Real World

Paul Russel: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
m (Text replacement - "{{[Ee]ra\|(RW|BS|343)[^}\n]*}}" to "{{Status|RealWorld}}")
 
(8 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Era|RW|BS}}
{{Status|RealWorld}}
[[File:Paulrussel.jpg|thumb|300px|Paul Russel, father of the name "Halo", commenting on the naming process.]]
[[File:Paulrussel.jpg|thumb|300px|Paul Russel, father of the name "Halo", commenting on the naming process.]]
'''Paul Russel''' was an employee of [[Bungie]] who served as an Environmental Artist for ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''. He was born in 1967 in Chicago, Illinois, [[United States of America|USA]]. He lived there until moving to Washington state.
'''Paul Russel''' was an employee of [[Bungie]] who served as an Environmental Artist for ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''. He was born in 1967 in Chicago, Illinois, [[United States of America|USA]]. He lived there until moving to Washington state. Russel came up with the series title "''Halo''",<ref>'''[[The Art of Halo]]''', ''page 73''</ref> and has been said to be "The father of ''Halo''". He is largely responsible for the [[Forerunner]] and [[human]] military architectural styles and decoration in the ''Halo'' series,<ref name="Paul">'''[[User:Doctor abominable|Paul Russel]]'s personal account on Halopedia (defunct)'''</ref> including what is now known as the [[Forerunner symbols#Eld|Eld]] symbol.<ref>[https://twitter.com/Dr_Abominable/status/463074150232248320 '''Twitter''': ''@Dr_Abominable: "Is that what they're calling it? It was just a texture I painted for the entrance of 'the silent cartographer'"'']</ref> This has led to him being nicknamed "the Forerunner guy", although he dislikes this epithet.{{Ref/Reuse|Paul}}


Russel came up with the series title "''Halo''",<ref>'''[[The Art of Halo]]''', ''page 73''</ref> and has been said to be "The father of ''Halo''". He is largely responsible for the [[Forerunner]] and [[human]] military architectural styles in the ''Halo'' series.<ref name="Paul">'''[[User:Doctor abominable|Paul Russel]]'s personal account on Halopedia (defunct)'''</ref> This has led to him being nicknamed "the Forerunner guy", although he dislikes this epithet.<ref name="Paul"/>
Russel left Bungie in August [[2010]] after working there for 11 years and joined [[Certain Affinity]] in May [[2011]], where he worked as Senior Environment Artist. Russel left Certain Affinity in May [[2012]] and in November of 2012 became owner and CEO of Spazdesign.<ref>[http://www.linkedin.com/in/paulr '''LinkedIn''': ''Paul Russel'']</ref>
 
Russel left Bungie in August [[2010]] after working there for 11 years and joined [[Certain Affinity]] in May [[2011]], where he is working as Senior Environment Artist as of November 2011.<ref>[http://www.linkedin.com/in/paulr '''LinkedIn''': ''Paul Russel'']</ref>


==Gameography==
==Gameography==
Line 11: Line 9:
*''Tempest X3'' (1996), Interplay Entertainment Corp.
*''Tempest X3'' (1996), Interplay Entertainment Corp.
*''Halo: Combat Evolved'' (2001), Microsoft Game Studios.
*''Halo: Combat Evolved'' (2001), Microsoft Game Studios.
*''Halo 2'' ([[2004]]), Microsoft Game Studios.
*''Halo 2'' ([[2004 (real world)|2004]]), Microsoft Game Studios.
*''[[Halo 2: Multiplayer Map Pack]]'' (2005), Microsoft Game Studios.
*''[[Halo 2: Multiplayer Map Pack]]'' (2005), Microsoft Game Studios.
*''Halo 3'' ([[2007]]), Microsoft Game Studios.
*''Halo 3'' ([[2007 (real world)|2007]]), Microsoft Game Studios.
*''Halo 3: ODST'' ([[2009]]), Microsoft Game Studios.
*''Halo 3: ODST'' ([[2009]]), Microsoft Game Studios.
*''Halo: Reach'' ([[2010]]), Microsoft Game Studios.
*''Halo: Reach'' ([[2010]]), Microsoft Game Studios.
Line 22: Line 20:


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==External links==
==External links==
*[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=russel Paul Russel at Bungie.net]
*[http://halo.bungie.net/Inside/MeetTheTeam.aspx?Person=russel Paul Russel at Bungie.net]
*[http://www.imdb.com/name/nm1035974/ Paul Russel at the Internet Movie Database]
*[http://www.imdb.com/name/nm1035974/ Paul Russel at the Internet Movie Database]
*[https://picasaweb.google.com/114253662089061571624 Paul Russel's Picasa image gallery]
*[https://picasaweb.google.com/114253662089061571624 Paul Russel's Picasa image gallery]
{{DEFAULTSORT:Russel, Paul}}
[[Category:Bungie staff]]

Latest revision as of 10:38, March 19, 2022

Paul Russel, father of the name "Halo", commenting on the naming process.

Paul Russel was an employee of Bungie who served as an Environmental Artist for Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST and Halo: Reach. He was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state. Russel came up with the series title "Halo",[1] and has been said to be "The father of Halo". He is largely responsible for the Forerunner and human military architectural styles and decoration in the Halo series,[2] including what is now known as the Eld symbol.[3] This has led to him being nicknamed "the Forerunner guy", although he dislikes this epithet.[2]

Russel left Bungie in August 2010 after working there for 11 years and joined Certain Affinity in May 2011, where he worked as Senior Environment Artist. Russel left Certain Affinity in May 2012 and in November of 2012 became owner and CEO of Spazdesign.[4]

Gameography[edit]

  • Eight games at High Voltage software, two of them uncredited, another three unreleased.
  • Tempest X3 (1996), Interplay Entertainment Corp.
  • Halo: Combat Evolved (2001), Microsoft Game Studios.
  • Halo 2 (2004), Microsoft Game Studios.
  • Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios.
  • Halo 3 (2007), Microsoft Game Studios.
  • Halo 3: ODST (2009), Microsoft Game Studios.
  • Halo: Reach (2010), Microsoft Game Studios.

Trivia[edit]

Sources[edit]

External links[edit]