Editing Motion tracker
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{{Status|Canon}} | {{Status|Canon}} | ||
[[File:FuD - Motion tracker.png|thumb|300px|The motion tracker used by [[Corbulo Academy of Military Science|CAMS]] cadets.]] | [[File:FuD - Motion tracker.png|thumb|300px|The motion tracker used by [[Corbulo Academy of Military Science|CAMS]] cadets.]] | ||
The '''motion tracker''', | The '''motion tracker''',<ref>'''Halo: Combat Evolved''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' ('''Cortana''': ''"… Activating motion tracker. Let's find a safe exit."'')</ref><ref>'''Halo: The Fall of Reach''', "Chapter 27", ''page 257'' (''"<nowiki>'New targets. Seven contacts on the motion tracker.' Cortana reported.</nowiki>"'')</ref> also known as the '''motion sensor''',<ref>[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site''': ''Gameplay'']</ref> is a piece of equipment utilized by the [[United Nations Space Command|UNSC]] and the [[Covenant]]. In addition to being used as UNSC field equipment,<ref>'''Halo 3''', campaign level ''[[Crow's Nest]]'' ('''Marine Technician''': ''"[Motion trackers are] down or we're not receiving. Can't tell."'')</ref> it is also a feature built into the [[heads-up display]] in a variety of combat suits, including the [[HRUNTING/YGGDRASIL Mark I ADS|HRUNTING/YGGDRASIL Mark I exoskeleton]], the [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] and the [[Combat harness|Sangheili combat harness]]. The tracker, located on the heads-up display's lower left corner, indicates individual allies, enemies and vehicles in relation to the location of the armor's operator.<ref name="ce">'''Halo: Combat Evolved'''</ref><ref name="h2">'''Halo 2'''</ref><ref name="h3">'''Halo 3'''</ref><ref name="reach">'''Halo: Reach'''</ref> | ||
==Overview== | ==Overview== | ||
The motion tracker is a circle with a central dot, which represents the user's location. The tracker shows individual allies as yellow dots and enemies as red dots. The size of the dot is depended on the size of the individual, with normal infantry represented by a normal dot, smaller life forms, such as rats, fishes, or even [[Pod infector]]s, are represented by smaller dots, | The motion tracker is a circle with a central dot, which represents the user's location. The tracker shows individual allies as yellow dots and enemies as red dots. The size of the dot is depended on the size of the individual, with normal infantry represented by a normal dot, smaller life forms, such as rats, fishes, or even [[Pod infector]]s, are represented by smaller dots,<ref>'''Halo 3''', campaign level ''[[Crow's Nest]]''</ref><ref>'''Halo 3''', campaign level ''[[The Covenant (level)|The Covenant]]''</ref> and large dots representing vehicles or large infantry, notably the [[Mgalekgolo]]. Unmanned vehicles appear as large gray dots. | ||
===Advantage=== | ===Advantage=== | ||
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===Disadvantage=== | ===Disadvantage=== | ||
The motion tracker is apparently vulnerable to sea water, as indicated when [[SPARTAN-II Program|Spartan-II]] [[Frederic-104]]'s motion tracker froze due to a crusting of sea salt. | The motion tracker is apparently vulnerable to sea water, as indicated when [[SPARTAN-II Program|Spartan-II]] [[Frederic-104]]'s motion tracker froze due to a crusting of sea salt.<ref>'''Halo: Ghosts of Onyx''', "Chapter ??", page ??</ref> Equipments like Covenant [[radar jammer]] can be used to scramble the motion tracker's signal, effectively obliterating its use.{{Ref/Reuse|h3}} The tracker is also shown to be susceptible to slow moving objects, which will not shown up on the motion tracker if within its range. | ||
==Usage== | ==Usage== | ||
===UNSC version=== | ===UNSC version=== | ||
The first known UNSC motion tracker was integrated in the [[MJOLNIR Powered Assault Armor#Mark I exoskeleton|MJOLNIR Mark I exoskeleton]]. These exoskeletons never saw use in battle.{{Ref/Novel|FoR|Chapter=8}} The [[HRUNTING/YGGDRASIL Mark I ADS]], which was developed in [[Algolis]], included a 1400m+ tracker and a map mode. Unlike other iterations, enemies were indicated by short yellow lines.{{Ref/Film| | The first known UNSC motion tracker was integrated in the [[MJOLNIR Powered Assault Armor#Mark I exoskeleton|MJOLNIR Mark I exoskeleton]]. These exoskeletons never saw use in battle.{{Ref/Novel|FoR|Chapter=8}} The [[HRUNTING/YGGDRASIL Mark I ADS]], which was developed in [[Algolis]], included a 1400m+ tracker and a map mode. Unlike other iterations, enemies were indicated by short yellow lines.{{Ref/Film|Leg|Story=The Package}} | ||
The [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR Mark IV]]'s heads-up display features a limited function motion tracker.{{Ref/Generic|Dr. Halsey's personal journal|Detail=January 7, 2535 entry}} | The [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR Mark IV]]'s heads-up display features a limited function motion tracker.{{Ref/Generic|Dr. Halsey's personal journal|Detail=January 7, 2535 entry}} | ||
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In ''Halo 3'' campaign, the [[Halo 3 skulls#Blind|Blind skull]] once again removes the motion tracker with the rest of the HUD, but the Fog skull removes only the motion tracker. In multiplayer, the motion tracker's range can be set to 15 meters, 25 meters, 50 meters, 75 meters or even 150 meters with blips becoming increasingly smaller the larger the range gets. During the game through [[Xbox LIVE]], when an opposing team player speaks, their red blip is surrounded by a white glow and it becomes bigger. | In ''Halo 3'' campaign, the [[Halo 3 skulls#Blind|Blind skull]] once again removes the motion tracker with the rest of the HUD, but the Fog skull removes only the motion tracker. In multiplayer, the motion tracker's range can be set to 15 meters, 25 meters, 50 meters, 75 meters or even 150 meters with blips becoming increasingly smaller the larger the range gets. During the game through [[Xbox LIVE]], when an opposing team player speaks, their red blip is surrounded by a white glow and it becomes bigger. | ||
In ''Halo: Reach'', the [[Halo: Reach skulls#Blind|Blind skull]] returns again and when activated, removes the entire HUD, including the motion tracker. The Cloud skull, when activated, wields the same effect as ''Halo 3'' | In ''Halo: Reach'', the [[Halo: Reach skulls#Blind|Blind skull]] returns again and when activated, removes the entire HUD, including the motion tracker. The Cloud skull, when activated, wields the same effect as ''Halo 3'''s Fog skull, removing the motion tracker. The [[armor abilities|armor ability]] icon is then relocated from the top left of the motion tracker to the lower left of the HUD. In multiplayer, the motion tracker's lower right corner displays the name of the area the player is located in. This feature is absent in campaign, unless the player leaves the playable area, then the label is shown as "OUT OF BOUNDS". | ||
==Trivia== | ==Trivia== | ||
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*The yellow dot at the center of the motion tracker's display is the player themselves. If the player isn't moving, this dot will disappear, then reappear once the player is moving with enough speed to register. | *The yellow dot at the center of the motion tracker's display is the player themselves. If the player isn't moving, this dot will disappear, then reappear once the player is moving with enough speed to register. | ||
*Vehicles that are moving, but are not currently manned (i.e. If someone jumps out of a [[M12 Force Application Vehicle|Warthog]] that keeps moving), will appear as manned by a friendly. | *Vehicles that are moving, but are not currently manned (i.e. If someone jumps out of a [[M12 Force Application Vehicle|Warthog]] that keeps moving), will appear as manned by a friendly. | ||
*The sensors used in [[Corbulo Academy of Military Science]] exercises appear to not be true motion trackers, but rather track [[Identification friend or foe|IFF transponders]] in the cadets' helmets. | *The sensors used in [[Corbulo Academy of Military Science]] exercises appear to not be true motion trackers, but rather track [[Identification friend or foe|IFF transponders]] in the cadets' helmets.<ref>'''[[Halo 4: Forward Unto Dawn]]''', ''Part 2''</ref> | ||
==List of appearances== | ==List of appearances== | ||