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Curtis Creamer: Difference between revisions

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'''Curtis Creamer''' is a tester and producer, as well as a senior employee of [[Bungie|Bungie Studios]]. He has not bothered to fill out a [[Bungie]].net profile, so not much is known of him other than his [[credits]].
'''Curtis Creamer''' is a tester and producer, as well as a senior employee of [[Bungie|Bungie Studios]]. He has not bothered to fill out a [[Bungie]].net profile, so not much is known of him other than his [[credits]].


He is a long time [[Bungie]] employee. He was a game tester for ''Oni'', and test lead for ''[[Halo: Combat Evolved]]''<ref>''[[Halo: Combat Evolved credits]]''</ref> during [[2001]]. He then served as a producer for ''[[Halo 2]]''<ref>''[[Halo 2 credits]]''</ref> and ''[[Halo 3]]''.<ref>''[[Halo 3 credits]]''</ref> In 2009, he was credited as the production lead in ''[[Halo 3: ODST]]''<ref>''[[Halo 3: ODST credits]]''</ref> and then the design team manager of ''[[Halo: Reach]]''<ref>''[[Halo: Reach credits]]''</ref> in [[2010]].
He is a long time [[Bungie]] employee. He was a game tester for ''Oni'', and test lead for ''[[Halo: Combat Evolved]]''<ref>''[[Halo: Combat Evolved credits]]''</ref> during [[2001]]. He then served as a producer for ''[[Halo 2]]''<ref>''[[Halo 2 credits]]''</ref> and ''[[Halo 3]]''.<ref>''[[Halo 3 credits]]''</ref> In 2009, he was credited as the production lead in ''[[Halo 3: ODST]]''<ref>''[[Halo 3: ODST credits]]''</ref>, and then the design team manager of ''[[Halo: Reach]]''<ref>''[[Halo: Reach credits]]''</ref> in [[2010]].


==Links==
==Links==

Revision as of 03:55, September 17, 2011

Curtis Creamer in a ViDoc.

Curtis Creamer is a tester and producer, as well as a senior employee of Bungie Studios. He has not bothered to fill out a Bungie.net profile, so not much is known of him other than his credits.

He is a long time Bungie employee. He was a game tester for Oni, and test lead for Halo: Combat Evolved[1] during 2001. He then served as a producer for Halo 2[2] and Halo 3.[3] In 2009, he was credited as the production lead in Halo 3: ODST[4], and then the design team manager of Halo: Reach[5] in 2010.

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