Hellbringers: Difference between revisions

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==History==
==History==
The Hellbringers are an anti-infantry unit equipped with NA4 Flamethrowers, carrying a potent chemical mix in a tank that is spewed through a gun onto the target. A variety of mixtures have been created for work in various atmospheric and gravitational conditions, but they all work similarly in that they set almost everything on fire.
The Hellbringers are an anti-infantry unit equipped with NA4 Flamethrowers, carrying a potent chemical mix in a tank that is spewed through a gun onto the target. A variety of mixtures have been created for work in various atmospheric and gravitational conditions, but they all work similarly in that they set almost anything on fire.


Hellbringers aren't particularly common in the UNSC's arsenal, as they are usually only called in to deal with the most firmly entrenched enemies, like the Flood, which means that they also take many casualties themselves. They also have poor performance against vehicles, especially tanks, but they are very good against basic infantry. Similar to the M7057/Defoliant Projector's role in ''Halo 3'', the Hellbringers are very effective against the Flood, but require assistance from vehicles to prevent infection, since the incoming Flood forces will probably be large in number.
Hellbringers aren't particularly common in the UNSC's arsenal, as they are usually only called in to deal with the most firmly entrenched enemies, which means that they also take many casualties themselves. They became particularly useful against the Flood after their discovery, as their flamethrowers proved highly effective at burning away Flood biomass. They have poor performance against vehicles, especially tanks, but they are very good against basic infantry. Similar to the M7057/Defoliant Projector's role in ''Halo 3'', the Hellbringers are very effective against the Flood, but require assistance from vehicles to prevent infection, since the incoming Flood forces will probably be large in number.


They appear as trainable units in Halo Wars, operating in teams of two. They are best suited for an anti-infantry role and they have up to three upgrades:Flash Bang which Unlocks the Hellbringers' special ability to stun enemy infantry with Flashbang Grenades launched from M301 40mm Grenade Launchers for a short time. Costs 200 resources.
They appear as trainable units in Halo Wars, operating in teams of two. They are best suited for an anti-infantry role and they have up to three upgrades:Flash Bang which Unlocks the Hellbringers' special ability to stun enemy infantry with Flashbang Grenades launched from M301 40mm Grenade Launchers for a short time. Costs 200 resources.