Era-rw.png

Halo: The Master Chief Collection skulls: Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
No edit summary
Line 2: Line 2:
{{Era|RW}}
{{Era|RW}}
[[File:HMCC-skulls-menu.jpg|thumb|300px|The skull selection menu in ''The Master Chief Collection'']]
[[File:HMCC-skulls-menu.jpg|thumb|300px|The skull selection menu in ''The Master Chief Collection'']]
'''Skulls''' are gameplay modifiers with the appearance of a [[human]] [[skull]] featured in ''[[Halo: The Master Chief Collection]]''. Like in ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'' and ''[[Halo 4]]'', the skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels. A total 37 skulls are included in the collection, including several unique additions to ''[[Halo 2: Anniversary]]''.<ref name="your journey">[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-your-journey-begins '''Halo Waypoint''': ''The Halo Bulletin: Your Journey Begins'']</ref>
'''Skulls''' are gameplay modifiers with the appearance of a [[human]] [[skull]] featured in ''[[Halo: The Master Chief Collection]]''. Like in ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'' and ''[[Halo 4]]'', the skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels. A total 38 skulls are included in the collection, including several unique additions to ''[[Halo 2: Anniversary]]''.<ref name="your journey">[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-your-journey-begins '''Halo Waypoint''': ''The Halo Bulletin: Your Journey Begins'']</ref>


Skulls in ''The Master Chief Collection'' are divided into two categories: Scoring and Non-Scoring. Scoring skulls increase the challenge and reward players with higher score multipliers or bonuses to base enemy values when turned on. Non-Scoring skulls can either be neutral, such as Grunt Birthday Party, or in cases of cheat-like skulls, have a score multiplier of zero. Zero multiplier skulls like Scarab disqualify level times and scores from being recorded on the leaderboard and disable score and time-based achievements.<ref name="your journey"/>
Skulls in ''The Master Chief Collection'' are divided into two categories: Scoring and Non-Scoring. Scoring skulls increase the challenge and reward players with higher score multipliers or bonuses to base enemy values when turned on. Non-Scoring skulls can either be neutral, such as Grunt Birthday Party, or in cases of cheat-like skulls, have a score multiplier of zero. Zero multiplier skulls like Scarab disqualify level times and scores from being recorded on the leaderboard and disable score and time-based achievements.<ref name="your journey"/>


==List of skulls==
==List of skulls==
The games in which the skull is available are listed below each skull. Pre-order skulls are marked with an * and unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skulls, all other skulls are unlocked from the start.<ref name="your journey"/> Additionally, the Blind, Anger, Catch, Ghost, Sputnik, That's Just Wrong, Thunderstorm and Tough Luck skulls were not useable in ''Halo: Combat Evolved Anniversary'' at launch, but were implemented via updates in the [[MCC Insider Program]]. The Acrophobia skull was added into the game for ''Halo 3'' for the release of ''Halo 3'' on PC.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020|SiteName=Halo Waypoint|PageName=MCC Development Update - June 2020}} The Acrophobia can only be unlocked for use by completing a [[season]]al [[Challenges/Halo: The Master Chief Collection|challenge]] to kill 343 flying enemies in ''Halo 3'', between July 14 and July 29, 2020.{{Ref/Site|URL=https://store.steampowered.com/newshub/app/976730/view/2595712846344485885|SiteName=Steam|PageName=Halo 3 Celebration}}
The games in which the skull is available are listed below each skull. Pre-order skulls are marked with ¹ and unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skull, all other skulls are unlocked from the start.<ref name="your journey"/> Skulls marked with ² were not available in the original release of the games, but were implemented via updates in the [[MCC Insider Program]]. The Acrophobia skull was added into the game for ''Halo 3'' for the release of ''Halo 3'' on PC.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020|SiteName=Halo Waypoint|PageName=MCC Development Update - June 2020}} The Acrophobia can only be unlocked for use by completing a [[season]]al [[Challenges/Halo: The Master Chief Collection|challenge]] to kill 343 flying enemies in ''Halo 3'', between July 14 and July 29, 2020.{{Ref/Site|URL=https://store.steampowered.com/newshub/app/976730/view/2595712846344485885|SiteName=Steam|PageName=Halo 3 Celebration}} It was unlocked globally after July 29, 2020.


===Acrophobia===
{| class="wikitable sortable"
''"The Corps: Now issue rifles AND wings..."''
|-
*''Halo 3''
! width=50px|Icon !! width=200px|Name !! width=400px|Description !! width=50px|Multiplier !! width=50px|HCEA !! width=50px|H2A !! width=50px|H3 !! width=50px|ODST !! width=50px|H4 !! width=50px|Reach
 
|-
===Anger===
| style="background:#555555;" | [[File:HTMCC Skull Acrophobia.png|center|75px]]
''"Enemies fire their weapons faster and more frequently."''
| Acrophobia
 
|| The Corps: Now issue rifles AND wings... (Press Jump twice to fly.)
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
||0.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Assassins===
|style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]]
''"All enemies in the game are permanently cloaked."''
| Anger
 
|| Enemies fire their weapons faster and more frequently.
*''Halo 2: Anniversary''
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Bandanna*===
|style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]]
''"Infinite Ammo."''
| Assassins
 
|| All enemies in the game are permanently cloaked.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Black Eye===
|style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]]
''"Your shields only recharge when you melee enemies. Bash your way to better health!"''
| Bandanna¹
 
|| Infinite Ammo.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Blind===
|style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]]
''"HUD and weapon do not display onscreen."''
| Black Eye
 
|| Your shields only recharge when you melee enemies. Bash your way to better health!
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
===Bonded Pair*===
|style="background:#555555;" | [[File:HTMCC Skull Blind.png|center|75px]]
''"Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while."''
| Blind
 
|| HUD and weapon do not display onscreen.
*''Halo 2: Anniversary''
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
===Boom*===
|style="background:#555555;" | [[File:HTMCC Skull Bonded Pair.png|center|75px]]
''"Explosions have twice the damage radius. Light fuse, run away."''
| Bonded Pair¹
 
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Catch===
|style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]]
''"Enemies throw and drop more grenades."''
| Boom¹
 
|| Explosions have twice the damage radius. Light fuse, run away.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Cowbell===
|style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]]
''"Acceleration from explosions is increased."''
| Catch
 
|| Enemies throw and drop more grenades.
*''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
===Envy===
|style="background:#555555;" | [[File:HTMCC Skull Cowbell.png|center|75px]]
''"Chief trades his flashlight for Active Camo."''
| Cowbell
 
|| Acceleration from explosions is increased.
*''Halo 2: Anniversary''
||1.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
===Eye Patch===
|style="background:#555555;" | [[File:HTMCC Skull Envy.png|center|75px]]
''"Auto aim features disabled for all weapons. You'll miss it when it's gone."''
| Envy
 
|| Chief trades his flashlight for Active Camo.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
||0.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Famine===
|style="background:#555555;" | [[File:HTMCC Skull Eye Patch.png|center|75px]]
''"Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine."''
| Eye Patch
 
|| Auto aim features disabled for all weapons. You'll miss it when it's gone.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Feather*===
|style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]]
''"Player and enemy melee strikes impart more movement physics."''
| Famine
 
|| Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine.
*''Halo 2: Anniversary''
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
===Fog===
|style="background:#555555;" | [[File:HTMCC Skull Feather.png|center|75px]]
''"The [[motion tracker]] is disabled. You'll miss those eyes in the back of your head."''
| Feather¹
 
|| Player and enemy melee strikes impart more movement physics.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo: Reach''
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Foreign===
|style="background:#555555;" | [[File:HTMCC Skull Fog.png|center|75px]]
''"Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons."''
| Fog
 
|| The motion tracker is disabled. You'll miss those eyes in the back of your head.
*''Halo: Combat Evolved Anniversary''
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
===Ghost===
|style="background:#555555;" | [[File:HTMCC Skull Foreign.png|center|75px]]
''"AI no longer flinch from attacks."''
| Foreign
 
|| Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Grunt Birthday Party===
|style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]]
''"Grunt [[headshot]]s lead to glorious celebrations."''
| Ghost
 
|| AI no longer flinch from attacks.
Note: the plasma grenade explosion effect from the original ''Halo 2'' is replaced with the confetti and cheering effect from later games.
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]]
 
| Grunt Birthday Party
===Grunt Funeral*===
|| Grunt headshots lead to glorious celebrations.
''"Grunts die in a blaze of glory. And plasma."''
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Grunt Funeral.png|center|75px]]
 
| Grunt Funeral¹
===Iron===
|| Grunts die in a blaze of glory. And plasma.
''"Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level."''
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Iron.png|center|75px]]
 
| Iron
===IWHBYD(I Would Have Been Your Daddy)===
|| Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level.
''"Rare combat dialogue becomes more common."''
||1.30x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull IWHBYD.png|center|75px]]
 
| IWHBYD (I Would Have Been Your Daddy)
===Jacked===
|| Rare combat dialogue becomes more common.
''"Players can only enter ground vehicles by [[Boarding (gameplay mechanic)|boarding]]."''
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Jacked.png|center|75px]]
 
| Jacked
===Malfunction===
|| Players can only enter ground vehicles by boarding.
''"Every time you respawn, a random element of your HUD is disabled."''
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]]
 
| Malfunction
===Masterblaster===
|| Every time you respawn, a random element of your HUD is disabled.
''"Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills."''
|| 1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]]
 
| Masterblaster
===Mythic===
|| Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills.
''"Enemies have increased health."''
||1.10x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]]
 
| Mythic
===Piñata*===
|| Enemies have increased health.
''"Punching enemies makes them drop grenades. Beat them 'til candy comes out!"''
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Piñata.png|center|75px]]
 
| Piñata¹
===Prophet Birthday Party===
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out!
''"Punch that Prophet up to 11."'' (each punch the player lands on the [[Prophet of Regret]] on the level [[Regret (Halo 2 level)|Regret]] is accompanied by an electric guitar lick).
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]]
 
| Prophet Birthday Party
===Recession===
|| Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' is accompanied by an electric guitar lick).
''"Every shot is worth twice the ammo. Save those bullets, player."''
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Recession.png|center|75px]]
 
| Recession
===Scarab===
|| Every shot is worth twice the ammo. Save those bullets, player.
''"All player-held weapons fire Scarab Gun beams."''
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]]
 
| Scarab
===SO...ANGRY...===
|| All player-held weapons fire Scarab Gun beams.
''"Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased."''
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull So Angry.png|center|75px]]
 
| SO...ANGRY...
===Sputnik===
|| Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased.
''"Mass of objects is decreased, making them more easily displaced."''
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]]
 
| Sputnik
===Streaking===
|| Mass of objects is decreased, making them more easily displaced.
''"Player shields constantly decay at a slow pace but recharge some with every enemy kill."''
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Streaking.png|center|75px]]
 
| Streaking
===Swarm===
|| Player shields constantly decay at a slow pace but recharge some with every enemy kill.
''"Hunters are much stronger. Base Hunter score values are increased."''
||1.20x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Swarm.png|center|75px]]
 
| Swarm
===That's Just... Wrong===
|| Hunters are much stronger. Base Hunter score values are increased.
''"Increases enemy awareness of player."''
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]]
 
| That's Just... Wrong
===They Come Back===
|| Increases enemy awareness of player.
''"Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased."''
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]]
 
| They Come Back
===Thunderstorm===
|| Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased.
''"Upgrades the rank of most enemies."''
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]]
 
| Thunderstorm
===Tilt===
|| Upgrades the rank of most enemies.
''"Enemy resistances and weaknesses are increased."''
||1.20x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Tilt.png|center|75px]]
 
| Tilt
===Tough Luck===
|| Enemy resistances and weaknesses are increased.
''"Enemies always go berserk, always dive out of the way, never flee."''
||1.20x || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Tough Luck.png|center|75px]]
 
| Tough Luck
==Gallery==
|| Enemies always go berserk, always dive out of the way, never flee.
<GALLERY>
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
File:HTMCC Skull Acrophobia.png|Acrophobia Skull.
|}
File:HTMCC Skull Anger.png|Anger Skull
File:HTMCC Skull Assassin.png|Assassin Skull
File:HTMCC Skull Bandana.png|Bandanna  Skull
File:HTMCC Skull Black Eye.png|Black Eye Skull
File:HTMCC Skull Blind.png|Blind Skull
File:HTMCC Skull Bonded Pair.png|Bonded Pair Skull
File:HTMCC Skull Boom.png|Boom Skull
File:HTMCC Skull Catch.png|Catch Skull
File:HTMCC Skull Envy.png|Envy Skull
File:HTMCC Skull Eye Patch.png|Eye Patch Skull
File:HTMCC Skull Famine.png|Famine Skull
File:HTMCC Skull Feather.png|Feather Skull
File:HTMCC Skull Fog.png|Fog Skull
File:HTMCC Skull Grunt Birthday Party.png|Grunt Birthday Party Skull
File:HTMCC Skull Grunt Funeral.png|Grunt Funeral Skull
File:HTMCC Skull Iron.png|Iron Skull
File:HTMCC Skull IWHBYD.png|IWHBYD Skull
File:HTMCC Skull Jacked.png|Jacked Skull
File:HTMCC Skull Malfunction.png|Malfunction Skull
File:HTMCC Skull Masterblaster.png|Masterblaster Skull
File:HTMCC Skull Mythic.png|Mythic Skull
File:HTMCC Skull Piñata.png|Piñata Skull
File:HTMCC Skull Prophet Birthday Party.png|Prophet Birthday Party
File:HTMCC Skull Scarab.png|Scarab Skull
File:HTMCC Skull So Angry.png|SO... ANGRY... Skull
File:HTMCC Skull Sputnik.png|Sputnik Skull
File:HTMCC Skull Streaking.png|Streaking Skull
File:HTMCC Skull Swarm.png|Swarm Skull
File:HTMCC Skull That's Just Wrong.png|That's Just... Wrong Skull
File:HTMCC Skull They Come Back.png|They Come Back Skull
File:HTMCC Skull Thunderstorm.png|Thunderstorm Skull
</GALLERY>


==Sources==
==Sources==
<references/>
<references/>
[[Category:Skulls]]
[[Category:Skulls]]

Revision as of 10:11, October 10, 2020

The skull selection menu in The Master Chief Collection

Skulls are gameplay modifiers with the appearance of a human skull featured in Halo: The Master Chief Collection. Like in Halo 3: ODST, Halo: Reach and Halo 4, the skulls are no longer easter eggs in-game, and can also be accessed in the campaign menu without claiming them in campaign levels. A total 38 skulls are included in the collection, including several unique additions to Halo 2: Anniversary.[1]

Skulls in The Master Chief Collection are divided into two categories: Scoring and Non-Scoring. Scoring skulls increase the challenge and reward players with higher score multipliers or bonuses to base enemy values when turned on. Non-Scoring skulls can either be neutral, such as Grunt Birthday Party, or in cases of cheat-like skulls, have a score multiplier of zero. Zero multiplier skulls like Scarab disqualify level times and scores from being recorded on the leaderboard and disable score and time-based achievements.[1]

List of skulls

The games in which the skull is available are listed below each skull. Pre-order skulls are marked with ¹ and unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skull, all other skulls are unlocked from the start.[1] Skulls marked with ² were not available in the original release of the games, but were implemented via updates in the MCC Insider Program. The Acrophobia skull was added into the game for Halo 3 for the release of Halo 3 on PC.[2] The Acrophobia can only be unlocked for use by completing a seasonal challenge to kill 343 flying enemies in Halo 3, between July 14 and July 29, 2020.[3] It was unlocked globally after July 29, 2020.

Icon Name Description Multiplier HCEA H2A H3 ODST H4 Reach
HTMCC Skull Acrophobia.png
Acrophobia The Corps: Now issue rifles AND wings... (Press Jump twice to fly.) 0.00x No No Yes² No No No
HTMCC Skull Anger.png
Anger Enemies fire their weapons faster and more frequently. 1.10x Yes² Yes No No No No
HTMCC Skull Assassin.png
Assassins All enemies in the game are permanently cloaked. 1.20x No Yes No No No No
HTMCC Skull Bandana.png
Bandanna¹ Infinite Ammo. 0.00x Yes Yes² No No No No
HTMCC Skull Black Eye.png
Black Eye Your shields only recharge when you melee enemies. Bash your way to better health! 1.10x Yes Yes Yes Yes Yes Yes
HTMCC Skull Blind.png
Blind HUD and weapon do not display onscreen. 1.10x Yes² Yes Yes Yes Yes Yes
HTMCC Skull Bonded Pair.png
Bonded Pair¹ Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. 0.00x No Yes² No No No No
HTMCC Skull Boom.png
Boom¹ Explosions have twice the damage radius. Light fuse, run away. 1.00x Yes Yes² No No No No
HTMCC Skull Catch.png
Catch Enemies throw and drop more grenades. 1.10x Yes² Yes Yes Yes Yes Yes
HTMCC Skull Cowbell.png
Cowbell Acceleration from explosions is increased. 1.00x No No Yes Yes Yes Yes
HTMCC Skull Envy.png
Envy Chief trades his flashlight for Active Camo. 0.00x No Yes No No No No
HTMCC Skull Eye Patch.png
Eye Patch Auto aim features disabled for all weapons. You'll miss it when it's gone. 1.10x Yes Yes² No No No No
HTMCC Skull Famine.png
Famine Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine. 1.10x Yes Yes Yes Yes Yes Yes
HTMCC Skull Feather.png
Feather¹ Player and enemy melee strikes impart more movement physics. 1.00x No Yes² No No No No
HTMCC Skull Fog.png
Fog The motion tracker is disabled. You'll miss those eyes in the back of your head. 1.10x Yes Yes² Yes No Yes Yes
HTMCC Skull Foreign.png
Foreign Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons. 1.10x Yes No No No No No
HTMCC Skull Ghost.png
Ghost AI no longer flinch from attacks. 1.00x Yes² Yes No No No No
HTMCC Skull Grunt Birthday Party.png
Grunt Birthday Party Grunt headshots lead to glorious celebrations. 1.00x Yes Yes Yes Yes Yes Yes
HTMCC Skull Grunt Funeral.png
Grunt Funeral¹ Grunts die in a blaze of glory. And plasma. 1.00x Yes Yes² No No No No
HTMCC Skull Iron.png
Iron Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level. 1.30x No No Yes No No No
HTMCC Skull IWHBYD.png
IWHBYD (I Would Have Been Your Daddy) Rare combat dialogue becomes more common. 1.00x No Yes Yes Yes Yes Yes
HTMCC Skull Jacked.png
Jacked Players can only enter ground vehicles by boarding. 1.20x No Yes² No No No No
HTMCC Skull Malfunction.png
Malfunction Every time you respawn, a random element of your HUD is disabled. 1.00x Yes Yes² No No No No
HTMCC Skull Masterblaster.png
Masterblaster Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills. 1.10x No Yes² No No No No
HTMCC Skull Mythic.png
Mythic Enemies have increased health. 1.20x Yes Yes Yes Yes Yes Yes
HTMCC Skull Piñata.png
Piñata¹ Punching enemies makes them drop grenades. Beat them 'til candy comes out! 1.00x Yes Yes² No No No No
HTMCC Skull Prophet Birthday Party.png
Prophet Birthday Party Punch that Prophet up to 11. (Each punch the player lands on the Prophet of Regret on the level Regret is accompanied by an electric guitar lick). 1.00x No Yes² No No No No
HTMCC Skull Recession.png
Recession Every shot is worth twice the ammo. Save those bullets, player. 1.20x Yes Yes² No No No No
HTMCC Skull Scarab.png
Scarab All player-held weapons fire Scarab Gun beams. 0.00x No Yes² No No No No
HTMCC Skull So Angry.png
SO...ANGRY... Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased. 1.00x No Yes² No No No No
HTMCC Skull Sputnik.png
Sputnik Mass of objects is decreased, making them more easily displaced. 1.00x Yes² Yes No No No No
HTMCC Skull Streaking.png
Streaking Player shields constantly decay at a slow pace but recharge some with every enemy kill. 1.20x No Yes² No No No No
HTMCC Skull Swarm.png
Swarm Hunters are much stronger. Base Hunter score values are increased. 1.00x No Yes² No No No No
HTMCC Skull That's Just Wrong.png
That's Just... Wrong Increases enemy awareness of player. 1.10x Yes² Yes No No No No
HTMCC Skull They Come Back.png
They Come Back Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased. 1.00x No Yes² No No No No
HTMCC Skull Thunderstorm.png
Thunderstorm Upgrades the rank of most enemies. 1.20x Yes² Yes Yes Yes Yes Yes
HTMCC Skull Tilt.png
Tilt Enemy resistances and weaknesses are increased. 1.20x No No Yes Yes Yes Yes
HTMCC Skull Tough Luck.png
Tough Luck Enemies always go berserk, always dive out of the way, never flee. 1.10x Yes² No Yes Yes Yes Yes

Sources