Escape (Halo Wars level): Difference between revisions
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*The [[Forerunner symbols]] on the projected blue floors are the numbers 1-5 from the [[Iris]] campaign. Though after 5, the symbol for 3 is repeated. | *The [[Forerunner symbols]] on the projected blue floors are the numbers 1-5 from the [[Iris]] campaign. Though after 5, the symbol for 3 is repeated. | ||
*If the player skips the credits when playing on Legendary, it will skip ahead to Serina's Legendary dialogue, rather than skipping it too. | *If the player skips the credits when playing on Legendary, it will skip ahead to Serina's Legendary dialogue, rather than skipping it too. | ||
*It is possible to "kill" any, if not all, members of [[Red Team | *It is possible to "kill" any, if not all, members of [[Red Team]] by opening a door whilst they are standing on it, one will see the Spartan(s) fall to their death(s). | ||
*The soundtrack, [[Out of There Alive]], which is also the music for the final cutscene, is a reference to Captain Cutter's line: "But nothing, Professor. You got us all out of there alive. Get some rest." | *The soundtrack, [[Out of There Alive]], which is also the music for the final cutscene, is a reference to Captain Cutter's line: "But nothing, Professor. You got us all out of there alive. Get some rest." | ||
*Once the player has beaten the game on Legendary, the Legendary ending will play every time, regardless of difficulty. | *Once the player has beaten the game on Legendary, the Legendary ending will play every time, regardless of difficulty. |