New Alexandria (location): Difference between revisions

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===Architecture and infrastructure===
===Architecture and infrastructure===
Unlike on [[Earth]], where most cities have grown across the centuries and often feature a mix of architecture from different eras, New Alexandria and Reach's other cities were "planned communities"; the buildings and infrastructure were prefabricated units designed and built into a cohesive urban habitat from the start.<ref>''[[Halo: Reach Official Strategy Guide|Halo: Reach Legendary Edition Guide]]'', page 460</ref> The city's architecture and overall design reflected this; conventional streets were a rarity, and a large part of the city consisted of massive high rises of sleek design.{{Ref/Level|Id=exo|Halo: Reach|[[Exodus]]}} Connecting the skyscrpers were lofty, garden concourses letting pedestrians have scenic travel paths.{{Ref/Reuse|archive}}
Unlike on [[Earth]], where most cities have grown across the centuries and often feature a mix of architecture from different eras, New Alexandria and Reach's other cities were "planned communities"; the buildings and infrastructure were prefabricated units designed and built into a cohesive urban habitat from the start.<ref>''[[Halo: Reach Official Strategy Guide|Halo: Reach Legendary Edition Guide]]'', page 460</ref> The city's architecture and overall design reflected this; conventional streets were a rarity, and a large part of the city consisted of massive high rises of sleek design.{{Ref/Level|Id=exo|Halo: Reach|[[Exodus]]}} Connecting the skyscrapers were lofty, garden concourses letting pedestrians have scenic travel paths.{{Ref/Reuse|archive}}


==Gameplay==
==Gameplay==