Sensation. | |
Desert | Season 2, Tier 1 ( 1) | Camping is a legitimate strategy. | |
Great Journey | Season 2, Tier 83 ( 1) | It's good under pressure. |
Assault Rifle
Skins for the Battle Rifle.
In-game | Appearance Name | Unlock Requirements | Description |
---|---|---|---|
N/A | Default | Unlocked by default | Default skin. |
Fern Stencil | N/A | N/A | |
Mean Streets of New Mombasa Graffiti | N/A | N/A | |
Digital Camo Cool | Season 2, Tier 1 ( 1) | N/A | |
Great Journey | Season 2, Tier 83 ( 1) | N/A |