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Gruntpocalypse: Difference between revisions

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|All grunts, All the time... Aim for the face.
|All Grunts, All the time... Aim for the face.
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[[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
[[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
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==Overview==
==Overview==
Gruntpocalypse is similar to the Bonus Round featured in ''[[Halo 3: ODST]]'' Firefight. In a Gruntpocalypse match, the player faces hordes of [[Unggoy]] instead of the regular sets of enemies.  
Gruntpocalypse is similar to the Bonus Round featured in standard Firefight. In a Gruntpocalypse match, the player faces waves consisting entirely of vast numbers of [[Grunt]]s instead of the regular sets of enemies.  


All loadouts consist of the [[DMR]] and [[M6G Personal Defense Weapon System|Magnum]] for easy headshots, with different [[Armor Abilities]] available.
All loadouts consist of the [[DMR]] and [[M6G Personal Defense Weapon System|Magnum]] for easy headshots, with different [[Armor Abilities]] available.
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*Using [[Armor Lock]] is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, [[plasma grenade]]s, and [[Plasma Pistol]] overcharge shots.
*Using [[Armor Lock]] is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, [[plasma grenade]]s, and [[Plasma Pistol]] overcharge shots.
*On certain maps such as [[Corvette]], [[Sprint]] may be a better idea than Armor Lock because it enables the player to obtain extra ammo quickly before the next wave of Grunts spread out.
*On certain maps such as [[Corvette]], [[Sprint]] may be a better idea than Armor Lock because it enables the player to obtain extra ammo quickly before the next wave of Grunts spread out.
[[Category:The Real World]]
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer Gametypes]]
[[Category:Firefight Variants]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

Revision as of 03:40, April 1, 2011

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File:Gruntocalypse.jpg
A group of Grunts in a match of Firefight.

Gruntpocalypse is a gametype in Halo: Reach Firefight where players must kill oncoming waves of Grunts until the Set ends.

Overview

Gruntpocalypse is similar to the Bonus Round featured in standard Firefight. In a Gruntpocalypse match, the player faces waves consisting entirely of vast numbers of Grunts instead of the regular sets of enemies.

All loadouts consist of the DMR and Magnum for easy headshots, with different Armor Abilities available.

Score Attack

In score attack, the game consists of 120 Grunts that spawn in 5 waves, with the Catch skull, the custom Red Skull which enhances sight and hearing, the Grunt Birthday Party skull, and the Cloud skull.

Trivia

  • In Halo: Reach, Gruntpocalypse is regarded as one of the best way to earn a high amount of cR over a relatively short period of time.
  • Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
  • The game type is deceptively difficult on higher difficulties such as Heroic or Legendary.
  • Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have an entire wave that doesn't have any heavy weapons at all.
  • The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly.
  • Using Armor Lock is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, plasma grenades, and Plasma Pistol overcharge shots.
  • On certain maps such as Corvette, Sprint may be a better idea than Armor Lock because it enables the player to obtain extra ammo quickly before the next wave of Grunts spread out.