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While air power is important strategically, and orbital superiority is ultimately the crux upon which battles between space-faring powers are won or lost, land warfare has been, and continues in the 26th century to be, the most prominent aspect of warfare.  
While air power is important strategically, and orbital superiority is ultimately the crux upon which battles between space-faring powers are won or lost, land warfare has been, and continues in the 26th century to be, the most prominent aspect of warfare.  


Infantry are an integral part of any army, no matter how technologically sophisticated. During the [[Forerunner]]s' [[Human-Forerunner wars|wars]] with [[Ancient humanity|humanity]], both sides continued to use soldiers equipped a range of handheld armaments and protective armor.<ref name="H4Terminals">'''[[Halo 4]]''', ''Terminals''</ref> Initially, Forerunner ground forces consisted of [[Warrior-Servant|infantry wearing combat skins]] and operating [[war sphinx]]es,<ref>'''[[Halo: Cryptum]]'', ''page 43''</ref> supplemented by [[artificial intelligence]]-operated [[Sentinels]]<ref>'''[[Halo: Combat Evolved]]''', campaign level, ''[[343 Guilty Spark (level)]]''</ref> and [[armigers]],<ref>'''[[Halo: Hunters in the Dark]]''', ''pages 222-226 (Google Play edition)''</ref> though as the [[Forerunner-Flood war|war]] with the [[Flood]] wore on the Forerunners increasingly relied on automated forces to sterilize or destroy Flood forces, eventually producing the [[Prometheans]] from composed Warrior-Servants and unwilling humans.{{Ref/Reuse|H4Terminals}} In the modern era, both the [[Covenant]] and the [[United Nations Space Command]], as well as other human military and paramilitary groups, also use infantry, equipped with a range of weapons designed to occupy different niches. Both sides primarily use infantry to take and hold strategically and tactically important areas, particularly military bases and population centers. Infantry are also useful during counter-insurgency operations, which the UNSC conducted during the Insurrection, to sweep populated areas and clear out buildings of hostile occupants. Infantry are also much easier to transport and supply than larger and heavier vehicles, which can be awkward to operate in narrow urban environments and can cause significant collateral damage. the UNSC primarily relied on [[UNSC Army|Army troopers]] and [[UNSC Marine Corps|Marines]], though the [[UNSC Air Force|Air Force]] and [[UNSC Navy|Navy]] also maintained infantry units for garrison and security duties.  
Infantry are an integral part of any army, no matter how technologically sophisticated. During the [[Forerunner]]s' [[Human-Forerunner wars|wars]] with [[Ancient humanity|humanity]], both sides continued to use soldiers equipped a range of handheld armaments and protective armor.<ref name="H4Terminals">'''[[Halo 4]]''', ''Terminals''</ref> Initially, Forerunner ground forces consisted of [[Warrior-Servant|infantry wearing combat skins]] and operating [[War Sphinx]]es,<ref>'''[[Halo: Cryptum]]'', ''page 43''</ref> supplemented by [[artificial intelligence]]-operated [[Sentinels]]<ref>'''[[Halo: Combat Evolved]]''', campaign level, ''[[343 Guilty Spark (level)]]''</ref> and [[armigers]],<ref>'''[[Halo: Hunters in the Dark]]''', ''pages 222-226 (Google Play edition)''</ref> though as the [[Forerunner-Flood war|war]] with the [[Flood]] wore on the Forerunners increasingly relied on automated forces to sterilize or destroy Flood forces, eventually producing the [[Prometheans]] from composed Warrior-Servants and unwilling humans.{{Ref/Reuse|H4Terminals}} In the modern era, both the [[Covenant]] and the [[United Nations Space Command]], as well as other human military and paramilitary groups, also use infantry, equipped with a range of weapons designed to occupy different niches. Both sides primarily use infantry to take and hold strategically and tactically important areas, particularly military bases and population centers. Infantry are also useful during counter-insurgency operations, which the UNSC conducted during the Insurrection, to sweep populated areas and clear out buildings of hostile occupants. Infantry are also much easier to transport and supply than larger and heavier vehicles, which can be awkward to operate in narrow urban environments and can cause significant collateral damage. the UNSC primarily relied on [[UNSC Army|Army troopers]] and [[UNSC Marine Corps|Marines]], though the [[UNSC Air Force|Air Force]] and [[UNSC Navy|Navy]] also maintained infantry units for garrison and security duties.  


[[File:Halo 5 Ghost v Warthog Dawn of Light Vehicles.jpg|thumb|250px|A Spartan in a Ghost attacks a Warthog in a War Games simulation.]]
[[File:Halo 5 Ghost v Warthog Dawn of Light Vehicles.jpg|thumb|250px|A Spartan in a Ghost attacks a Warthog in a War Games simulation.]]
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[[File:HaloReach - InvasionLongswords.jpg|thumb|250px|Air Force Longsword fighters flying in formation]]
[[File:HaloReach - InvasionLongswords.jpg|thumb|250px|Air Force Longsword fighters flying in formation]]
Close air support is another important aspect of air combat. Ordnance can be delivered by fighters and bombers, but their speed and method of flight gives them small loiter times before they leave the area and need to refuel. To this end, the UNSC and Covenant utilize a range of craft for the purpose. The key strategic advantage of the Banshee is that it is able to operate at sub-sonic speeds and even hover, allowing them to attack enemy ground forces with plasma cannons and fuel rod guns. Spirit and Phantom dropships are also equipped with plasma cannons to cover the deployment of their troops and provide air support for them once they have been deployed. The original Covenant used the {{Pattern|Dextro Xur|Spirit}}, which was replaced after the war by the {{Pattern|Nuro'k Xur|Spirit}}, while the Phantom has seen a number of variants including the [[Ru'swum-pattern Phantom|Type-44]] and [[Kez'katu-pattern Phantom|Type-52]], which were replaced in the post-war period by the [[Mikpramu-pattern Phantom|Type-57]]. The UNSC prefer to separate those roles into dedicated transports, usually with at least rudimentary armament, and dedicated gunship variants with more firepower. Both the [[D77-TC Pelican|D77]] and [[D79-TC Pelican|D79 Pelicans]] had a number of variants, but most were equipped with a chin-mounted cannon, a troop-bay mounted machine gun, and some variants equipped with wing-mounted missile or rocket pods. The [[G79H-TC Pelican|G79H Pelican]] gunship was a Pelican airframe equipped with a diverse range of armaments, including an M8 [[Spartan Laser]], side-mounted machine gun turrets, and chin-mounted autocannons, but also featured limited troop transport and resupply capabilities. The [[AV-22 Sparrowhawk]] was dedicated to the role, and featured wing-mounted autocannons and a nose-mounted M6 Spartan Laser, and lacked the troop transport abilities of the Pelican, but was lighter, faster and more agile. The UNSC also utilized the smaller [[AV-14 Hornet]], a tiltjet which used missile pods and wing-mounted machine guns to attack ground units and transport up to two passengers.
Close air support is another important aspect of air combat. Ordnance can be delivered by fighters and bombers, but their speed and method of flight gives them small loiter times before they leave the area and need to refuel. To this end, the UNSC and Covenant utilize a range of craft for the purpose. The key strategic advantage of the Banshee is that it is able to operate at sub-sonic speeds and even hover, allowing them to attack enemy ground forces with plasma cannons and fuel rod guns. Spirit and Phantom dropships are also equipped with plasma cannons to cover the deployment of their troops and provide air support for them once they have been deployed. The original Covenant used the {{Pattern|Dextro Xur|Spirit}}, which was replaced after the war by the {{Pattern|Nuro'k Xur|Spirit}}, while the Phantom has seen a number of variants including the [[Ru'swum-pattern Phantom|Type-44]] and [[Type-52 Phantom|Type-52]], which were replaced in the post-war period by the [[Mikpramu-pattern Phantom|Type-57]]. The UNSC prefer to separate those roles into dedicated transports, usually with at least rudimentary armament, and dedicated gunship variants with more firepower. Both the [[D77-TC Pelican|D77]] and [[D79-TC Pelican|D79 Pelicans]] had a number of variants, but most were equipped with a chin-mounted cannon, a troop-bay mounted machine gun, and some variants equipped with wing-mounted missile or rocket pods. The [[G79H-TC Pelican|G79H Pelican]] gunship was a Pelican airframe equipped with a diverse range of armaments, including an M8 [[Spartan Laser]], side-mounted machine gun turrets, and chin-mounted autocannons, but also featured limited troop transport and resupply capabilities. The [[AV-22 Sparrowhawk]] was dedicated to the role, and featured wing-mounted autocannons and a nose-mounted M6 Spartan Laser, and lacked the troop transport abilities of the Pelican, but was lighter, faster and more agile. The UNSC also utilized the smaller [[AV-14 Hornet]], a tiltjet which used missile pods and wing-mounted machine guns to attack ground units and transport up to two passengers.


[[File:H5G-Battle of Sunaion 4.jpg|thumb|left|250px|Swords of Sanghelios Phantoms and Liches transport troops during the [[Battle of Sunaion|assault on Sunaion]], escorted by Banshee fighters.]]
[[File:H5G-Battle of Sunaion 4.jpg|thumb|left|250px|Swords of Sanghelios Phantoms and Liches transport troops during the [[Battle of Sunaion|assault on Sunaion]], escorted by Banshee fighters.]]
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===Sea===
===Sea===
[[File:H5G Mako Render 1.png|thumb|250px|[[MAKO-class Mjolnir]] designed for Spartan combat divers. The helmet was adopted by the UNSC Army for its own combat divers.]]
[[File:Mako renders.png|thumb|250px|[[MAKO-class Mjolnir]] designed for Spartan combat divers. The helmet was adopted by the UNSC Army for its own combat divers.]]
While ocean combat has been eclipsed by air and space assets, it has not fallen out of use entirely. The UNSC Navy maintains planetary-based naval forces, particularly {{Class|Crassus|supercarrier}}s, to support land forces. The Covenant attempted to excavate the seabed off the Yucatan peninsula during the Battle of Earth, but their efforts were halted by [[Blue Team]]. The UNSC maintains a range of equipment for Army combat divers, and has introduced several MJOLNIR variants specifically designed to allow Spartans to operate underwater, such as the [[OCEANIC-class Mjolnir|OCEANIC]] and [[MAKO-class Mjolnir]].
While ocean combat has been eclipsed by air and space assets, it has not fallen out of use entirely. The UNSC Navy maintains planetary-based naval forces, particularly [[aircraft carrier]]s, to support land forces. The Covenant attempted to excavate the seabed off the Yucatan peninsula during the Battle of Earth, but their efforts were halted by [[Blue Team]]. The UNSC maintains a range of equipment for Army combat divers, and has introduced several MJOLNIR variants specifically designed to allow Spartans to operate underwater, such as the [[OCEANIC-class Mjolnir|OCEANIC]] and [[MAKO-class Mjolnir]].


===Orbital support===
===Orbital support===
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The Fall of Reach marked the second-largest campaign of the conflict, and the most costly victory for the Covenant, which lost a considerable portion of the forces it deployed to conquer the planet through heavy human resistance, including widespread Spartan deployments across the planet.<ref>'''[[Halo 4: The Essential Visual Guide]]''', page 177</ref><ref>[http://www.gamereactor.eu/articles/2600/First+Look%3A+Halo+Reach/ '''Game Reactor''': ''First Look: Halo Reach'']</ref>
The Fall of Reach marked the second-largest campaign of the conflict, and the most costly victory for the Covenant, which lost a considerable portion of the forces it deployed to conquer the planet through heavy human resistance, including widespread Spartan deployments across the planet.<ref>'''[[Halo 4: The Essential Visual Guide]]''', page 177</ref><ref>[http://www.gamereactor.eu/articles/2600/First+Look%3A+Halo+Reach/ '''Game Reactor''': ''First Look: Halo Reach'']</ref>


The largest campaign would be the Battle for Earth, which saw humanity’s space forces smashed early in the conflict,<ref>'''[[Halo 3]]''', ''[[Crow's Nest]]''</ref> and the invasion of several locations across the planet before the Covenant withdrew to occupy East Africa.<ref>'''[[Halo: Uprising]]''</ref><ref>'''[[Halo: Ghosts of Onyx]]''', ''page 203''</ref> Battles would also be fought on the surface of several artificial planets: UNSC forces from the ''Spirit of Fire'' would fight the Covenant on [[Trove]] in 2531;{{Ref/Reuse|Halo Wars}} the Covenant would fight resistance forces from the UNSC ''Pillar of Autumn'' in September, 2552 on the surface of [[Alpha Halo]], and later escaped Flood forces;<ref>'''[[Halo: Combat Evolved]]'''</ref> the UNSC ''In Amber Clad'' would follow a Covenant assault carrier from Earth to [[Delta Halo]], deploying its forces on its surface to secure the Activation Index and assassinate the Prophet of Regret;<ref>'''[[Halo 2]]'''</ref> and after a tentative alliance, UNSC and Sangheili forces would pursue the Prophet of Truth’s forces through a Forerunner portal in East Africa to [[the Ark]], where UNSC ground forces secured a Cartographer facility to locate the Installation’s [[Clarion]], and a combined human-Sangheili strike killed the Prophet of Truth, ending the war.<ref>'''[[Halo 3]]'''</ref>
The largest campaign would be the Battle of Earth, which saw humanity’s space forces smashed early in the conflict,<ref>'''[[Halo 3]]''', ''[[Crow's Nest]]''</ref> and the invasion of several locations across the planet before the Covenant withdrew to occupy East Africa.<ref>'''[[Halo: Uprising]]''</ref><ref>'''[[Halo: Ghosts of Onyx]]''', ''page 203''</ref> Battles would also be fought on the surface of several artificial planets: UNSC forces from the Spirit of Fire would fight the Covenant on [[Trove]] in 2531;{{Ref/Reuse|Halo Wars}} the Covenant would fight resistance forces from the UNSC Pillar of Autumn in September, 2552 on the surface of [[Alpha Halo]], and later escaped Flood forces;<ref>'''[[Halo: Combat Evolved]]'''</ref> the UNSC In Amber Clad would follow a Covenant Assault Carrier from Earth to [[Delta Halo]], deploying its forces on its surface to secure the Activation Index and assassinate the Prophet of Regret;<ref>'''[[Halo 2]]'''</ref> and after a tentative alliance, UNSC and Sangheili forces would pursue the Prophet of Truth’s forces through a Forerunner portal in East Africa to [[The Ark]], where UNSC ground forces secured a Cartographer facility to locate the Installation’s Control Room, and a combined human-Sangheili strike killed the Prophet of Truth, ending the war.<ref>'''[[Halo 3]]'''</ref>


===Post-Covenant War===
===Post-Covenant War===
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File:Pelican on Harvest.jpg|The initial assault to retake Harvest in 2526 went well, with a crushing military victory.
File:Pelican on Harvest.jpg|The initial assault to retake Harvest in 2526 went well, with a crushing military victory.
File:HW Five Long Years.jpg|After "five years of hell," UNSC forces finally succeeded in regaining control of Harvest.
File:HW Five Long Years.jpg|After "five years of hell," UNSC forces finally succeeded in regaining control of Harvest.
File:HW Screenshots Screens 6.png|UNSC and Covenant forces fight over control of Alpha Base on Harvest.
File:Siege of Alpha Base.png|UNSC and Covenant forces fight over control of Alpha Base on Harvest.
File:HW The Arbiter overseeing an operation.png|Though the battle for Harvest's surface was won by the UNSC, the Covenant would return in 2531 to follow clues from a Forerunner relic to another UNSC colony, [[Arcadia]].
File:HW The Arbiter overseeing an operation.png|Though the battle for Harvest's surface was won by the UNSC, the Covenant would return in 2531 to follow clues from a Forerunner relic to another UNSC colony, [[Arcadia]].
File:Dome o' Light.png|A holographic display of a Covenant base protected by energy shields.
File:Dome o' Light.png|A holographic display of a Covenant base protected by energy shields.
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File:HSS-Cinematic-Holdouts.jpg|UNSC forces engaging Promethean forces during a brief incursion in New Phoenix.
File:HSS-Cinematic-Holdouts.jpg|UNSC forces engaging Promethean forces during a brief incursion in New Phoenix.
File:H5G-Kamchatkadescent.png|The [[Battle of Kamchatka]] was a crucial battle, resulting in the death of [[Jul 'Mdama]] and recapture of [[Catherine Halsey]].
File:H5G-Kamchatkadescent.png|The [[Battle of Kamchatka]] was a crucial battle, resulting in the death of [[Jul 'Mdama]] and recapture of [[Catherine Halsey]].
File:Unidentified Covenant Excavator2.png|A Covenant ''Shuul'se''-pattern Kraken protecting Covenant forces in Nuusra, brought down by [[Fireteam Osiris]].
File:Unidentified Covenant Excavator2.png|A Covenant Type-55 Kraken protecting Covenant forces in Nuusra, brought down by [[Fireteam Osiris]].
File:H5G-SoldierVsOsiris.jpg|The [[Battle of Sunaion]] turned into a three-way battle between the [[Swords of Sanghelios]], the Covenant, and the Created, with Osiris aiding the Arbiter's forces.
File:H5G-SoldierVsOsiris.jpg|The [[Battle of Sunaion]] turned into a three-way battle between the [[Swords of Sanghelios]], the Covenant, and the Created, with Osiris aiding the Arbiter's forces.
</gallery>
</gallery>
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**''[[Origins]]''
**''[[Origins]]''
**''[[The Babysitter]]''
**''[[The Babysitter]]''
{{Col-2}}
*''[[Remember Reach]]''
*''[[Remember Reach]]''
**''[[Patrol]]'' {{Mo}}
**''[[Patrol]]'' {{Mo}}
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*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
{{Col-2}}
*''[[Halo: Primordium]]''
*''[[Halo: Primordium]]''
*''[[Halo: The Thursday War]]''
*''[[Halo: The Thursday War]]''
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*''[[Halo: Hunters in the Dark]]''
*''[[Halo: Hunters in the Dark]]''
*''[[Halo: Last Light]]''
*''[[Halo: Last Light]]''
*''[[Halo: Broken Circle]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo 5: Guardians]]''
*''[[Halo 5: Guardians]]''
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*''[[Halo: Ground Command]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[Rossbach's World]]''
*''[[Halo Wars 2]]''
*''[[Halo Wars 2]]''
**''[[Halo Wars 2: Operation: SPEARBREAKER]]''
**''[[Halo Wars 2: Awakening the Nightmare]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Envoy]]''
*''[[Halo: Bad Blood]]''
*''[[Halo: Legacy of Onyx]]''
*''[[Halo: Collateral Damage]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Battle Born]]''
''*[[Halo: Lone Wolf]]''
*''[[Halo: Oblivion]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]''
**''[[Sacrifice]]''
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite: Memory Agent]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series]]''
**''[[Contact]]''
**''[[Reckoning]]''
**''[[Transcendence]]''
*''[[The Last Sky Marshal]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: Vertical Umbrage]]''
{{Col-end}}
{{Col-end}}


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