Editing UNSC Marine Corps/Gameplay

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Marines in ''[[Halo 3]]'' have undergone very small changes from ''Halo 2''. They still retain their large health pool to withstand multiple hordes of enemies, and will utilize stealth to take out a sleeping Grunt by meleeing them (although they would normally resort to kicking).  
Marines in ''[[Halo 3]]'' have undergone very small changes from ''Halo 2''. They still retain their large health pool to withstand multiple hordes of enemies, and will utilize stealth to take out a sleeping Grunt by meleeing them (although they would normally resort to kicking).  


The player can still exchange weapons and ammo with Marines to either maximize their effectiveness against multiple enemy types or transport a weapon the player will use later on. However, aside from Brute Shots and Energy Swords, they also cannot wield Gravity Hammers and Sentinel Beams.
The player can still exchange weapons and ammo with Marines to either maximize their effectiveness against multiple enemy types or transport a weapon the player will need to  later rely on. However, aside from Brute Shots and Energy Swords, they also cannot wield Gravity Hammers and Sentinel Beams.


Aside from relying on group tactics they learned in ''Halo 2'', Marines have learned new sets of skills. They will huddle into a tight formation to combine Assault Rifle fire to take down a swarm of Drones. They can also lead their targets, allowing them to take down Brutes driving [[Barukaza Workshop Chopper|Chopper]]s or Grunts driving [[Karo'etba-pattern Ghost|Ghost]]s with greater ease. Like their ''Halo 2'' counterparts, Marines will seek cover much more often by putting their back up to the wall if undergoing heavy fire.  
Aside from relying on group tactics they learned in ''Halo 2'', Marines have learned new sets of skills. They will huddle into a tight formation to combine Assault Rifle fire to take down a swarm of Drones. They can also lead their targets, allowing them to take down Brutes driving [[Barukaza Workshop Chopper|Chopper]]s or Grunts driving [[Karo'etba-pattern Ghost|Ghost]]s with greater ease. Like their ''Halo 2'' counterparts, Marines will seek cover much more often by putting their back up to the wall if undergoing heavy fire.  

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