Editing Phoenix (cancelled Bungie project)

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'''''Fantasy Siege''''',{{Ref/Mag|Id=NG2K|Next Generation Magazine|Year=2000|Month=July|Issue=v2 #7|Title=Xbox Gets Halo|Quote=For two years running Bungie has wowed the crowds with the astonishing Halo, and according to Fries, "What is even more impressive is Fantasy Siege - a totally different type of game running on the same engine. The engine is a very important thing to us, and is a huge part of the deal."|D=04|M=06|Y=2023}}{{Ref/Site|Id=Shack|URL=https://www.shacknews.com/article/7842/bungies-fantasy-siege|Site=ShackNews|Page=Bungie's Fantasy Siege|D=04|M=06|Y=2023}} alternatively known by the working codename '''''Phoenix''''', was a cancelled video game formerly under development at [[Bungie]]. It began development in [[2000]] and was envisioned as a PC successor to the Bungie game ''[[Wikipedia:Myth: The Fallen Lords|Myth: The Fallen Lords]]'', but was cancelled in early [[2003]]. ''Phoenix'' was to be a [[real-time strategy]] game, and had been described as a siege warfare game, with one player attacking and another defending. It included [[Wikipedia:Siege engine|siege engines]] such as [[Wikipedia:Trebuchet|trebuchets]] that could destroy enemy fortifications brick-by-brick.{{Ref/Site|Id=HistoryOfHalo|URL=https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|Site=Vice|Page=The Complete, Untold History of Halo|D=22|M=9|Y=2021}} It was built on the [[Blam engine]], an in-house [[Wikipedia:Game engine|game engine]] developed by Bungie.{{Ref/Site|Id=TigerEngine|URL=https://www.gdcvault.com/play/1022106/Lessons-from-the-Core-Engine|Site=GDC Vault|Page=Lessons from the Core Engine Architecture of Destiny|D=22|M=9|Y=2021}}
'''''Phoenix''''' was the codename of a cancelled video game formerly under development at [[Bungie]]. It began development in [[2000]] and was envisioned as a PC successor to the Bungie game ''[[Wikipedia:Myth: The Fallen Lords|Myth: The Fallen Lords]]'', but was cancelled in early [[2003]]. ''Phoenix'' was to be a [[real-time strategy]] game, and had been described as a siege warfare game, with one player attacking and another defending. It included [[Wikipedia:Siege engine|siege engines]] such as [[Wikipedia:Trebuchet|trebuchets]] that could destroy enemy fortifications brick-by-brick.{{Ref/Site|Id=HistoryOfHalo|URL=https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|Site=Vice|Page=The Complete, Untold History of Halo|D=22|M=9|Y=2021}} It was built on the [[Blam engine]], an in-house [[Wikipedia:Game engine|game engine]] developed by Bungie.{{Ref/Site|Id=TigerEngine|URL=https://www.gdcvault.com/play/1022106/Lessons-from-the-Core-Engine|Site=GDC Vault|Page=Lessons from the Core Engine Architecture of Destiny|D=22|M=9|Y=2021}}


==Development==
==Development==
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A number of vector emblems were produced for ''Phoenix'' by [[:Category:Images by Christopher Barrett|Christopher Barrett]]. One such example was later reused in ''[[Halo 2]]'' as the "Runes" [[Emblems|emblem]].{{Ref/Twitter|Id=BarrettPhoenix|cgbarrett|1665022552270581761|Christopher Barrett|Quote=@cia391 @DC_moments @haruspis Made in Chicago in 2000 for a cancelled game.|Detail=Additional replies in this comment chain confirm the game in question as Phoenix|D=04|M=06|Y=2023}}
A number of vector emblems were produced for ''Phoenix'' by [[:Category:Images by Christopher Barrett|Christopher Barrett]]. One such example was later reused in ''[[Halo 2]]'' as the "Runes" [[Emblems|emblem]].{{Ref/Twitter|Id=BarrettPhoenix|cgbarrett|1665022552270581761|Christopher Barrett|Quote=@cia391 @DC_moments @haruspis Made in Chicago in 2000 for a cancelled game.|Detail=Additional replies in this comment chain confirm the game in question as Phoenix|D=04|M=06|Y=2023}}
==Gallery==
<gallery>
File:NextGen FantasySiege.jpg|A snippet from ''Next Generation Magazine'', showcasing Ed Fries discussing ''Fantasy Siege''.{{Ref/Reuse|NG2K}}{{Ref/Reuse|Shack}}
</gallery>


==Sources==
==Sources==

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