UNSC Marine Corps/Gameplay: Difference between revisions

From Halopedia, the Halo wiki

Line 11: Line 11:
The Marines' AI is built very simplistically. They will occasionally strafe to avoid fire and will react to the environment within their vicinity by maneuvering around obstacles or rolling out of the way if there is an upcoming vehicle or grenade. However, they will usually not seek cover and will occasionally be susceptible to friendly fire as they will stand in either the player's or other Marines' line of fire. They are also vulnerable from taking heavy fire as it will render them unable to shoot or move, making them nearly useless on higher difficulties. They also cannot pick up different weapons, [[Health Pack]]s, or additional ammunition.  
The Marines' AI is built very simplistically. They will occasionally strafe to avoid fire and will react to the environment within their vicinity by maneuvering around obstacles or rolling out of the way if there is an upcoming vehicle or grenade. However, they will usually not seek cover and will occasionally be susceptible to friendly fire as they will stand in either the player's or other Marines' line of fire. They are also vulnerable from taking heavy fire as it will render them unable to shoot or move, making them nearly useless on higher difficulties. They also cannot pick up different weapons, [[Health Pack]]s, or additional ammunition.  


Performance-wise, Marines can be very effective in helping the player dispatch a horde of enemies, depending on the chosen difficulty. They can quickly defeat [[Unggoy/Gameplay|Grunts]], [[Kig-Yar/Gameplay|Jackals]], and in groups, a [[Sangheili Minor|Minor Elite]]. However, they will easily be overwhelmed if facing against [[Mgalekgolo/Gameplay|Hunters]] or higher-ranking Elites. Marines are also very ineffective when facing against the Flood, often take heavy if not total casualties. A single stray [[Pod infector]] is enough to kill a Marine; if the creature attaches itself to the soldier, it cannot be shaken off and will instantly kill them. Incidentally, a stray melee attack from the player will instantly kill them, regardless of difficulty.
Performance-wise, Marines can be very effective in helping the player dispatch a horde of enemies, depending on the chosen difficulty. They can quickly defeat [[Unggoy/Gameplay|Grunts]], [[Kig-Yar/Gameplay|Jackals]], and in groups, a [[Sangheili Minor|Minor Elite]]. However, they will easily be overwhelmed if facing against [[Mgalekgolo/Gameplay|Hunters]] or higher-ranking Elites. Marines are also very ineffective when facing against the Flood, often take heavy if not total casualties. A single stray [[Pod infector]] is enough to lead to the Marine's demise; if the creature attaches itself to the soldier, it cannot be shaken off and will instantly kill him. Incidentally, a stray melee attack from the player will instantly kill them, regardless of difficulty.


Marines are conscious of fratricide. After you have killed two humans of any type, the rest of the Marines in the campaign level will attack the player. If one kills [[Captain Keyes]], or any other members of the bridge crew, in the campaign level ''[[Pillar of Autumn (Level)|The Pillar of Autumn]]'', [[Cortana]] will lock the doors and summon a squad of invincible Marines to kill you.
Marines are conscious of fratricide. After you have killed two humans of any type, the rest of the Marines in the campaign level will attack the player. If one kills [[Captain Keyes]], or any other members of the bridge crew, in the campaign level ''[[Pillar of Autumn (Level)|The Pillar of Autumn]]'', [[Cortana]] will lock the doors and summon a squad of invincible Marines to kill you.