Editing Sniper Rifle (gameplay)

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|range=Long to medium
|range=Long to medium
|counterparts=
|counterparts=
;[[Covenant]]: [[Beam Rifle]]<br>[[Focus Rifle]]
;[[Covenant]]: [[Sulok-pattern beam rifle|Beam Rifle]]<br>[[Focus Rifle]]
;[[Banished]]: [[Shock Rifle]]<br>[[Skewer]]<br>[[Stalker Rifle]]
;[[Banished]]: [[Sicatt Workshop shock rifle|Shock Rifle]]<br>[[Skewer]]<br>[[Elutuzem-pattern stalker rifle|Stalker Rifle]]
;[[Forerunner]]: [[Binary Rifle]]
;[[Forerunner]]: [[Binary Rifle]]
|damage=High
|damage=High
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===Counterparts===
===Counterparts===
The most prominent counterpart to the Sniper Rifle is the [[Covenant]]'s [[Beam Rifle]], a long-range weapon with two levels of zoom, which is similar in operation to the Sniper Rifle. The Beam Rifle was first introduced in ''Halo 2'', but has reappeared in several games since. It fires a beam of light with a practically instant travel time, which behaves similarly to a Sniper Rifle bullet; a hit to the body will remove an opponent's shields, whereas a headshot will instantly kill them. Unlike the Sniper, however, the Beam Rifle uses a battery system for its ammo, typically with ten shots in total, and the weapon cannot be reloaded. In most games, the weapon will overheat after two or three shots in rapid succession.
The most prominent counterpart to the Sniper Rifle is the [[Covenant]]'s [[Sulok-pattern beam rifle|Beam Rifle]], a long-range weapon with two levels of zoom, which is similar in operation to the Sniper Rifle. The Beam Rifle was first introduced in ''Halo 2'', but has reappeared in several games since. It fires a beam of light with a practically instant travel time, which behaves similarly to a Sniper Rifle bullet; a hit to the body will remove an opponent's shields, whereas a headshot will instantly kill them. Unlike the Sniper, however, the Beam Rifle uses a battery system for its ammo, typically with ten shots in total, and the weapon cannot be reloaded. In most games, the weapon will overheat after two or three shots in rapid succession.


Another Covenant counterpart to the Sniper Rifle is the [[Focus Rifle]], first introduced in ''Halo: Reach''. Unlike the Sniper Rifle and Beam Rifle, the Focus Rifle fires a continuous beam not unlike that of the [[Sentinel Beam]], which deals heavy damage to enemy units, but will overheat if fired continuously for too long. However, the Focus Rifle takes longer to kill enemies than the Sniper Rifle does, and the brightly colored beam will expose the location of the player. Like the Beam Rifle, the Focus Rifle uses a battery ammo system, and cannot be reloaded. It also has two zoom levels, similar to the Sniper and Beam Rifle.
Another Covenant counterpart to the Sniper Rifle is the [[Focus Rifle]], first introduced in ''Halo: Reach''. Unlike the Sniper Rifle and Beam Rifle, the Focus Rifle fires a continuous beam not unlike that of the [[Sentinel Beam]], which deals heavy damage to enemy units, but will overheat if fired continuously for too long. However, the Focus Rifle takes longer to kill enemies than the Sniper Rifle does, and the brightly colored beam will expose the location of the player. Like the Beam Rifle, the Focus Rifle uses a battery ammo system, and cannot be reloaded. It also has two zoom levels, similar to the Sniper and Beam Rifle.
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File:Focus Rifle Cropped.png|link=Focus Rifle|'''[[Focus Rifle]]'''<br>{{Small|''[[Halo: Reach]]'', ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''}}
File:Focus Rifle Cropped.png|link=Focus Rifle|'''[[Focus Rifle]]'''<br>{{Small|''[[Halo: Reach]]'', ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''}}


File:HINF ShockRifle Render.png|link=Shock Rifle|'''[[Shock Rifle]]'''<br>{{Small|''[[Halo Infinite]]''}}
File:HINF ShockRifle Render.png|link=Shock Rifle|'''[[Sulok-pattern beam rifle|Beam Rifle]]'''<br>{{Small|''[[Halo Infinite]]''}}


File:HINF SkewerRender.png|link=Skewer|'''[[Skewer]]'''<br>{{Small|''[[Halo Infinite]]''}}
File:HINF SkewerRender.png|link=Skewer|'''[[Skewer]]'''<br>{{Small|''[[Halo Infinite]]''}}

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