Firefight: Difference between revisions

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The game mechanics featured in ''Halo 3: ODST'' return for the Firefight mode featured in ''Halo: Reach''. Eight maps appear on the disc: [[Waterfront]], [[Beachhead (Halo: Reach level)|Beachhead]], [[Overlook]], [[Courtyard]], [[Corvette (level)|Corvette]], [[Outpost (level)|Outpost]], [[Glacier]] and [[Holdout]] (all of which are also featured in campaign). Additionally, a new map, [[Unearthed]], was released with the [[Defiant Map Pack]] on March 15 2011.
The game mechanics featured in ''Halo 3: ODST'' return for the Firefight mode featured in ''Halo: Reach''. Eight maps appear on the disc: [[Waterfront]], [[Beachhead (Halo: Reach level)|Beachhead]], [[Overlook]], [[Courtyard]], [[Corvette (level)|Corvette]], [[Outpost (level)|Outpost]], [[Glacier]] and [[Holdout]] (all of which are also featured in campaign). Additionally, a new map, [[Unearthed]], was released with the [[Defiant Map Pack]] on March 15 2011.


In addition, Firefight now consists of a multitude of [[template:Games|gametypes]]. "Classic Mode," as the name suggests, has the same rules as ''ODST'''s version of Firefight, while Default mode ends after a single set is completed, or the players run out of lives. [[Generator Defense]] also makes a return as a Firefight gametype. Given Firefight's new matchmaking support, there are also Firefight-specific [[commendations]] and [[Challenges]], updated on a daily or weekly basis, that will earn the player bonus [[credits]] upon their completion. Customization options have been greatly expanded, including options to alter weapons, maps, game duration, and enemy behavior.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06/18/10'']</ref> The player is also able to create up to three customized skulls of their own for use in Firefight.<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> The appearance of your custom Noble Six character from Campaign will carry over to Firefight, with a selection of voices from other characters to choose from (including characters from past games, such as the [[John-117|Master Chief]], [[Cortana]], and [[Avery Junior Johnson|Sergeant Johnson]]).
In addition, Firefight now consists of a multitude of [[template:Games|gametypes]]. "Classic Mode," as the name suggests, has the same rules as ''ODST'''s version of Firefight, while Default mode ends after a single set is completed, or the players run out of lives. [[Generator Defense]] also makes a return as a Firefight gametype. Given Firefight's new matchmaking support, there are also Firefight-specific [[commendations]] and [[Challenges]], updated on a daily or weekly basis, that will earn the player bonus [[credits]] upon their completion. Customization options have been greatly expanded, including options to alter weapons, maps, game duration, and enemy behavior.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06/18/10'']</ref> The player is also able to create up to three customized skulls of their own for use in Firefight.<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> The appearance of your custom Noble Six character from Campaign will carry over to Firefight, with a selection of voices from other characters to choose from (including characters from past games, such as the [[John-117|Master Chief]], [[Cortana]], and Sergeant Johnson).


[[File:Reach_Firefight_Versus1.jpg|thumb|Two [[Sangheili|Elites]] square-off against a [[Spartan]] in [[Halo: Reach|Reach's]] Firefight ''Versus'' gametype.]]
[[File:Reach_Firefight_Versus1.jpg|thumb|Two [[Sangheili|Elites]] square-off against a [[Spartan]] in [[Halo: Reach|Reach's]] Firefight ''Versus'' gametype.]]
At the 2010 San Diego Comic-Con, [[Bungie]] revealed a new Firefight gametype called ''Firefight Versus''.<ref>[http://xbox360.ign.com/articles/110/1106753p1.html '''IGN''': ''SDCC 10: Halo: Reach Adds Versus Firefight'']</ref> This new 2v2 matchmaking gametype features a team-slayer style function focusing on [[United Nations Space Command|UNSC]] versus [[Covenant Empire|Covenant]] warfare. It is unique in that it is the first gametype to ever feature AI [[Covenant Empire|Covenant]] allies. Players will either be [[SPARTAN Program|Spartans]] or [[Sangheili|Elites]], and those that are chosen to be [[Sangheili|Elites]] are aided by other [[Covenant Empire|Covenant]] troops such [[Unggoy|Grunts]], [[Kig-yar|Jackals]] or [[Jiralhanae|Brutes]]. The objective of this gametype is to simply slay the opposing force and to rack up as many points as possible. Spartans will score points by either killing [[Sangheili|Elites]] (the opposing players) or the other [[Covenant Empire|Covenant]] forces (AI-controlled enemies). Additionally Spartans will have a limited pool of lives (similar to [[Halo 3: ODST|ODST's]] Firefight Mode) that will deplete as a teammate or a player is killed. However, Spartans will gain an additional life and a large amount of points for each [[Sangheili|Elite]] they kill (only the player-controlled Elites will net an extra life, not other AI-controlled Covenant forces) making the Elites a strategic target amongst the battalions of [[Covenant Empire|Covenant]] forces. Elites have infinite lives in this gametype and will receive no points for kills, however their statistics will be shown in a full Post-Game Carnage Report, as will the Spartans. Special medals will be earned by both Elites and Spartans in this gametype, as well. Time is another factor that can determine the outcome of this gametype, as rounds are broken up into a specific amount of time to either defeat the opponent by killing them, or by scoring more points than the other players as [[SPARTAN Program|Spartans]], seeing as only Spartans can score points. Every player will have the chance to be both Spartans and Elites, and after each round, players switch roles to ensure a fair balance of play. Basically, the team who has the most points at the end of the rounds wins the match.
At the 2010 San Diego Comic-Con, [[Bungie]] revealed a new Firefight gametype called ''Firefight Versus''.<ref>[http://xbox360.ign.com/articles/110/1106753p1.html '''IGN''': ''SDCC 10: Halo: Reach Adds Versus Firefight'']</ref> This new 2v2 matchmaking gametype features a team-slayer style function focusing on [[United Nations Space Command|UNSC]] versus [[Covenant Empire|Covenant]] warfare. It is unique in that it is the first gametype to ever feature AI Covenant allies. Players will either be [[SPARTAN Program|Spartans]] or Elites, and those that are chosen to be Elites are aided by other Covenant troops such [[Unggoy|Grunts]], [[Kig-yar|Jackals]] or [[Jiralhanae|Brutes]]. The objective of this gametype is to simply slay the opposing force and to rack up as many points as possible. Spartans will score points by either killing Elites (the opposing players) or the other Covenant forces (AI-controlled enemies). Additionally Spartans will have a limited pool of lives (similar to ODST's Firefight Mode) that will deplete as a teammate or a player is killed. However, Spartans will gain an additional life and a large amount of points for each Elite they kill (only the player-controlled Elites will net an extra life, not other AI-controlled Covenant forces) making the Elites a strategic target amongst the battalions of Covenant forces. Elites have infinite lives in this gametype and will receive no points for kills, however their statistics will be shown in a full Post-Game Carnage Report, as will the Spartans. Special medals will be earned by both Elites and Spartans in this gametype, as well. Time is another factor that can determine the outcome of this gametype, as rounds are broken up into a specific amount of time to either defeat the opponent by killing them, or by scoring more points than the other players as Spartans, seeing as only Spartans can score points. Every player will have the chance to be both Spartans and Elites, and after each round, players switch roles to ensure a fair balance of play. Basically, the team who has the most points at the end of the rounds wins the match.


[[File:Gruntocalypse.jpg|thumb|A smattering of [[Unggoy|Grunts]] seen in the new Firefight ''Gruntpocalypse'' gametype.]]
[[File:Gruntocalypse.jpg|thumb|A smattering of Grunts seen in the new Firefight ''Gruntpocalypse'' gametype.]]
Other gametypes were revealed by [[Bungie]], such as the ''[[Gruntpocalypse]]'' Firefight gametype.<ref name="comicconign"/> This gametype is quite similar to the Bonus Rounds in ''Halo 3: ODST'' where [[Unggoy|Grunts]] pour in the map in a seemingly endless flood, throwing lethal grenades all over the place and ensuring that chaos ensues.
Other gametypes were revealed by Bungie, such as the ''[[Gruntpocalypse]]'' Firefight gametype.<ref name="comicconign"/> This gametype is quite similar to the Bonus Rounds in ''Halo 3: ODST'' where Grunts pour in the map in a seemingly endless flood, throwing lethal grenades all over the place and ensuring that chaos ensues.


''Score Attack'' is another Firefight gametype revealed by [[Bungie]]. In [[Score Attack]], players are not be able to customize the gametype at all, and all waves will be standardized. Every game will essentially be the same (except the players' reactions); this allows [[Bungie]] to create Leaderboards with this gametype that pertain to skill and other factors, and can be fully tracked in-game and on Bungie.net along with other ''Halo: Reach'' stats.<ref name="comicconign">[http://xbox360.ign.com/objects/142/14276699.html '''IGN''': ''IGN Video Preview'']</ref>
''Score Attack'' is another Firefight gametype revealed by Bungie. In [[Score Attack]], players are not be able to customize the gametype at all, and all waves will be standardized. Every game will essentially be the same (except the players' reactions); this allows Bungie to create Leaderboards with this gametype that pertain to skill and other factors, and can be fully tracked in-game and on Bungie.net along with other ''Halo: Reach'' stats.<ref name="comicconign">[http://xbox360.ign.com/objects/142/14276699.html '''IGN''': ''IGN Video Preview'']</ref>


It should further be noted that all Firefight gametypes listed here can be customized fully in Custom Games.  
It should further be noted that all Firefight gametypes listed here can be customized fully in Custom Games.