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Non-playable character: Difference between revisions

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(→‎Halo 3: ODST: The officer in NMPD HQ isnt the one in Kizingo, as he is the same officer in the ending cutscene of ONI: AS, who is manning the turret on the troop bay of the pelican.)
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NPCs are only seen in gameplay with the player, and are usually either allied or neutral to the player. Classically, they feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline.
NPCs are only seen in gameplay with the player, and are usually either allied or neutral to the player. Classically, they feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline.


In ''Halo: Combat Evolved'', there are only three NPCs, [[Captain (Navy)|Captain]] [[Jacob Keyes]], [[Avery Junior Johnson]] and [[343 Guilty Spark (Monitor)|343 Guilty Spark]]. Keyes is only seen a few times, but if he is killed, the mission is failed and you must restart the level. 343 Guilty Spark is invincible and immune to any attacks on him during the game. Johnson is the only one that may be killed without repercussions. In ''Halo 2'', all NPCs are invincible. They usually fight alongside the player and lead allies into battle. Most of the time they are also armed with stronger weapons and feature unique dialogue that is integral to the storyline. In ''Halo 3'', they share the same characteristics of ''Halo 2's'' NPCs, but when they take too much damage, they will fall to the ground, lifeless, and stay there until the battle is over. Soon after, they will stand back up and utilize the nearest available weapon, which usually tends to be their own. In ''Halo 3: ODST'', the same rules still apply from ''Halo 2'', though certain NPCs are playable in some campaign levels (for example, [[Tayari Plaza (Level)|Tayari Plaza]] is told from [[Gunnery Sergeant Edward Buck|Buck's]] point of view, but he is an NPC ally in [[NMPD HQ (Level)|NMPD HQ]]). The only NPC excluded from the ''"invulnerable"'' rule is Vergil. In ''Halo: Reach'' NPCs function more akin to those in ''Halo 2''; they are invincible however still react to incoming fire. Unlike in ''Halo 2'', however, the player cannot swap weapons with allied NPCs, specifically those in Noble Team.
In ''Halo: Combat Evolved'', there are only three NPCs, [[Captain (Navy)|Captain]] [[Jacob Keyes]], [[Avery Junior Johnson]] and [[343 Guilty Spark]]. Keyes is only seen a few times, but if he is killed, the mission is failed and you must restart the level. 343 Guilty Spark is invincible and immune to any attacks on him during the game. Johnson is the only one that may be killed without repercussions. In ''Halo 2'', all NPCs are invincible. They usually fight alongside the player and lead allies into battle. Most of the time they are also armed with stronger weapons and feature unique dialogue that is integral to the storyline. In ''Halo 3'', they share the same characteristics of ''Halo 2's'' NPCs, but when they take too much damage, they will fall to the ground, lifeless, and stay there until the battle is over. Soon after, they will stand back up and utilize the nearest available weapon, which usually tends to be their own. In ''Halo 3: ODST'', the same rules still apply from ''Halo 2'', though certain NPCs are playable in some campaign levels (for example, [[Tayari Plaza (Level)|Tayari Plaza]] is told from [[Gunnery Sergeant Edward Buck|Buck's]] point of view, but he is an NPC ally in [[NMPD HQ (Level)|NMPD HQ]]). The only NPC excluded from the ''"invulnerable"'' rule is Vergil. In ''Halo: Reach'' NPCs function more akin to those in ''Halo 2''; they are invincible however still react to incoming fire. Unlike in ''Halo 2'', however, the player cannot swap weapons with allied NPCs, specifically those in Noble Team.




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===Halo: Combat Evolved===
===Halo: Combat Evolved===
*[[Jacob Keyes|Captain Jacob Keyes]]
*[[Jacob Keyes|Captain Jacob Keyes]]
*[[343 Guilty Spark (Monitor)|343 Guilty Spark]]
*[[343 Guilty Spark]]
*[[Avery Junior Johnson|Staff Sergeant Avery J. Johnson]]
*[[Avery Junior Johnson|Staff Sergeant Avery J. Johnson]]


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*[[Avery Johnson|Sergeant Major Avery J. Johnson]]
*[[Avery Johnson|Sergeant Major Avery J. Johnson]]
*[[Rtas 'Vadum|Spec Ops Commander Rtas 'Vadumee]]
*[[Rtas 'Vadum|Spec Ops Commander Rtas 'Vadumee]]
*[[343 Guilty Spark (Monitor)|343 Guilty Spark]]
*[[343 Guilty Spark]]
*[[Tartarus|Brute Chieftain Tartarus]]
*[[Tartarus|Brute Chieftain Tartarus]]
*[[Heretic Leader|Heretic Commander Sesa 'Refumee]] <small>(Invincible until [[The Arbiter (Level)|cutscene]])</small>
*[[Heretic Leader|Heretic Commander Sesa 'Refumee]] <small>(Invincible until [[The Arbiter (Level)|cutscene]])</small>
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===Halo 3===
===Halo 3===
*[[Arbiter (Character)|The Arbiter]] (can still be played in mulitplayer mode)
*[[Arbiter (Character)|The Arbiter]] (can still be played in mulitplayer mode)
*[[343 Guilty Spark (Monitor)|343 Guilty Spark]] <small>(Invulnerable until [[Halo (Halo 3 Level)|cutscene]])</small>
*[[343 Guilty Spark]] <small>(Invulnerable until [[Halo (Halo 3 Level)|cutscene]])</small>
*[[Avery Johnson|Sergeant Major Avery J. Johnson]] <small>(Invulnerable until [[Halo (Halo 3 Level)|cutscene]])</small>
*[[Avery Johnson|Sergeant Major Avery J. Johnson]] <small>(Invulnerable until [[Halo (Halo 3 Level)|cutscene]])</small>
*[[Commander Miranda Keyes]] <small>(Invulnerable until [[The Covenant (Level)|cutscene]])</small>
*[[Commander Miranda Keyes]] <small>(Invulnerable until [[The Covenant (Level)|cutscene]])</small>

Revision as of 07:32, June 5, 2011

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Non-playable character, or NPC, refers to a character in a video game whose actions cannot be controlled by the player. However, these characters are often an important part of the storyline.

NPCs are only seen in gameplay with the player, and are usually either allied or neutral to the player. Classically, they feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline.

In Halo: Combat Evolved, there are only three NPCs, Captain Jacob Keyes, Avery Junior Johnson and 343 Guilty Spark. Keyes is only seen a few times, but if he is killed, the mission is failed and you must restart the level. 343 Guilty Spark is invincible and immune to any attacks on him during the game. Johnson is the only one that may be killed without repercussions. In Halo 2, all NPCs are invincible. They usually fight alongside the player and lead allies into battle. Most of the time they are also armed with stronger weapons and feature unique dialogue that is integral to the storyline. In Halo 3, they share the same characteristics of Halo 2's NPCs, but when they take too much damage, they will fall to the ground, lifeless, and stay there until the battle is over. Soon after, they will stand back up and utilize the nearest available weapon, which usually tends to be their own. In Halo 3: ODST, the same rules still apply from Halo 2, though certain NPCs are playable in some campaign levels (for example, Tayari Plaza is told from Buck's point of view, but he is an NPC ally in NMPD HQ). The only NPC excluded from the "invulnerable" rule is Vergil. In Halo: Reach NPCs function more akin to those in Halo 2; they are invincible however still react to incoming fire. Unlike in Halo 2, however, the player cannot swap weapons with allied NPCs, specifically those in Noble Team.


List of Halo NPCs

Halo: Combat Evolved

Halo 2

Halo 3

Halo 3: ODST

Halo: Reach