Plasma: Difference between revisions

From Halopedia, the Halo wiki

(fixed spelling, corrected a few links. added a few links. re-wrote a few sentences.)
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| maxammo=
| maxammo=
| fire=
| fire=
| ammotype=Superheated [http://en.wikipedia.org/wiki/Hydrogen_Fluoride hydrogen fluoride]-based plasma<ref name="plasma">Halo: Contact Harvest</ref>
| ammotype=Superheated [http://en.wikipedia.org/wiki/Hydrogen_Fluoride hydrogen fluoride]-based plasma<ref name="plasma">''[[Halo: Contact Harvest]]''</ref>
| operation=
| operation=
| rate of fire= Very High, but can overheat
| rate of fire= Very High, but can overheat
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Though difficult to control, the [[Covenant]] military and [[Sentinel|Forerunner Constructs]] use plasma in a weapon form for a great effect, containing and guiding it in the form of a single bolt, beam, or continuous stream. Plasma-based weapons are the most common armament of Covenant infantry and vehicular forces, and are the main armaments of their warships. Smaller weapons are designed to deplete shielding or melt infantry armor, while heavier weapons can destroy vehicles or buildings. The largest are mounted to capital ships, are used for orbital bombardment and ship-to-ship combat, and can reduce a ship's hull to a pile of molten metal floating in space. When a plasma weapon is charging, high quantities of beta particle radiation are emitted.<ref>''[[Halo: The Fall of Reach]]'', page 147</ref>
Though difficult to control, the [[Covenant]] military and [[Sentinel|Forerunner Constructs]] use plasma in a weapon form for a great effect, containing and guiding it in the form of a single bolt, beam, or continuous stream. Plasma-based weapons are the most common armament of Covenant infantry and vehicular forces, and are the main armaments of their warships. Smaller weapons are designed to deplete shielding or melt infantry armor, while heavier weapons can destroy vehicles or buildings. The largest are mounted to capital ships, are used for orbital bombardment and ship-to-ship combat, and can reduce a ship's hull to a pile of molten metal floating in space. When a plasma weapon is charging, high quantities of beta particle radiation are emitted.<ref>''[[Halo: The Fall of Reach]]'', page 147</ref>
The [[UNSC]] uses plasma as an energy source and to cut heavy metals in factories, and attempted to produce it for use in their [[UNSCDF|armed services]], but apparently chose to abandon the project, instead falling back on projectile weaponry.<ref>''[[Halo Wars]]''</ref>
The [[UNSC]] uses plasma as an energy source and to cut heavy metals in factories, and attempted to produce it for use in their [[UNSCDF|armed services]], but apparently chose to abandon [[M-145D Rhino|Rhino|the project]],instead falling back on projectile weaponry.<ref>''[[Halo Wars]]''</ref>


==Protection==
==Protection==


   
   
Complete protection from Plasma is generally hard to obtain due to the Plasma's high damage ratio. Armor used by Marines usually has a good protection from Plasma, but only to an extent. Eventually, the persons armor will be literally melted or burned to uselessness. That's why when a Marine is constantly hit in a certain place numerous times by Plasma, the armor will give way and the person will have severe to life threatening injuries. John 117's armor is much like the Marines, being that it will eventually give way to the Plasma. The added bonus Spartans have is the shield which protects from Plasma.  
Complete protection from plasma is generally hard to obtain due to the plasma's high damage ratio. [[M52B_Body_Armor|Armor]] used by [[UNSC_Marine_Corps|Marines]] usually has a good protection from plasma, but only to an extent. The armor will be literally melted or burned to uselessness. That's why when a Marine is constantly hit in a certain place numerous times by plasma, the armor will give way and the person will have severe to life threatening injuries. [[SPARTAN-II]] [[MJOLNIR Armor|armor]] is much like the Marines armor, being that it will eventually give way to the plasma. The added bonus Spartans have is the [[Energy Shield|shield]] which protects from plasma.  
 




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== Trivia ==
== Trivia ==


*Human users can contract [[Boren's Syndrome]] from prolonged contact with the radiation emitted by plasma grenades, an example being [[Sergeant Johnson]].  
*[[Human]] users can contract [[Boren's Syndrome]] from prolonged contact with the radiation emitted by plasma grenades, an example being [[Sergeant Johnson]].  


*For gameplay reasons, plasma is less lethal to unshielded [[NPC]]s in the [[Halo]] games than in the novels. In the games, [[UNSC Marine Corps|Marines]] can take a barrage from a plasma weapon without being incapacitated, but in the books there are several incidences of plasma easily burning through both armor and flesh. The excuse for this being that it all boils down to game play in the end.  
*For gameplay reasons, plasma is less lethal to unshielded [[NPC]]s in the ''[[Halo Series|Halo games]]'' than in the novels. In the games, [[UNSC Marine Corps|Marines]] can take a barrage from a plasma weapon without being incapacitated, but in the books there are several incidences of plasma easily burning through both armor and flesh. The excuse for this being that it all boils down to gameplay in the end.  


*It seems that the power of the gun depends on what color the plasma gun is. For example the [[Plasma Pistol]] shoots out green plasma but is not very powerful, the [[Plasma Rifle]] shoots blue plasma and is more powerful, the [[Brute Plasma Rifle]] shoots red plasma which is slightly more powerful than blue plasma, while the forward turret on a [[Phantom]] in ''[[Halo 3]]'' shoots out purple plasma and is the most powerful. It should be noted that in Halo: Combat Evolved and Halo 2, the Plasma on some of the Plasma based weaponry can be seen even when Active Camouflage/Invisibility has been activated.  
*It seems that the power of the plasma depends on what color the plasma is. For example the [[Plasma Pistol]] shoots out green plasma but is not very powerful, the [[Plasma Rifle]] shoots blue plasma and is more powerful, the [[Brute Plasma Rifle]] shoots red plasma which is slightly more powerful than blue plasma, while the forward turret on a [[Phantom]] in ''[[Halo 3]]'' shoots out purple plasma and is the most powerful. It should be noted that in ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', the plasma on some of the plasma based weaponry can be seen even when [[Active Camouflage]]/[[Invisibility]] has been activated.  


*If what has been said about the "plasma heirarchy" above is true, then the purple Energy Sword being wielded by an Elite in Second Sunrise Over New Mombassa (a story in the [[Halo Graphic Novel]]) should be more powerful than the one used in-game. However, this may simply be due to the fact that Halo 2-era swords (when the story was set) were more purple than blue, so it may simply be an aesthetic difference.  
*If what has been said about the "plasma hierarchy" above is true, then the purple [[Energy Sword]] being wielded by an [[Elite]] in Second Sunrise Over New Mombassa (a story in the ''[[Halo Graphic Novel]]'') should be more powerful than the one used in-game. However, this may simply be due to the fact that ''Halo 2''-era swords (when the story was set) were more purple than blue, so it may simply be an aesthetic difference.  


[[ja:プラズマ]]
[[ja:プラズマ]]

Revision as of 00:05, August 5, 2009

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In physics and chemistry, Plasma is a partially ionized gas, in which a certain proportion of electrons are free rather than being bound to an atom or molecule. The ability of the positive and negative charges to move somewhat independently makes the plasma electrically conductive so that it responds strongly to electromagnetic fields. Plasma therefore has properties quite unlike those of solids, liquids or gases and is considered to be a distinct state of matter. Plasma typically takes the form of neutral gas-like clouds; for example, in the case of stars.


Function

Though difficult to control, the Covenant military and Forerunner Constructs use plasma in a weapon form for a great effect, containing and guiding it in the form of a single bolt, beam, or continuous stream. Plasma-based weapons are the most common armament of Covenant infantry and vehicular forces, and are the main armaments of their warships. Smaller weapons are designed to deplete shielding or melt infantry armor, while heavier weapons can destroy vehicles or buildings. The largest are mounted to capital ships, are used for orbital bombardment and ship-to-ship combat, and can reduce a ship's hull to a pile of molten metal floating in space. When a plasma weapon is charging, high quantities of beta particle radiation are emitted.[1] The UNSC uses plasma as an energy source and to cut heavy metals in factories, and attempted to produce it for use in their armed services, but apparently chose to abandon Rhino|the project,instead falling back on projectile weaponry.[2]

Protection

Complete protection from plasma is generally hard to obtain due to the plasma's high damage ratio. Armor used by Marines usually has a good protection from plasma, but only to an extent. The armor will be literally melted or burned to uselessness. That's why when a Marine is constantly hit in a certain place numerous times by plasma, the armor will give way and the person will have severe to life threatening injuries. SPARTAN-II armor is much like the Marines armor, being that it will eventually give way to the plasma. The added bonus Spartans have is the shield which protects from plasma.


Starship Weaponry

Vehicular Weaponry

Vehicles

  • Rhino (Prototype UNSC plasma artillery)

Weapons

Ground Weaponry

Explosives

Firearms

Turrets

Trivia

  • For gameplay reasons, plasma is less lethal to unshielded NPCs in the Halo games than in the novels. In the games, Marines can take a barrage from a plasma weapon without being incapacitated, but in the books there are several incidences of plasma easily burning through both armor and flesh. The excuse for this being that it all boils down to gameplay in the end.
  • It seems that the power of the plasma depends on what color the plasma is. For example the Plasma Pistol shoots out green plasma but is not very powerful, the Plasma Rifle shoots blue plasma and is more powerful, the Brute Plasma Rifle shoots red plasma which is slightly more powerful than blue plasma, while the forward turret on a Phantom in Halo 3 shoots out purple plasma and is the most powerful. It should be noted that in Halo: Combat Evolved and Halo 2, the plasma on some of the plasma based weaponry can be seen even when Active Camouflage/Invisibility has been activated.
  • If what has been said about the "plasma hierarchy" above is true, then the purple Energy Sword being wielded by an Elite in Second Sunrise Over New Mombassa (a story in the Halo Graphic Novel) should be more powerful than the one used in-game. However, this may simply be due to the fact that Halo 2-era swords (when the story was set) were more purple than blue, so it may simply be an aesthetic difference.

Sources