Flood containment facility: Difference between revisions

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===In Game Combat===
===In Game Combat===
The Containment Facility of [[Alpha Halo|Installation 04]] was secured initially by [[Covenant]] Forces, who, upon discovering the [[Flood]], were massacred and forced to lock down the facility. In the ensuing melee, (what appears to be) all [[Elites]] were either killed or infected, with only a few [[lance]]s of [[Grunts]] and [[Jackals]] remaining; this was odd, since the Elites are the strongest units out of the three, but their absence did give the player the feeling that something wasn't right. Later, [[Captain Keyes]], in desperate need of weapons to arm his troops for their potentially long Guerrilla War, went to the facility with [[Sgt. Johnson]] and part of [[Fire Team Charlie]] on the assumption that it was a weapons cache; it was not. After losing two [[Marines]], the first squad with Captain Keyes and Johnson continued until they found a locked door, which they eventually got through. This door was probably the same door that the Covenant forces locked in order to contain the Flood outbreak. All team members were directly infected by the Flood except for Sgt. Johnson. Needless to say, the routine recovery mission was tossed into utter chaos, with both [[Human]] and Covenant forces being destroyed by the horrors that had been imprisoned for countless centuries.<ref>''[[Halo: The Flood]]''</ref>
The Containment Facility of [[Alpha Halo|Installation 04]] was secured initially by [[Covenant]] Forces, who, upon discovering the [[Flood]], were massacred and forced to lock down the facility. In the ensuing melee, (what appears to be) all [[Elites]] were either killed or infected, with only a few [[lance]]s of [[Grunts]] and [[Jackals]] remaining; this was odd, since the Elites are the strongest units out of the three, but their absence did give the player the feeling that something wasn't right, like the Assault Rifle bursts, the Frag grenade explosion, the transmission from Victor 933 and the blue blood scattered on the Facility. Later, [[Captain Keyes]], in desperate need of weapons to arm his troops for their potentially long Guerrilla War, went to the facility with [[Sgt. Johnson]] and part of [[Fire Team Charlie]] on the assumption that it was a weapons cache; it was not. After losing two [[Marines]], the first squad with Captain Keyes and Johnson continued until they found a locked door, which they eventually got through. This door was probably the same door that the Covenant forces locked in order to contain the Flood outbreak. All team members were directly infected by the Flood except for Sgt. Johnson. Needless to say, the routine recovery mission was tossed into utter chaos, with both [[Human]] and Covenant forces being destroyed by the horrors that had been imprisoned for countless centuries.<ref>''[[Halo: The Flood]]''</ref>


By the time the [[Master Chief]] arrived at the location, the initial battle was over, with the remaining Covenant forces scattered and disorganized and the remaining [[Human]] forces holed up in the entrances, lashing out at anything that came near. The Flood itself, as if sensing a potentially new victim, quietly withdrew to the hole in which they sprang and prepared to attack their new enemy, leaving only hideous remains of their earlier killing spree.
By the time the [[Master Chief]] arrived at the location, the initial battle was over, with the remaining Covenant forces scattered and disorganized and the remaining [[Human]] forces holed up in the entrances, lashing out at anything that came near. The Flood itself, as if sensing a potentially new victim, quietly withdrew to the hole in which they sprang and prepared to attack their new enemy, leaving only hideous remains of their earlier killing spree.

Revision as of 22:14, March 12, 2010

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Flood Containment Facilities were facilities that were used by the Forerunners to contain the Flood while studying them.

Installation 04 Flood Containment Facility

During the events of Halo: Combat Evolved, UNSC forces, led by Captain Jacob Keyes, attempted to take a Forerunner facility hidden in a swamp on Installation 04. A Covenant Elite named 'Qualomee lied that it was a weapons cache. The facility turned out to be a Flood Containment Facility. The Covenant had released the Flood and then, realizing their mistake, had attempted (unsuccessfully) to re-contain them. The area soon was completely overrun by the Flood, as the freed infected organisms continued to help even more Flood escape and kept multiplying.

This area was destroyed along with the rest of Installation 04, when John-117 detonated the crashed Pillar of Autumn's reactor cores.

In Game Combat

The Containment Facility of Installation 04 was secured initially by Covenant Forces, who, upon discovering the Flood, were massacred and forced to lock down the facility. In the ensuing melee, (what appears to be) all Elites were either killed or infected, with only a few lances of Grunts and Jackals remaining; this was odd, since the Elites are the strongest units out of the three, but their absence did give the player the feeling that something wasn't right, like the Assault Rifle bursts, the Frag grenade explosion, the transmission from Victor 933 and the blue blood scattered on the Facility. Later, Captain Keyes, in desperate need of weapons to arm his troops for their potentially long Guerrilla War, went to the facility with Sgt. Johnson and part of Fire Team Charlie on the assumption that it was a weapons cache; it was not. After losing two Marines, the first squad with Captain Keyes and Johnson continued until they found a locked door, which they eventually got through. This door was probably the same door that the Covenant forces locked in order to contain the Flood outbreak. All team members were directly infected by the Flood except for Sgt. Johnson. Needless to say, the routine recovery mission was tossed into utter chaos, with both Human and Covenant forces being destroyed by the horrors that had been imprisoned for countless centuries.[1]

By the time the Master Chief arrived at the location, the initial battle was over, with the remaining Covenant forces scattered and disorganized and the remaining Human forces holed up in the entrances, lashing out at anything that came near. The Flood itself, as if sensing a potentially new victim, quietly withdrew to the hole in which they sprang and prepared to attack their new enemy, leaving only hideous remains of their earlier killing spree.

After the Master Chief made his way through the swamp and into the Facility, he encountered scattered Covenant, grisly remains of a terrible battle, a crazed Marine who was scared out of his mind and a single recording chip that told the entire story.

Inside the Facility a small three-man Marine fire team was found. They were the only other marines to leave the main containment building besides Sgt. Johnson. They were found by the Chief, but were killed by the Flood.[2]

After fighting back the Flood and making his way back to the surface, the Master Chief regrouped with what remained of Corporal Lovik's Second Squad and valiantly led them to the center of the swamp, fighting back Flood by the dozen. As he reached the center, the Monitor of the Installation, 343 Guilty Spark, who was patrolling the area with Sentinels in an attempt to contain the outbreak of Flood, came across the Chief and his Marines. Identifying him as a Reclaimer, he abducted him, teleporting the Chief away from the swamp into The Library to retrieve the Index.

Heretic Uprising

During the Heretic Uprising, the Arbiter, while on the Gas Mine, came across a Flood Containment Facility which had been compromised by the Heretics. This explained the presence of Sentinels, which had previously been unexplained. The Sentinels at this facility were under the command of 343 Guilty Spark, who had escaped the Pillar of Autumn mere moments before it and Installation 04 detonated.[3] The Flood at this Facility were presumably killed when the Facility went into free fall.[4]

Other Appearances

Flood Containment Facilities appear in copious locations, namely the Threshold gas mine. It is also likely that there is a Flood Containment Facility at each ring, as there was one on both Alpha Halo and Delta Halo; however, the one located on Delta Halo had a massive Flood outbreak, spawning the Halo 2 campaign missions The Sacred Icon and Quarantine Zone as well as the Halo 2 multiplayer maps Lockout (Level), Backwash and Containment. Another map feature contained Flood, but rather than being a Containment Facility it is instead a part of the land that has been blocked off with a small Sentinel Wall, the Halo 3 map Isolation. The Halo 3 map Cold Storage is in a Cryogenic Containment Facility located on Delta Halo. The Halo Wars Skirmish map Release (Level) has a Containment Facility being overrun by the Flood, evidenced by the external Flood biomass. This facility can be exploited by the players by releasing the Flood against the opponents base.

Sources

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