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Cut Halo 4 vehicles: Difference between revisions

From Halopedia, the Halo wiki

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File:HTMCC_H4_SpaceBanshee_ForgeIsland_1.png|The Space Banshee on [[Forge Island]].
File:HTMCC_H4_SpaceBanshee_ForgeIsland_1.png|The Space Banshee on [[Forge Island]].
File:HTMCC_H4_SpaceBanshee_ForgeIsland_1.png|Flying the Space Banshee.
File:HTMCC_H4_SpaceBanshee_ForgeIsland_2.png|Flying the Space Banshee.
File:HTMCC_H4_SpaceBanshee_ForgeIsland_1.png|The Space Banshee breaks apart while performing flips.
File:HTMCC_H4_SpaceBanshee_ForgeIsland_3.png|The Space Banshee breaks apart while performing flips.
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Revision as of 14:45, September 8, 2021

This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available.
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During the development of Halo 4, various vehicles were cut from the final game release.

Human vehicles

Falcon

In early pre-release screenshots and media, the UH-144 Falcon from Halo: Reach can be seen in the background - though was notably absent from final release.

With the release of Halo 4 on PC as part of the Master Chief Collection, the Falcon model was added to the game's files and can be spawned via modding. The Falcon model in question is not a useable vehicle, but instead a lower-resolution model intended for background usage. As such, it has a low polycount and texture size, and no collision or gameplay useability.[1]

Mantis booster variant

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Early concept art for the Mantis showcases two booster-like jets on the mech's shoulders. These boosters can be viewed in-game, via the Mantis holograms on the Dominion vehicle spawn pads.

Covenant vehicles

Revenant

At some point in the game's development, an updated and redesigned iteration of the Type-48 Revenant, which first debuted in Halo: Reach, was intended for inclusion in the game. The vehicle was concepted by 343 Industries concept artist Glenn Israel and high-poly modelled and textured by hard surface artist Can Tuncer, and implemented in the Halo 4 tags build.[3][4] The vehicle can be seen spawned on several cut maps including Z01_Fortress and Dish.

The Revenant has seen a major redesign since its iteration in Reach, with the vehicle as a whole being generally bulkier and up-armoured compared to the original version. Instead of the driver controlling a light plasma mortar, the vehicle now has an automatic plasma turret in the back which can be manned by an independent gunner - making the vehicle more akin to the Spectre or Warthog.[5]

With the release of Halo 4 on PC as part of the Master Chief Collection, the Revenant was added to the game's files and can be spawned via modding.[1]

Scarab

The Type-47B Scarab from Halo: Reach remains in the files of Halo 4, and can be spawned in The Master Chief Collection via modding. The core can be destroyed, though the vehicle does not explode. In the regular edition of Halo 4, the Scarab is present in the files of the Spartan Ops map Harvester.[1][6]

Space Banshee

The Space Banshee is present in the files of Halo 4 in The Master Chief Collection and can be spawned in via modding. The vehicle is flyable, though remains untextured and is prone to glitching when performing Banshee tricks.[1]

Sources