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Drumrun: Difference between revisions

From Halopedia, the Halo wiki

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m (Who fixed the Soundtrack template? :D)
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  | name      = Drumrun
  | name      = Drumrun
  | video      = <youtube width="200" height="25">vLoRT5FKy2o</youtube>
  | video      = <youtube width="200" height="25">vLoRT5FKy2o</youtube>
  | album      = [[Halo: Original Soundtrack]]
  | album      = ''[[Halo: Original Soundtrack]]''
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | length    = 01:01
  | length    = 01:01
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'''Drumrun''' is a piece included in the [[Halo: Original Soundtrack]].
'''Drumrun''' is a piece included in the ''[[Halo: Original Soundtrack]]''.


==Appearances==
==Appearances==
[[The Maw]] is the only level in ''[[Halo CE|Halo: CE]]'' in which it is heard. It appears several times briefly, usually when the [[John-117|Master Chief]] is dealing with new waves of enemies. Most notably however, it plays during the first part of the [[M12 Force Application Vehicle|Warthog]] run at the end of the level.
[[The Maw]] is the only level in ''[[Halo: Combat Evolved]]'' in which it is heard. It appears several times briefly, usually when the [[John-117|Master Chief]] is dealing with new waves of enemies. Most notably however, it plays during the first part of the [[M12 Force Application Vehicle|Warthog]] run at the end of the level.


==Overview==
==Overview==

Revision as of 12:11, August 14, 2014

Template:Infobox song

Drumrun is a piece included in the Halo: Original Soundtrack.

Appearances

The Maw is the only level in Halo: Combat Evolved in which it is heard. It appears several times briefly, usually when the Master Chief is dealing with new waves of enemies. Most notably however, it plays during the first part of the Warthog run at the end of the level.

Overview

The piece gets its name from being composed almost entirely of drums (there are a few synth sounds in the background, possibly representing the Flood or 343 Guilty Spark), and that there is a sense of urgency or impending danger. For the Warthog run, it is designed to make the player feel there is "something else coming" as the piece does not feel like a climax - there are two parts to the Warthog run; part of the Truth and Reconciliation Suite appearing for the second (essentially an extension of the main Halo theme).