Editing MJOLNIR Powered Assault Armor

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==Armor generations==
==Armor generations==
Before Dr. Halsey initiated Project MJOLNIR, the [[UNSC Navy]] had developed various designs and prototypes for powered exoskeletons and armour systems, including the [[Mark I prototype exoskeleton|Mark I exoskeleton]],<ref name="FoR3">'''Halo: The Fall of Reach''', ''page 71'', (2001 edition) ''page 81'', (definitive edition) ''page 90'' (2010 edition)</ref> the [[Mark III exoskeleton]],{{Ref/Book|Id=EVGCyclops|EVG|Pg=44}} [[ORION armor]],{{Ref/Site|Id=CF|URL=https://www.halowaypoint.com/en-us/news/anniversary-armory|Site=Halo Waypoint|Page=Canon Fodder - Anniversary Armory|D=03|M=11|Y=2021}} and [[HRUNTING Mark I exoskeleton|HRUNTING Mark I]].{{Ref/Reuse|journal1}} In [[2510]], Halsey inspected much of this previous work while performing a program review of [[Project HRUNTING]] on behalf of ONI. She judged HRUNTING to be an "interesting failure" for its lack of innovation, and inability to exploit recent technological breakthroughs.{{Ref/Book|Id=Enc22p77|Enc22|Page=77}} Later, during the early stages of planning for Project: MJOLNIR, Halsey would ultimately choose to start from scratch, due to both the limitations inherent in the previous antiquated designs,{{Ref/Reuse|journal1}}{{Ref/Reuse|FoR3}} and an unwillingless to shoulder the administrative burden of taking over and reforming an existing project such as HRUNTING. Instead, Halsey preferred to start fresh with an entirely new team, who were unbound by pre-existing dogma and assumptions about powered exoskeleton design.{{Ref/Reuse|Enc22p77}}
Before Dr. Halsey initiated Project MJOLNIR, the [[UNSC Navy]] had developed various designs and prototypes for powered exoskeletons and armour systems, including the [[Mark I prototype exoskeleton|Mark I exoskeleton]],<ref name="FoR3">'''Halo: The Fall of Reach''', ''page 71'', (2001 edition) ''page 81'', (definitive edition) ''page 90'' (2010 edition)</ref> the [[Mark III exoskeleton]],{{Ref/Book|Id=EVGCyclops|EVG|Pg=44}} [[ORION armor]],{{Ref/Site|Id=CF|URL=https://www.halowaypoint.com/en-us/news/anniversary-armory|Site=Halo Waypoint|Page=Canon Fodder - Anniversary Armory|D=03|M=11|Y=2021}} and [[HRUNTING Mark I]].{{Ref/Reuse|journal1}} Halsey reviewed this previous work during the early stages of planning for Project: MJOLNIR, but ultimately chose to start from scratch, due to limitations with the previous antiquated designs.{{Ref/Reuse|journal1}}{{Ref/Reuse|FoR3}}  


The initial genesis of what would become Project: MJOLNIR can be traced back to as early as [[2511]]. By that year, Halsey was in communication with [[UNSC rank structure|Vice Admiral]] [[Michael Stanforth|Hieronymus Stanforth]] regarding the production of an armour system to complement the SPARTAN-II program, and had begun to brainstorm names for the project. In July, she penned an entry in her [[Dr. Halsey's personal journal|personal journal]] speculating that the [[Wikipedia:Piezoelectricity|reverse piezoelectric effect]] could be used to produce a bodysuit that enhanced the wearer's strength, by causing the suit to intelligently deform in response to the wearer's nerve impulses, adding extra force to their movements. This would become one of the defining features of MJOLNIR armour.{{Ref/Reuse|journal1}}
The initial genesis of what would become Project: MJOLNIR can be traced back to as early as [[2511]]. By that year, Halsey was in communication with [[UNSC rank structure|Vice Admiral]] [[Michael Stanforth|Hieronymus Stanforth]] regarding the production of an armour system to complement the SPARTAN-II program, and had begun to brainstorm names for the project. In July, she penned an entry in her [[Dr. Halsey's personal journal|personal journal]] speculating that the [[Wikipedia:Piezoelectricity|reverse piezoelectric effect]] could be used to produce a bodysuit that enhanced the wearer's strength, by causing the suit to intelligently deform in response to the wearer's nerve impulses, adding extra force to their movements.{{Ref/Reuse|journal1}} This would become one of the defining features of MJOLNIR armour.


Work on Project: MJOLNIR would not begin in earnest for a further four years, however, with development beginning in [[2515]].{{Ref/Reuse|ENCY}} In that year, the project opened with a experimental phase, with a development platform that would be retroactively termed "Mark I" being used as a testbed for numerous trials and experiments over the following years.{{Ref/Reuse|Enc22p77}} The armour underwent significant iteration in the decade following, with at two further distinct prototype platforms emerging and forty prototype suits being produced across these three platforms, before the first production model - what would come to be known as Mark IV - was finalised. Mark IV was put into production in mid-[[2525]] and issued to the surviving SPARTAN-II candidates in November of that year.{{Ref/Reuse|FoR2}}{{Ref/Reuse|ENCY}}
Work on Project: MJOLNIR would not begin in earnest until [[2515]], however, four years later.{{Ref/Reuse|ENCY}} The armour underwent significant iteration in the decade following, with at least three distinct prototype platforms emerging before the first production model - what would come to be known as Mark IV - was finalised. Mark IV was put into production in mid-[[2525]] and issued to the surviving SPARTAN-II candidates in November of that year.{{Ref/Reuse|FoR2}}{{Ref/Reuse|ENCY}}


Initially, MJOLNIR was envisaged as an evolving platform, constantly and continuously updated with the latest technology as it became available. After a full decade, however, the Office of Naval Intelligence decided that it was no longer possible to facilitate this approach, much to Halsey's chagrin. In [[2535]], they mandated that MJOLNIR adopt a generational categorisation system, for the purposes of serialisation, prioritisation and progress-tracking, and as a means of fiscal oversight. Despite her reservations, Halsey agreed to the introduction of such a system, and produced a roadmap for future generations of the armour, in the hopes that it would "keep the accountants out of [her] hair and [her] work". The system devoted Marks I, II and III to prototype platforms produced between 2515 and 2525, while categorising all production models of MJOLNIR up until that point as Mark IV. Three further planned iterations, Marks V, VI and VII, were included in the roadmap, complete with rough technical specifications.<ref name="journal2">'''Dr. Halsey's personal journal''' ''January 7, 2535''</ref> Nevertheless, Halsey rarely used the "Mark" verbiage to describe the suits, due to her objections with its imposition by ONI.{{Ref/Reuse|Enc22p77}}
Initially, MJOLNIR was envisaged as an evolving platform, constantly and continuously updated with the latest technology as it became available. After a full decade, however, the Office of Naval Intelligence decided that it was no longer possible to facilitate this approach, much to Halsey's chagrin. In [[2535]], they mandated that MJOLNIR adopt a generational categorisation system, for the purposes of serialisation and prioritisation, and as a means of fiscal oversight. Despite her reservations, Halsey agreed to the introduction of such a system, and produced a roadmap for future generations of the armour, in the hopes that it would "keep the accountants out of [her] hair and [her] work". The system devoted Marks I, II and III to prototype platforms produced between 2515 and 2525, while categorising all production models of MJOLNIR up until that point as Mark IV. Three further planned iterations, Marks V, VI and VII, were included in the roadmap, complete with rough technical specifications.<ref name="journal2">'''Dr. Halsey's personal journal''' ''January 7, 2535''</ref>


After the end of the Human-Covenant War, the Materials Group developed the second system-wide generation of MJOLNIR, simply designated GEN2, as a response to the SPARTAN-IV project. GEN2 is lighter than the Marks IV through VI and is far more modular than previous systems. The previous iterations of MJOLNIR were retroactively designated GEN1 to distinguish them from the GEN2.<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR'']</ref><ref name="Gameplay">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref>
After the end of the Human-Covenant War, the Materials Group developed the second system-wide generation of MJOLNIR, simply designated GEN2, as a response to the SPARTAN-IV project. GEN2 is lighter than the Marks IV through VI and is far more modular than previous systems. The previous iterations of MJOLNIR were retroactively designated GEN1 to distinguish them from the GEN2.<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR'']</ref><ref name="Gameplay">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref>
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===Pre-production prototypes===
===Pre-production prototypes===
<!-- They should call this GEN0 in canon -->
<!-- They should call this GEN0 in canon -->
Before any generation of MJOLNIR made it into formal production, a full decade was spent in the research and development phase of the program. Three major distinct development platforms emerged over this period, which would be retroactively designated Mark I, II and III, with each successively refining and building upon the last. Across these three platforms,{{Ref/Note|Id=EncFortySuits|The 2009 and 2011 editions of the ''Halo Encyclopedia'' claim that these manufactured suits were of the Mark I generation specifically, and that they were later "scrapped" - suggesting an intention to actually put them into service. However, the 2022 edition of the Encyclopedia revises this claim, stating that the "at least forty" manufactured suits were of the Mark I, II and III platforms overall (not Mark I specifically), and establishes that they were only ever testbeds for experimentation, never production-ready suits of armour. Due to the recency of the 2022 edition, and the frequent inaccuracies in the 2009 and 2011 encyclopaediae, this article favours the 2022 edition.}} at least forty different physical suits were assembled, each to a varying stage of completeness with regards to systems integration and functionality. Suits from this prototypical generation of MJOLNIR were never intended to be put into service, instead serving merely as development platforms for Halsey and her team to iterate on.{{Ref/Reuse|Enc22p77}} Ultimately, the key failing of all three of these prototype platforms was the reliance on a local, external power source, requiring either a physical tether or for the user to remain within range of [[broadcast power]]. This made the designs impractical on the battlefield, as their range was severely limited by the lack of a mobile power source.{{Ref/Reuse|ENCY}}
====Mark I====
====Mark I====
First developed in [[2515]], the Mark I was a development platform which served as a testbed for Halsey and her team to experiment with during the early stages of MJOLNIR development. Though bulky, unwieldy and difficult to control, the Mark I nevetherless pioneered the artificial muscles, embedded computer systems and control software that would become core to the MJOLNIR armour in later generations.{{Ref/Reuse|Enc22p77}} The suit also contained a cutting-edge onboard computer that could assist the wearer by transmitting tactical and communications information to the standard neural implant issued to a soldier, though the suit did not possess the ability to carry an AI.{{Ref/Reuse|ENCY}} Despite these successes, the Mark I had one fatal flaw which would have to be overcome before MJOLNIR could ever be truly practical in the field: due to the tremendous amount of energy needed to power it, it had to remain physically tethered to a power source while in use.{{Ref/Reuse|ENCY}}{{Ref/Reuse|Enc22p77}}{{Ref/Note|The 2009 and 2011 editions of the ''Halo Encyclopedia'' also claim that the Mark I allowed the user to lift up to two tons (4,000 pounds) and run at 32&nbsp;km/h (19.88&nbsp;mph) for extended periods of time. However, these statistics were ascribed to the unrelated [[Mark I prototype exoskeleton]] by ''[[Halo: The Fall of Reach]]'', and misattributed to MJOLNIR Mark I by the ''Encyclopedia''. Thus, they are not listed on this article.}}
Initiated in [[2515]], the Mark I took a significant amount of time to develop,{{Ref/Reuse|ENCY}}{{Ref/Note|The 2009 and 2011 editions of the ''Halo Encyclopedia'' state that it took a decade to develop the MJOLNIR Mark I. However, given that development of MJOLNIR only began in 2515, and that Mark IV was submitted to evaluation for mass production in February 2525, this would leave only 2 months for Mark II, III and IV to be produced. Given the implausibility of this, and the fact that the 2009 and 2011 ''Halo Encyclopediae'' are known to be frequently inaccurate, this article chooses to ignore this stated timeframe.}} but was bulky, unwieldy and needed to be tethered to a power source due to the tremendous amount of energy needed to power it. This caused the system's downfall, as it required a physical connection to a fusion generator at all times when operated. The Mark I prototype improved the strength and stamina of the wearer and allowed the user to lift two tons (4,000 pounds) and run at 32&nbsp;km/h (19.88&nbsp;mph) for extended periods of time. The Mark I contained a cutting-edge onboard computer that could assist the wearer by transmitting tactical and communications information to the standard neural implant issued to a soldier, though the suit did not possess the ability to carry an AI.{{Ref/Reuse|ENCY}}


Research and development for the Mark I was carried out at Section Three's headquarters inside [[CASTLE Base]] on [[Reach]], though the final assembly of components occurred at the [[Damascus Materials Testing Facility]] on [[Chi Ceti IV]]. The Mark I remained in development for a considerable amount of time before being succeeded by Mark II and later generations.{{Ref/Reuse|ENCY}}{{Ref/Note|The 2009 and 2011 editions of the ''Halo Encyclopedia'' state that it took a decade to develop the MJOLNIR Mark I. However, given that development of MJOLNIR only began in 2515, and that Mark IV was submitted to evaluation for mass production in February 2525, this would leave only 2 months for Mark II, III and IV to be produced. Given the implausibility of this, and the fact that the 2009 and 2011 ''Halo Encyclopediae'' are known to be frequently inaccurate, this article chooses to ignore this stated timeframe.}} Numerous Mark I suits were produced in various stages of completion, but as prototypes, they did not see use in battle.{{Ref/Reuse|ENCY}}{{Ref/Reuse|Enc22p77}}{{Ref/NoteReuse|EncFortySuits}}
Research and development for the Mark I was carried out at Section Three's headquarters inside [[CASTLE Base]] on [[Reach]], though the final assembly of components occurred at the [[Damascus Materials Testing Facility]] on [[Chi Ceti IV]]. At least forty Mark I suits were produced, but the model was ultimately scrapped, and they never saw use in battle.{{Ref/Reuse|ENCY}}  


====Mark II====
====Mark II====
A successor to Mark I, the Mark II platform was a refinement on the same basic system as the Mark I, which increased the suit's mobility and range.{{Ref/Reuse|Enc22p77}} This greatly improved mobility was enabled by the suit's slimmer profile. The Mark II also included a refractive coating to help disperse heat from explosions or directed energy weapons, and improved self-sealing systems in the event of damage while the unit was in a vacuum or an inhospitable atmosphere. However, the suit still needed to be physically tethered to a fusion generator, so despite being the most powerful piece of military hardware of its time, it was still impractical for battlefield deployment.{{Ref/Reuse|ENCY}}
The Mark II was similar to the Mark I, but it had a slimmer profile which greatly increased mobility. However, the suit still needed to be tethered to a fusion generator, so despite being the most powerful piece of military hardware of its time, it was still impractical for battlefield deployment. The Mark II included a refractive coating to help disperse heat from explosive attacks, and improved self-sealing systems in the event of damage while the unit was in vacuum.{{Ref/Reuse|ENCY}}  


====Mark III====
====Mark III====
Similar to the Mark II, the Mark III system was a further refinement on the same systems pioneered with the Mark I, and also featured increased mobility and range versus its predecessors.{{Ref/Reuse|Enc22p77}} Its major innovation, though, was that it was the first iteration to incorporate a wireless power receiver so that power could be transmitted directly to it, via [[broadcast power]]. This eliminated the need for a physical connection to the power source.{{Ref/Reuse|ENCY}}
The Mark III was the first iteration to incorporate a wireless power receiver so that power could be transmitted directly to it, via [[broadcast power]]. This design was quickly rejected for two reasons: first, the armor still had a limited operational range as it had to remain within range of a bulky, immobile [[generator]]. Second, if the generator was disabled or destroyed, the suit would become inoperable, leaving its user locked inside the now-useless shell, helpless against enemy attacks. In the end, all of the first three prototypes had one thing in common: they were impractical on the battlefield, as their range was severely limited by the lack of a mobile power source.{{Ref/Reuse|ENCY}}
 
Though an improvement, this design was still quickly rejected, for two main reasons. First, the armor still had a limited operational range as it had to remain within range of a bulky, immobile [[generator]]. Second, if said generator was disabled or destroyed, the suit would become inoperable, leaving its user locked inside the now-inoperable shell, helpless against enemy attacks.{{Ref/Reuse|ENCY}}


===GEN1 - First generation===
===GEN1 - First generation===
[[File:MarkIV model.jpg|thumb|The first iteration of the Mark IV Mjolnir platform]]
[[File:MarkIV model.jpg|thumb|The first iteration of the Mark IV Mjolnir platform]]
After a decade of research and development, MJOLNIR would, in [[2525]], enter what retroactively became known as GEN1 - the first generation of MJOLNIR to be actively deployed in the field. This generation lasted throughout the [[Human-Covenant War]], and was described as "revolutionary, in both form and function". Over the course of the generation, the design would see significant iteration and refinement, with the addition of many notable upgrades, including personal [[energy shielding]] and the ability to host an on-board AI to assist the wearer.{{Ref/Book|Id=Enc22p78|Enc22|Page=78-79}} Nevertheless, GEN1 was not without its drawbacks: it required extremely complex manufacturing methods to create, and each suit had to be custom-tailored for its Spartan wearer.{{Ref/Book|Id=Enc22p80|Enc22|Page=80}}
====Mark IV====
====Mark IV====
{{Main|MJOLNIR Powered Assault Armor/Mark IV}}
{{Main|MJOLNIR Powered Assault Armor/Mark IV}}
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File:HI E318 JohnReveal.png|John-117 in an early version of his GEN3 Mjolnir Mark VI  in the ''[[Halo Infinite announcement trailer]]''.
File:HI E318 JohnReveal.png|John-117 in an early version of his GEN3 Mjolnir Mark VI  in the ''[[Halo Infinite announcement trailer]]''.
File:HINF-S5PK1.jpg|GEN1 Mark V and GEN3 Mark VI in ''Halo Infinite'' multiplayer.
File:HINF-S5PK1.jpg|GEN1 Mark V and GEN3 Mark VI in ''Halo Infinite'' multiplayer.
File:HTV-SilverTeam3.png|[[Silver Team/Silver|Silver Team]] wearing various suits of Mjolnir Mark VI in ''[[Halo: The Television Series]]''.
File:HTV-SilverTeam3.png|[[Silver Team]] wearing various suits of Mjolnir Mark VI in ''[[Halo: The Television Series]]''.
</gallery>
</gallery>


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**''[[Infinity Briefing Packet]]''
**''[[Infinity Briefing Packet]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Assault]]''
{{col-2}}
*''[[Halo: Initiation]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Escalation]]''
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**''[[A Hero Falls]]''
**''[[A Hero Falls]]''
**''[[The Hunt Begins]]''
**''[[The Hunt Begins]]''
{{col-2}}
*''[[Halo: Spartan Strike]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Hunters in the Dark]]''
*''[[Halo: Hunters in the Dark]]''
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**''[[Transcendence]]''
**''[[Transcendence]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: Vertical Umbrage]]''
*''[[Vertical Umbrage]]''
*''[[Halo: Winter Contention]]''
*''[[Winter Contention]]''
*''[[Halo: Outcasts]]''
*''[[Halo: Outcasts]]''
*''[[Halo: Sunrise on Sanghelios]]''
*''[[Sunrise on Sanghelios]]''
*''[[Halo: Saturn Devouring His Son]]''
*''[[Saturn Devouring His Son]]''
*''[[Halo: Battle for the Blood-Moon]]''
*''[[Halo: Hippocratica]]''
*''[[Halo: Flashpoint]]''
{{col-end}}
{{col-end}}


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