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Paul Russel

From Halopedia, the Halo wiki

Revision as of 05:50, May 5, 2014 by Tentacletornado (talk | contribs) (Dammit twitter, stop being an information outlet! >.<)
Paul Russel, father of the name "Halo", commenting on the naming process.

Paul Russel was an employee of Bungie who served as an Environmental Artist for Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST and Halo: Reach. He was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state. Russel came up with the series title "Halo",[1] and has been said to be "The father of Halo". He is largely responsible for the Forerunner and human military architectural styles and decoration in the Halo series,[2] including what is now known as the Eld symbol.[3] This has led to him being nicknamed "the Forerunner guy", although he dislikes this epithet.[2]

Russel left Bungie in August 2010 after working there for 11 years and joined Certain Affinity in May 2011, where he is working as Senior Environment Artist as of November 2011.[4]

Gameography

  • Eight games at High Voltage software, two of them uncredited, another three unreleased.
  • Tempest X3 (1996), Interplay Entertainment Corp.
  • Halo: Combat Evolved (2001), Microsoft Game Studios.
  • Halo 2 (2004), Microsoft Game Studios.
  • Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios.
  • Halo 3 (2007), Microsoft Game Studios.
  • Halo 3: ODST (2009), Microsoft Game Studios.
  • Halo: Reach (2010), Microsoft Game Studios.

Trivia

Sources

External links