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Season: Difference between revisions

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*'''[[Season 1: Noble]]''' - The first season implemented within ''The Master Chief Collection'', beginning on December 3, 2019. Titled "Noble" after [[NOBLE Team]], this season focuses on ''Halo: Reach'', including the game's [[Armor permutations (Halo: Reach)|armor customization]] system.
*'''[[Season 1: Noble]]''' - The first season implemented within ''The Master Chief Collection'', beginning on December 3, 2019. Titled "Noble" after [[NOBLE Team]], this season focuses on ''Halo: Reach'', including the game's [[Armor permutations (Halo: Reach)|armor customization]] system.
*'''[[Season 2: Spark]]''' - This season was launched following the release of ''[[Halo 3]]'' for PC, on July 14, 2020. Titled after [[343 Guilty Spark]], this season focuses on ''[[Halo: Combat Evolved]]'', adding [[Skins (Halo: Combat Evolved)|vehicle and weapon skins, visor colors]], and [[nameplates]].
*'''[[Season 2: Spark]]''' - This season was launched following the release of ''[[Halo 3]]'' for PC, on July 14, 2020. Titled after [[343 Guilty Spark]], this season focuses on ''[[Halo: Combat Evolved]]'', adding [[Skins (Halo: Combat Evolved)|vehicle and weapon skins, visor colors]], and [[nameplates]].
*'''[[Season 3: Recon]]''' - Season 3 will launch with the release of ''[[Halo 3: ODST]]'' for PC. Titled after ''Halo 3: ODST''<nowiki>'</nowiki>s original title (''Halo 3: Recon''), this season focuses on ''Halo 3'' and ''Halo 3: ODST'', adding weapon skins and visor colors to ''Halo 3'', while reintroducing ''ODST's'' playable [[Firefight (Halo 3: ODST)|Firefight]] characters, and also adding nameplates.
*'''[[Season 3: Recon]]''' - The third season was launched with the release of ''[[Halo 3: ODST]]'' for PC. Titled after ''Halo 3: ODST''<nowiki>'</nowiki>s original title (''Halo 3: Recon''), this season focuses on ''Halo 3'' and ''Halo 3: ODST'', adding weapon skins and visor colors to ''Halo 3'', while reintroducing ''ODST's'' playable [[Firefight (Halo 3: ODST)|Firefight]] characters, and also adding nameplates.
*'''[[Season 4]]''' - Season 4 will bring additional cosmetic customisation options to ''Halo: Reach'' and ''Halo 3''.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-august-2020|SiteName=Halo Waypoint|PageName=MCC Development Update - August 2020}}
*'''[[Season 4]]''' - Season 4 will bring additional cosmetic customization options to ''Halo: Reach'' and ''Halo 3''.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-august-2020|SiteName=Halo Waypoint|PageName=MCC Development Update - August 2020}}


==Season points==
==Season points==

Revision as of 17:10, September 27, 2020

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Seasons are a feature of Halo: The Master Chief Collection following the 2019 release of Halo: Reach and the collection for PC, serving as the game's post-launch support.

List of seasons

Season points

Season point menuicon
The season point currency icon.

Season points are a new in-game currency introduced with the Season system. They can be used within the various unlock tiers of each season to unlock armor permutations, skins, nameplates, Firefight voices, and more. Initially, season points could only be earned by progressing in the game's rank scheme through regular multiplayer, though the addition of Challenges has resulted in a wider array of season point earning potential across multiplayer, campaign, Firefight, Forge and custom games. Season points are a purely in-game currency, and cannot be bought through real-world purchases.

Sources