MLG (playlist): Difference between revisions

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m (Reverted edits by 98.246.60.147 (Talk) to last version by Incendiary)
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=====[[Foundry (Level)|Foundry]] Variants=====
=====[[Foundry (Level)|Foundry]] Variants=====
*MLG Amplified
*MLG Amplified
*MLG Onslaught\
*MLG Onslaught
 
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===Gametypes===
===Gametypes===
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===Settings===
===Settings===
All MLG gametypes start with a [[Battle Rifle]] and two [[Fragmentation Grenade]]s. Players move at 110% speed (Instead of the usual 100%), and they do 110% damage than the usual 100%. Also, the shield recharge time is set to 90% and players do not have the motion tracker enabled.
All MLG gametypes start with a [[Battle Rifle]] and two [[Fragmentation Grenade]]s. Players move at 110% speed (Instead of the usual 100%), and they do 110% damage than the usual 100%. Also, the shield recharge time is set to 90% and players do not have the motion tracker enabled.
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===Weaponry===
===Weaponry===

Revision as of 23:06, May 18, 2009

Template:Ratings Template:Reference

This article is about the Halo 3 playlist. For the professional gaming company, click here

History

Halo 3

There was no MLG playlist in the original release of Halo 3, however, Bungie announced that an MLG playlist would replace Team Hardcore in matchmaking for Halo 3 on March 12, 2008. The MLG playlist was released online as a ranked playlist on March 31, 2008.[1]

Maps used

Halo 3

In Halo 3, with the advantage of the new Forge system, MLG recreated the maps needed for MLG game, mainly the weaponry layout.

Asymmetrical Maps

Symmetrical Maps

Foundry Variants
  • MLG Amplified
  • MLG Onslaught

Gametypes

  • MLG Team Slayer
    • Amplified
    • Guardian
    • Construct
    • Narrows
    • The Pit
  • MLG Team Ball
    • Guardian
  • MLG Team Hill
    • Construct
    • The Pit
  • MLG Multi Flag
    • Onslaught
    • Narrows
    • The Pit

Settings

All MLG gametypes start with a Battle Rifle and two Fragmentation Grenades. Players move at 110% speed (Instead of the usual 100%), and they do 110% damage than the usual 100%. Also, the shield recharge time is set to 90% and players do not have the motion tracker enabled.

Weaponry

Powerups

All Powerups spawn at 120 seconds.