Armor effects: Difference between revisions
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==Death Effects== | ==Death Effects== | ||
The following effect occurs when the player is killed. | The following effect occurs when the player is killed. | ||
===Birthday Party=== | ===Birthday Party=== | ||
{{Article Quote|Your death is softened by a joyful noise. And confetti.}} | {{Article Quote|Your death is softened by a joyful noise. And confetti.}} | ||
*'''Effect''': When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the [[Grunt Birthday Party]] skull from ''[[Halo 2]]'', ''[[Halo 3]]'' and ''[[Halo: Reach]]''. | *'''Effect''': When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the [[Grunt Birthday Party]] skull from ''[[Halo 2]]'', ''[[Halo 3]]'' and ''[[Halo: Reach]]''. | ||
*'''Trivia''': The clip of sound is a sample from Viva Pinata for Xbox 360. | *'''Trivia''': The clip of sound is a sample from Viva Pinata for Xbox 360. | ||
{{ | <center> | ||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') | |||
|-align="center" | |||
|[[File:HR BirthdayParty Effect Icon.png|75px]]<br/>Birthday Party | |||
|200,000 cR | |||
|[[Season 1: Noble|Season 1]] Tier 25, {{SeasonPoint|1}} | |||
|} | |||
</center> | |||
==Living Effects== | ==Living Effects== | ||
The following effect is continuously visible as long as the player is alive. | The following effect is continuously visible as long as the player is alive. | ||
===Legendary (Flaming Helmet)=== | ===Legendary (Flaming Helmet)=== | ||
{{Article Quote|Flames ensconce the skulls of the loyal.}} | {{Article Quote|Flames ensconce the skulls of the loyal.}} | ||
*'''Effect''': Flames similar to those from [[Bungie Armor]] burn around the player's head. | *'''Effect''': Flames similar to those from [[Bungie Armor]] burn around the player's head. | ||
{{ | <center> | ||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') | |||
|-align="center" | |||
|[[File:HR Legendary Armor Effect.png|75px]][[File:HR Legendary Effect Icon.png|75px]]<br/>Legendary (Red Flaming Helmet) | |||
|0 cR - Included with the [[Halo: Reach Legendary Edition|Legendary Edition]] of ''Halo: Reach''. | |||
|[[Season 1: Noble|Season 1]] Tier 83, {{SeasonPoint|1}} | |||
|-align="center" | |||
|} | |||
</center> | |||
===Eternal=== | ===Eternal=== | ||
{{Article Quote|Burn bright; burn blue.}} | {{Article Quote|Burn bright; burn blue.}} | ||
*'''Effect''': Similar to Flaming Helmet, but with blue flames instead of orange. | *'''Effect''': Similar to Flaming Helmet, but with blue flames instead of orange. | ||
<center> | |||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') | |||
|-align="center" | |||
|[[File:HR Eternal Armor Effect.png|75px]][[File:HR Eternal Effect Icon.png|75px]]<br/>Eternal (Blue Flaming Helmet) | |||
|0 cR- Formerly only available to Bungie employees, required e-mail verification through [[Bungie.net]]. Available until [[Bungie Day|7/7/11]]. | |||
|[[Season 1: Noble|Season 1]] Tier 100, {{SeasonPoint|1}} | |||
|-align="center" | |||
|} | |||
</center> | |||
==Living/Death Effects== | ==Living/Death Effects== | ||
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed. | The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed. | ||
===Heart Attack=== | ===Heart Attack=== | ||
{{Article Quote|Upon expiry, flying hearts mark your demise.}} | {{Article Quote|Upon expiry, flying hearts mark your demise.}} | ||
*'''Effect''': Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. | *'''Effect''': Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. | ||
*'''Trivia''': The hearts are actually based on a temporary effect used by Bungie effects artist [[Steve Scott]] for debugging. The effect is also seen in the "[[Siege of Madrigal#Halo 3.3A ODST|Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref> | *'''Trivia''': The hearts are actually based on a temporary effect used by Bungie effects artist [[Steve Scott]] for debugging. The effect is also seen in the "[[Siege of Madrigal#Halo 3.3A ODST|Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref> | ||
*'''Note''': This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://halo.bungie.net/stats/reach/globalheatmaps.aspx '''Bungie.net''': ''Global Heatmaps'']</ref> | *'''Note''': This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://halo.bungie.net/stats/reach/globalheatmaps.aspx '''Bungie.net''': ''Global Heatmaps'']</ref> | ||
<center> | |||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') | |||
|-align="center" | |||
|[[File:HR HeartAttack Effect Icon.png|75px]]<br/>Heart Attack | |||
|300,000 cR | |||
|[[Season 1: Noble|Season 1]] Tier 65, {{SeasonPoint|1}} | |||
|} | |||
</center> | |||
===Pestilence=== | ===Pestilence=== | ||
{{Article Quote|Foul brown clouds stink and swirl around steel.}} | {{Article Quote|Foul brown clouds stink and swirl around steel.}} | ||
*'''Effect''': Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting [[Flood]] forms. Upon the player's death, he/she explodes in a manner similar to a [[Flood carrier form]]. Occasionally the cloud will be red instead of green. | *'''Effect''': Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting [[Flood]] forms. Upon the player's death, he/she explodes in a manner similar to a [[Flood carrier form]]. Occasionally the cloud will be red instead of green. | ||
{{ | <center> | ||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') | |||
|-align="center" | |||
|[[File:HR Pestilence Armor Effect.png|75px]][[File:HR Pestilence Effect Icon.png|75px]]<br/>Pestilence | |||
|1,000,000 cR | |||
|[[Season 1: Noble|Season 1]] Tier 52, {{SeasonPoint|1}} | |||
|} | |||
</center> | |||
===Inclement Weather=== | ===Inclement Weather=== | ||
{{Article Quote|High voltage, indeed.}} | {{Article Quote|High voltage, indeed.}} | ||
*'''Effect''': Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-reach/videos/halor_armory_montage_072210.html '''IGN Video''': ''The Armory'']</ref> | *'''Effect''': Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-reach/videos/halor_armory_montage_072210.html '''IGN Video''': ''The Armory'']</ref> | ||
*'''Trivia''': This Armor effect's name is possibly a reference to [[Cortana]]'s comment on [[Installation 04|Halo]]'s climate as heard on ''[[Halo: Combat Evolved]]'' [[campaign]] level [[Assault on the Control Room]]; ''"Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."'' | *'''Trivia''': This Armor effect's name is possibly a reference to [[Cortana]]'s comment on [[Installation 04|Halo]]'s climate as heard on ''[[Halo: Combat Evolved]]'' [[campaign]] level [[Assault on the Control Room]]; ''"Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."'' | ||
{{ | <center> | ||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') | |||
|-align="center" | |||
|[[File:HR Inclement Weather Armor Effect.png|75px]][[File:HR InclementWeather Effect Icon.png|75px]]<br/>Inclement Weather | |||
|2,000,000 cR | |||
|[[Season 1: Noble|Season 1]] Tier 79, {{SeasonPoint|1}} | |||
|} | |||
</center> | |||
==Sources== | ==Sources== |
Revision as of 08:12, August 9, 2020
Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.
Death Effects
The following effect occurs when the player is killed.
Birthday Party
- Effect: When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the Grunt Birthday Party skull from Halo 2, Halo 3 and Halo: Reach.
- Trivia: The clip of sound is a sample from Viva Pinata for Xbox 360.
Effect | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
---|---|---|
Birthday Party |
200,000 cR | Season 1 Tier 25, 1 |
Living Effects
The following effect is continuously visible as long as the player is alive.
Legendary (Flaming Helmet)
- Effect: Flames similar to those from Bungie Armor burn around the player's head.
Effect | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
---|---|---|
Legendary (Red Flaming Helmet) |
0 cR - Included with the Legendary Edition of Halo: Reach. | Season 1 Tier 83, 1 |
Eternal
- Effect: Similar to Flaming Helmet, but with blue flames instead of orange.
Effect | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
---|---|---|
Eternal (Blue Flaming Helmet) |
0 cR- Formerly only available to Bungie employees, required e-mail verification through Bungie.net. Available until 7/7/11. | Season 1 Tier 100, 1 |
Living/Death Effects
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.
Heart Attack
- Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player.
- Trivia: The hearts are actually based on a temporary effect used by Bungie effects artist Steve Scott for debugging. The effect is also seen in the "Dancing Marty" easter egg in Halo 3: ODST.[1]
- Note: This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.[2]
Effect | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
---|---|---|
Heart Attack |
300,000 cR | Season 1 Tier 65, 1 |
Pestilence
- Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting Flood forms. Upon the player's death, he/she explodes in a manner similar to a Flood carrier form. Occasionally the cloud will be red instead of green.
Effect | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
---|---|---|
Pestilence |
1,000,000 cR | Season 1 Tier 52, 1 |
Inclement Weather
- Effect: Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.[3]
- Trivia: This Armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room; "Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."
Effect | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
---|---|---|
Inclement Weather |
2,000,000 cR | Season 1 Tier 79, 1 |