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Armor effects: Difference between revisions

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==Death Effects==
==Death Effects==
The following effect occurs when the player is killed.
The following effect occurs when the player is killed.
===Birthday Party===
===Birthday Party===
[[File:BirthdayReach.jpg|right|100px]]
{{Article Quote|Your death is softened by a joyful noise. And confetti.}}
{{Article Quote|Your death is softened by a joyful noise. And confetti.}}
*'''Cost''': 200,000 cR
*'''Effect''': When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the [[Grunt Birthday Party]] skull from ''[[Halo 2]]'', ''[[Halo 3]]'' and ''[[Halo: Reach]]''.  
*'''Effect''': When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the [[Grunt Birthday Party]] skull from ''[[Halo 2]]'', ''[[Halo 3]]'' and ''[[Halo: Reach]]''.  
*'''Trivia''': The clip of sound is a sample from Viva Pinata for Xbox 360.  
*'''Trivia''': The clip of sound is a sample from Viva Pinata for Xbox 360.  
{{clear}}
<center>
 
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable"
! scope="col" style="text-align:center;" |Effect
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'')
|-align="center"
|[[File:HR BirthdayParty Effect Icon.png|75px]]<br/>Birthday Party
|200,000 cR
|[[Season 1: Noble|Season 1]] Tier 25, {{SeasonPoint|1}}
|}
</center>
==Living Effects==
==Living Effects==
The following effect is continuously visible as long as the player is alive.
The following effect is continuously visible as long as the player is alive.
===Legendary (Flaming Helmet)===
===Legendary (Flaming Helmet)===
[[File:Flamelegendaryreach.jpg|right|100px]]
{{Article Quote|Flames ensconce the skulls of the loyal.}}
{{Article Quote|Flames ensconce the skulls of the loyal.}}
*'''Cost''': Available for free to buyers of the [[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]].
*'''Effect''': Flames similar to those from [[Bungie Armor]] burn around the player's head.
*'''Effect''': Flames similar to those from [[Bungie Armor]] burn around the player's head.
{{clear}}
<center>
 
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable"
! scope="col" style="text-align:center;" |Effect
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'')
|-align="center"
|[[File:HR Legendary Armor Effect.png|75px]][[File:HR Legendary Effect Icon.png|75px]]<br/>Legendary (Red Flaming Helmet)
|0 cR - Included with the [[Halo: Reach Legendary Edition|Legendary Edition]] of ''Halo: Reach''.
|[[Season 1: Noble|Season 1]] Tier 83, {{SeasonPoint|1}}
|-align="center"
|}
</center>
===Eternal===
===Eternal===
[[File:Eternal effect.png|right|100px]]
{{Article Quote|Burn bright; burn blue.}}
{{Article Quote|Burn bright; burn blue.}}
*'''Cost''': Was originally limited to Bungie employees, but it was available for free to anyone with a linked gamertag on Bungie.net or who downloaded the Bungie iPhone app before July 7, 2011. As of December 3, 2019, it is available to everyone as a Tier 100 rank reward in Halo: The Master Chief Collection on PC and Xbox One.
*'''Effect''': Similar to Flaming Helmet, but with blue flames instead of orange.
*'''Effect''': Similar to Flaming Helmet, but with blue flames instead of orange.
 
<center>
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable"
! scope="col" style="text-align:center;" |Effect
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'')
|-align="center"
|[[File:HR Eternal Armor Effect.png|75px]][[File:HR Eternal Effect Icon.png|75px]]<br/>Eternal (Blue Flaming Helmet)
|0 cR- Formerly only available to Bungie employees, required e-mail verification through [[Bungie.net]]. Available until [[Bungie Day|7/7/11]].
|[[Season 1: Noble|Season 1]] Tier 100, {{SeasonPoint|1}}
|-align="center"
|}
</center>
==Living/Death Effects==
==Living/Death Effects==
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.
===Heart Attack===
===Heart Attack===
[[File:Heartattack.jpg|right|100px]]
{{Article Quote|Upon expiry, flying hearts mark your demise.}}
{{Article Quote|Upon expiry, flying hearts mark your demise.}}
*'''Cost''': 300,000 cR
*'''Effect''': Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player.
*'''Effect''': Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player.
*'''Trivia''': The hearts are actually based on a temporary effect used by Bungie effects artist [[Steve Scott]] for debugging. The effect is also seen in the "[[Siege of Madrigal#Halo 3.3A ODST|Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref>
*'''Trivia''': The hearts are actually based on a temporary effect used by Bungie effects artist [[Steve Scott]] for debugging. The effect is also seen in the "[[Siege of Madrigal#Halo 3.3A ODST|Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref>
*'''Note''': This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://halo.bungie.net/stats/reach/globalheatmaps.aspx '''Bungie.net''': ''Global Heatmaps'']</ref>
*'''Note''': This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://halo.bungie.net/stats/reach/globalheatmaps.aspx '''Bungie.net''': ''Global Heatmaps'']</ref>
 
<center>
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable"
! scope="col" style="text-align:center;" |Effect
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'')
|-align="center"
|[[File:HR HeartAttack Effect Icon.png|75px]]<br/>Heart Attack
|300,000 cR
|[[Season 1: Noble|Season 1]] Tier 65, {{SeasonPoint|1}}
|}
</center>
===Pestilence===
===Pestilence===
[[File:Pestilence.jpg|right|100px]]
{{Article Quote|Foul brown clouds stink and swirl around steel.}}
{{Article Quote|Foul brown clouds stink and swirl around steel.}}
*'''Cost''': 1,000,000 cR
*'''Effect''': Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting [[Flood]] forms. Upon the player's death, he/she explodes in a manner similar to a [[Flood carrier form]]. Occasionally the cloud will be red instead of green.
*'''Effect''': Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting [[Flood]] forms. Upon the player's death, he/she explodes in a manner similar to a [[Flood carrier form]]. Occasionally the cloud will be red instead of green.
{{clear}}
<center>
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable"
! scope="col" style="text-align:center;" |Effect
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'')
|-align="center"
|[[File:HR Pestilence Armor Effect.png|75px]][[File:HR Pestilence Effect Icon.png|75px]]<br/>Pestilence
|1,000,000 cR
|[[Season 1: Noble|Season 1]] Tier 52, {{SeasonPoint|1}}
|}
</center>


===Inclement Weather===
===Inclement Weather===
[[File:Inclementweather.jpg|right|100px]]
{{Article Quote|High voltage, indeed.}}
{{Article Quote|High voltage, indeed.}}
*'''Cost''': 2,000,000 cR. Tier 79 rank reward on Halo: The Master Chief Collection.
*'''Effect''': Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-reach/videos/halor_armory_montage_072210.html '''IGN Video''': ''The Armory'']</ref>
*'''Effect''': Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-reach/videos/halor_armory_montage_072210.html '''IGN Video''': ''The Armory'']</ref>
*'''Trivia''': This Armor effect's name is possibly a reference to [[Cortana]]'s comment on [[Installation 04|Halo]]'s climate as heard on ''[[Halo: Combat Evolved]]'' [[campaign]] level [[Assault on the Control Room]]; ''"Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."''  
*'''Trivia''': This Armor effect's name is possibly a reference to [[Cortana]]'s comment on [[Installation 04|Halo]]'s climate as heard on ''[[Halo: Combat Evolved]]'' [[campaign]] level [[Assault on the Control Room]]; ''"Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."''  
{{clear}}
<center>
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable"
! scope="col" style="text-align:center;" |Effect
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'')
|-align="center"
|[[File:HR Inclement Weather Armor Effect.png|75px]][[File:HR InclementWeather Effect Icon.png|75px]]<br/>Inclement Weather
|2,000,000 cR
|[[Season 1: Noble|Season 1]] Tier 79, {{SeasonPoint|1}}
|}
</center>


==Sources==
==Sources==

Revision as of 08:12, August 9, 2020

Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.

Death Effects

The following effect occurs when the player is killed.

Birthday Party

Template:Article Quote

  • Effect: When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the Grunt Birthday Party skull from Halo 2, Halo 3 and Halo: Reach.
  • Trivia: The clip of sound is a sample from Viva Pinata for Xbox 360.
Effect Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
HR BirthdayParty Effect Icon.png
Birthday Party
200,000 cR Season 1 Tier 25, Spartan Point 1

Living Effects

The following effect is continuously visible as long as the player is alive.

Legendary (Flaming Helmet)

Template:Article Quote

  • Effect: Flames similar to those from Bungie Armor burn around the player's head.
Effect Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
HR Legendary Armor Effect.pngHR Legendary Effect Icon.png
Legendary (Red Flaming Helmet)
0 cR - Included with the Legendary Edition of Halo: Reach. Season 1 Tier 83, Spartan Point 1

Eternal

Template:Article Quote

  • Effect: Similar to Flaming Helmet, but with blue flames instead of orange.
Effect Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
HR Eternal Armor Effect.pngHR Eternal Effect Icon.png
Eternal (Blue Flaming Helmet)
0 cR- Formerly only available to Bungie employees, required e-mail verification through Bungie.net. Available until 7/7/11. Season 1 Tier 100, Spartan Point 1

Living/Death Effects

The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.

Heart Attack

Template:Article Quote

  • Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player.
  • Trivia: The hearts are actually based on a temporary effect used by Bungie effects artist Steve Scott for debugging. The effect is also seen in the "Dancing Marty" easter egg in Halo 3: ODST.[1]
  • Note: This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.[2]
Effect Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
HR HeartAttack Effect Icon.png
Heart Attack
300,000 cR Season 1 Tier 65, Spartan Point 1

Pestilence

Template:Article Quote

  • Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting Flood forms. Upon the player's death, he/she explodes in a manner similar to a Flood carrier form. Occasionally the cloud will be red instead of green.
Effect Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
HR Pestilence Armor Effect.pngHR Pestilence Effect Icon.png
Pestilence
1,000,000 cR Season 1 Tier 52, Spartan Point 1

Inclement Weather

Template:Article Quote

  • Effect: Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.[3]
  • Trivia: This Armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room; "Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."
Effect Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
HR Inclement Weather Armor Effect.pngHR InclementWeather Effect Icon.png
Inclement Weather
2,000,000 cR Season 1 Tier 79, Spartan Point 1

Sources