Shotgun: Difference between revisions

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{{Wikipedia|Shotgun}}
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A '''shotgun''' (also '''scattergun''' and '''peppergun''') is an asymmetric engagement, smooth-bore ordnance firearm; designed to be fired from the shoulder, which uses the energy of a fixed shell to fire a wide variety of lethal and non-lethal munitions. The unique properties of the shotgun, such as large case capacity, large bore, and the lack of rifling, led to the development of a large variety of specialty shells, ranging from novelties to high tech military rounds. These munitions can range from a number of small spherical pellets (shots), needle-thin armor-piercing darts (flechettes), a solid projectile (slugs), special purpose shotgun grenades (frags), or incendiary-effect rounds (dragon's breath). Unlike other firearms, the power of the burning charge is ''divided'' among the pellets, which means that the energy of any one ball of shot is fairly low. In a military or law enforcement context, the wide spread and large number of projectiles makes the shotgun extremely effective as both a ''close quarters combat weapon'', and as a ''personal defensive weapon system''.


<big>'''Shotgun'''</big>
'''Shotgun''' can refer to the following:
<p style="margin: 0.5em 0;">http://www.yesalbum.com/v001/thepretenders22/shotgun.jpg<br></p>


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==Human==
<tr>
*'''[[CQS48 Bulldog]]''' - A combat shotgun created by [[Misriah Armory]].
<td> </td>
*'''[[DTM series]]''' — A series of shotguns by [[Weapon System Technologies]].
</tr>
**'''[[M90 shotgun|M90/M90A Close Assault Weapon System]]''' — A type of shotgun featured in most of the ''Halo'' games.
</table>
**'''[[WST DTM/Law Enforcement]]'''
*'''[[M45 shotgun|M45 Tactical Shotgun]]''' — A shotgun featured in ''[[Halo: Reach]]''.
**'''[[M45 shotgun#M45E Tactical Shotgun|M45E Tactical Shotgun]]''' — A variant of the M45 featured in ''[[Halo: Combat Evolved Anniversary]]'' and ''[[Halo: Reach]]''.
**'''[[M45 shotgun#M45D Tactical Shotgun|M45D Tactical Shotgun]]''' — A variant of the M45 featured in ''[[Halo 4]]'' and ''[[Halo 5: Guardians]]''.
*'''[[Underslung shotgun]]'''
*'''[[Unidentified shotgun]]''' - A pump-action shotgun available for use by civilians.


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== Covenant ==
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* '''[[Type-52 Mauler|Type-52 Pistol]]''' - A pistol-shotgun favored by the [[Jiralhanae]]. Better known as the '''Mauler'''. Featured in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''.


== Summary ==
== Forerunner ==
The M90 shotgun is a pump-action magazine-fed (dual tubular non-detachable type) weapon. It fires 8 gauge magnum (3.5") rounds.  This weapon is very effective against targets at close range and may be used to engage several targets simultaneously at medium and long range.
* '''[[Z-180 Scattershot|Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator]]''' - Used in the latter part of the [[Forerunner-Flood war]]. Better known as the '''Scattershot'''. Featured in ''[[Halo 4]]'' and ''[[Halo 5: Guardians]]''.
* '''[[Heatwave]]'''


A weapon that has barely changed since it was first conceived, the Shotgun is a close-range firearm that can stop any creature, [[Human]], [[Flood]] or [[Covenant]] in its tracks.  Deadly at short distances, it is a weapon that even [[Elites]] should fear: it can overload some shields in a single shot.  With it, you can make aggressive charges towards foes, punching through flesh and armor before they have the opportunity to return fire.  It can also be, in turn, a great means of defense.  When pinned down under cover - or having ducked behind a corner to allow the [[Master Chief]]'s shields time to recharge - any Covenant soldier with the tenacity to rush your position should meet with a venomous rebuke from your M90. The range of the Shotgun has been slightly diminished for [[Halo 2]].
{{Disambig}}
 
[[Category:Shotguns| ]]
Alas, due to the high spread of its projectiles, the Shotgun is practically useless over medium and long distances.  It should always be complemented by a secondary weapon that addresses this most salient of weaknesses.  Additionally, the M90 is reloaded one cartridge at a time.  During furious combat exchanges, it will feel as if you could grow a beard in the time it takes to load it up - and that's just for female ''Halo 2'' players.  Every opportunity that you get, hide and perform a manual reload.  Note that you can interrupt the process of loading the Shotgun by firing or melee attacking at any time.  You can then, as you might expect, use the remaining cartridges.
 
The [[UNSC]] was not the only one using Shotguns: in the later levels, some [[Brutes]] and [[Flood]] [[Combat Forms]] use Shotguns too.
 
===[[Multiplayer]] Tactics===
 
First, the most important time you should worry about shotguns is when you see someone in the sights of your [[Dual Wielding|dual wielding]] combination, blinding rushing towards you with a black stick in his hands.  With a sudden boom, you are on the floor, one added to his Skill score.  This is the shotgun.  Second deadliest weapon at short range.  The second important thing to remember is to not show this weapon off.  The distinct sound can be heard over short distances. 
 
To avoid revealing the weapon, you should primary use it as a back up until you see someone close.  This is a great weapon to use to camp with.  You can use this when guarding many key spots: Tunnel to base in [[Burial Mounds]], The Top areas in [[Lockout]], quickly running around the dish in [[Ascension]] (running to avoid drawing sniper fire and others), and so on and so forth.  As long as you can find a spot where there's one way out and lots of ways to come in, you're as sound as a pound.
 
Another important part of Shotgun tactics, is to know when to pull the right trigger.  Many times I've pulled first, only to have someone run right up to me, and have a clean shot.  You need to know exactly the range between the shotgun and his head to make a killing blow, and you'll have mastered the shotgun.
 
Lastly, always reload the Shotgun after you fire, it will save you time and health in the long run because fully reloading the shotgun takes a whopping 7 seconds.
 
== Technical Data ==
 
  Official Designation    : M90 Shotgun
  Projectile Type        : 8-Gauge Magnum (3.5")
  Dual-Wield              : No
  Damage                  : High
  Range                  : Very Close (Halo 2) Medium (Halo 1)
  Accuracy                : Low
  Rate Of Fire            : Low
  Autofire Capability    : Manual
  Magazine Capacity      : 12 Bullets
  Ammunition (Additional) : 36 (3 Magazines) {Was 60 (5 magazines) In Halo: Combat Evolved}
  Reload Speed            : Very Slow
  Melee Attack            : Fast
  Scope                  : No
 
[[Category:UNSC]]
[[Category:Weapons]]

Latest revision as of 12:53, February 8, 2022

Wikipedia.png
There is more information available on this subject at Shotgun on the English Wikipedia.

A shotgun (also scattergun and peppergun) is an asymmetric engagement, smooth-bore ordnance firearm; designed to be fired from the shoulder, which uses the energy of a fixed shell to fire a wide variety of lethal and non-lethal munitions. The unique properties of the shotgun, such as large case capacity, large bore, and the lack of rifling, led to the development of a large variety of specialty shells, ranging from novelties to high tech military rounds. These munitions can range from a number of small spherical pellets (shots), needle-thin armor-piercing darts (flechettes), a solid projectile (slugs), special purpose shotgun grenades (frags), or incendiary-effect rounds (dragon's breath). Unlike other firearms, the power of the burning charge is divided among the pellets, which means that the energy of any one ball of shot is fairly low. In a military or law enforcement context, the wide spread and large number of projectiles makes the shotgun extremely effective as both a close quarters combat weapon, and as a personal defensive weapon system.

Shotgun can refer to the following:

Human[edit]

Covenant[edit]

Forerunner[edit]


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